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Old 04-12-2009, 11:03 PM   #25
Exonerated
All Star
 
OVR: 33
Join Date: Dec 2007
Location: Sydney, Australia
Re: Adaptive AI - Play Based vs Route Based

Quote:
Originally Posted by Sven Draconian
I never read anything that said the human teams DB would change assignments or anything like that.

The feature is just an awareness boost based on recognition of the same pattern. IE, the corner "recognizes" the out pattern earlier in the route then he did the first few times that pattern was run.

For a human controlled defense this isn't an audible or a hot-route defensively, it's a simple awarness boost once a play is ran a certain amount of times.
QFT

Adaptive ai isn't some cheesy cheat like catchup in motor racing games. It doesn't hot route your defenders to do something you never intended them to. It gives them PRC on routes they've seen repeatedly. IN essence, it stops them playing like *******es.
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