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Old 04-12-2009, 03:22 PM   #21
MoneyMoesh
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OVR: 4
Join Date: Mar 2009
Re: Adaptive AI - Play Based vs Route Based

Quote:
Originally Posted by TombSong
What would be better is not to have the cpu decide whether the DB plays inside or outside. They should allow the user to call inside or outside shade. Then when the player gets beat outside or inside, you will know why and wont throw your controller at the screen because the cpu made the wrong decision for you, LOL

Thats my 2 cent though.
Exactly Sir, me and you are on the same page.
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