NFL Antitrust: What it Means for the Sports Video Game Industry

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  • ngoulding
    Rookie
    • Jul 2008
    • 45

    #16
    One thing to note is what happens if Goodell follows throughwith his plan to expand globally. This case is almost certain to fail but in the EU its a different story. If the NFL expanded to include teams in London, Berlin and Amsterdam for instance the EU commission would likely come down very hard on EA for its anti-competitive practises. For anyone who doubts the far stricter approach in Europe just ask Microsoft.

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    • Segagendude
      Banned
      • Aug 2008
      • 7940

      #17
      Re: NFL Antitrust: What it Means for the Sports Video Game Industry

      "What this may mean is Madden could have only AFC teams, and 2K could have only NFC teams".

      Yuck.That would kill video football period in my opinion.

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      • tonnyrat
        Rookie
        • Aug 2005
        • 34

        #18
        Re: NFL Antitrust: What it Means for the Sports Video Game Industry

        Those of you who are complaining about missing teams, what if the games came out with an editor similar to the one found in Winning Eleven.

        The English Premier League has an exclusive deal with EA, Konami only has the ability to license 2 English clubs per game. They counteract that by offering an in-depth editor which allows us (the community) to fix/add the missing teams. It isn't like the game will ship with less than 32 teams. The non-licensed teams will have identifiable names and colors. With Winning Eleven, it usually takes a week for someone to release a fully updated file.

        Imagine, with a 2K Share-like system, both EA and 2K sports would be able to offer incomplete products (a worst case scenario) where the end user could potentially 'fix' the official team names and uniforms.

        Keep in mind that the game would need the NFLPA license for the players. WE has real players on fake teams mimmicing their real-life counterparts. This means a lot less work for us since players can be modeled correctly. The only thing missing is a few logos, color scheme and team name. Only issue here is the stadium, but I think we can live with that.

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        • Cryolemon
          MVP
          • Aug 2008
          • 1669

          #19
          Re: NFL Antitrust: What it Means for the Sports Video Game Industry

          Originally posted by tonnyrat
          Those of you who are complaining about missing teams, what if the games came out with an editor similar to the one found in Winning Eleven.

          The English Premier League has an exclusive deal with EA, Konami only has the ability to license 2 English clubs per game. They counteract that by offering an in-depth editor which allows us (the community) to fix/add the missing teams. It isn't like the game will ship with less than 32 teams. The non-licensed teams will have identifiable names and colors. With Winning Eleven, it usually takes a week for someone to release a fully updated file.

          Imagine, with a 2K Share-like system, both EA and 2K sports would be able to offer incomplete products (a worst case scenario) where the end user could potentially 'fix' the official team names and uniforms.

          Keep in mind that the game would need the NFLPA license for the players. WE has real players on fake teams mimmicing their real-life counterparts. This means a lot less work for us since players can be modeled correctly. The only thing missing is a few logos, color scheme and team name. Only issue here is the stadium, but I think we can live with that.
          Exactly. That's exactly how it would work. Which, while not ideal, is a good idea.

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          • sportzbro
            MVP
            • May 2008
            • 3892

            #20
            Re: NFL Antitrust: What it Means for the Sports Video Game Industry

            Interesting article, but a game without all the teams would suck

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            • djordan
              MVP
              • Nov 2005
              • 3052

              #21
              Re: NFL Antitrust: What it Means for the Sports Video Game Industry

              You guys may like the idea but there are more casual fans out there.

              They wouldn't buy the game knowing there is only half the teams available.

              Think outside the box lol
              AKA DEEJAY8595

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              • tonnyrat
                Rookie
                • Aug 2005
                • 34

                #22
                Re: NFL Antitrust: What it Means for the Sports Video Game Industry

                Originally posted by djordan
                You guys may like the idea but there are more casual fans out there.

                They wouldn't buy the game knowing there is only half the teams available.

                Think outside the box lol
                Winning Eleven sells pretty well and they have a bunch of non-licensed teams in the game...

                Given the existence of 4 major English clubs, 2 are left out (in other words: UNLICENSED) every year. That means instead of having Chelsea and their official uniform, you have a team called East London Blue. The team isn't MISSING, it is unlicensed. It exists. The players on the team are the real players in real life. The formation and tactics they use are based off of the real team.

                Instead of having the NY Jets, you could have the NY Planes. A team with a generic green/white color scheme as a uniform. You would still have the real players though.

                An editor could remedy this problem. Like I said, Winning Eleven hasn't had problems with casual fans.

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                • Cryolemon
                  MVP
                  • Aug 2008
                  • 1669

                  #23
                  Re: NFL Antitrust: What it Means for the Sports Video Game Industry

                  Originally posted by djordan
                  You guys may like the idea but there are more casual fans out there.

                  They wouldn't buy the game knowing there is only half the teams available.

                  Think outside the box lol
                  You telling me that Winning Eleven has no casual soccer fans buy it lol? No one is saying make a game with only 16 teams. They are saying make the other 16 generic and let people edit them. IIRC this doesn't effect the players association license necessarily, so they'd even have the players, just not the team logo, full name or stadium.

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                  • roadman
                    *ll St*r
                    • Aug 2003
                    • 26339

                    #24
                    Re: NFL Antitrust: What it Means for the Sports Video Game Industry

                    Isssh.

                    I received an headache just reading all that.

                    I like more games on the market, but not at the expense of editing teams names, players, jerseys, socks, cleats, and headgear.

                    I just don't have time for all that.

                    I wouldn't buy football games anymore.

                    Comment

                    • 7stringking
                      Banned
                      • Oct 2006
                      • 269

                      #25
                      No team would opt out of any NFL games, so stop worrying

                      Comment

                      • The Sim God
                        Banned
                        • Dec 2008
                        • 352

                        #26
                        LONG LIVE NFL 2K!!!

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                        • elgreazy1
                          MVP
                          • Apr 2007
                          • 2996

                          #27
                          This is an ongoing situation I've been following for quite some time.

                          Yes, I'm more of a fan of 2K football games, but that's not to say I'm a "fanboy". Simply put, I will buy & play the BEST TITLE for a sports game, whether that be Madden, Blitz, APF, Back Breaker, Tecmo, etc. For EA to buy up exclusive licensing in the manner in which they did (NFL, AFL, NCAA football & ESPN) goes to show how desperate they were to monopolize & put a strangle-hold on the football gaming market. Instead of showing up to play, they took the ball home & locked the gates up to the field.

                          When there is no competition, there is no strive for excellence. In this case of football gaming, we, as fans, lose because there is no competition. The next-gen Madden titles have been under-whelming to say the least, and I believe it's simply because they've had no reason to work hard anymore.
                          Last edited by elgreazy1; 04-13-2009, 01:00 PM.
                          My Arte
                          PS5: El_Greazy
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                          • buzzguy
                            Rookie
                            • Apr 2004
                            • 355

                            #28
                            Some of you guys are spoiled! I remember the dark days of sports gaming (early 90's) when we were lucky to get either: A) real players or B) real teams. Not both!
                            Ha! You kids these days!

                            Comment

                            • coogrfan
                              In Fritz We Trust
                              • Jul 2002
                              • 15645

                              #29
                              Re: NFL Antitrust: What it Means for the Sports Video Game Industry

                              Originally posted by elgreazy1
                              This is an ongoing situation I've been following for quite some time.

                              Yes, I'm more of a fan of 2K football games, but that's not to say I'm a "fanboy". Simply put, I will buy & play the BEST TITLE for a sports game, whether that be Madden, Blitz, APF, Back Breaker, Tecmo, etc. For EA to buy up exclusive licensing in the manner in which they did (NFL, AFL, NCAA football & ESPN) goes to show how desperate they were to monopolize & put a strangle-hold on the football gaming market. Instead of showing up to play, they took the ball home & locked the gates up to the field.

                              When there is no competition, there is no strive for excellence. In this case of football gaming, we, as fans, lose because there is no competition. The next-gen Madden titles have been under-whelming to say the least, and I believe it's simply because they've had no reason to work hard anymore.
                              So because you're unhappy with the state of football video games, you would be in favor of a Supreme Court ruling that would effectively tell sports leagues that they do not have the right to market their intellectual property rights as they see fit?

                              You guys really need to think about the larger ramifications of a win by American Needle. There's a lot more at stake here than just NFL 2k__.

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                              • noplace
                                MVP
                                • Jul 2004
                                • 2117

                                #30
                                Re: NFL Antitrust: What it Means for the Sports Video Game Industry

                                I hope this happens. I have not been able to enjoy football gaming since 2k5. EA can still do what they do but let 2ksports & others into the market. Its not like many EA fans are going to switch up anyway, regardless of what EA puts out they will buy it.
                                PSN: Somo23P



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