Recommended Videos
Collapse
Madden NFL 10 Blog: The Importance of an Early Community Day (New Screenshot Included
Collapse
X
-
-
Re: Madden NFL 10 Blog: The Importance of an Early Community Day (New Screenshot Incl
Nani?! Working on it? I thought the forced drop was a single step to allow the lines to engage and limit the effectiveness of the sneak, since QBs do that anyway to find the hole to plow through.
I'm really starting to wonder if my crack about football theory, which was kinda off hand, wasn't so off base. No football system commits a quarterback to an entire drop even if the line blocking breaks down before the set-up. When that happens the quarterback generally boots away from the overload and looks downfield for an open receiver first and a running lane second. That's realism.Comment
-
Re: Madden NFL 10 Blog: The Importance of an Early Community Day (New Screenshot Incl
My response wasn't anywhere near extreme. Maybe a tad harsher than strictly necessary, but within bounds of commentary about gameplay that invited or employed testers are expected to give.Comment
-
Re: Madden NFL 10 Blog: The Importance of an Early Community Day (New Screenshot Incl
When I say working on im pretty sure he meant he was only only to keep the required dropback for the 3 step drop.
Only time will tell, im not breaking an nda just because you want to be a jerkoff.Please take note that most of what I say and post is made in satire.
Follow me on twitter @Equipment_GuruComment
-
Re: Madden NFL 10 Blog: The Importance of an Early Community Day (New Screenshot Incl
I'm bummed that everyone seemed to look over this post because he brings up a good point. I would also have to agree that line play is paramount for M10 and if it isn't addressed with a complete overhaul then it's a little troubling to me as well.Im not so sure he's actually wearing a rib protector is he? I know someone mentioned it, but it really doesnt look real conclusive to me, unless someone can 100% verify that it is.
I really appreciate the post, but in all honest, im a little disapointed that there is still issues with Blocking, it was made clear that that was the number 1 issue with the gameplay, and supposedly they are "listening" to us, so why was that not the main focus and already taken care of. I really hope its a completely new logic, and that is why there are tuning issue still to be worked on. If they just tuned what was already there and added a few new animations, I will seriously question the devs true intent on these forums.
I know you guys get sick of my constant nag about the line play, but it is something im very passionate about, and truly believe it is the major problem holding the game back from playing a sim game of football.
Man I hope that they can prove me wrong, I was getting sooo excited for a football game worthy of playing, as great as 2k8 is im sick of not being able to play with my favorite team. GO 49ers!Comment
-
Comment
-
Comment
-
Re: Madden NFL 10 Blog: The Importance of an Early Community Day (New Screenshot Incl
Still too much, IMO. If somebody wants to throw a deep route on the first step, it obviously won't be complete and would probably be jumped by a safety. I understand where Ian and his group on coming from on the drop issue, but a realistic football game will penalize a QB for doing something stupid so forcing a drop back beyond a step shouldn't be necessary.
I'm not fishing for anything, believe me. Just looking at the cropped bit of the common issues tree tells me more than you could conceivably hint at within the bounds of the NDA.Only time will tell, I'm not breaking an NDA just because you want to be a jerk off.
I also don't know where you're coming from when you call me a "jerk off". I'm not anti-EA, I think a lot of their efforts are positive and the game in general is going in the right direction. But I'm going to call a dog a dog and I'm not going to bother with hedging or anything similar. Maybe I'm alone in this, but I prefer plain honesty.Comment
-
Re: Madden NFL 10 Blog: The Importance of an Early Community Day (New Screenshot Incl
Why should the AI be in control of the quarterback when I am playing the position (i.e. should have control)? If I want to take a one step drop in order to hit a short route, then I should be able to do so. I don't understand why this is being added into the game at all. Forced QB drop back is a bad feature in my book, and does not add to the realism of the game. I'm fairly certain a QB is not forced to fall back a certain number of steps in the real game.EDIT- Please don't think I made this post in order to defend Madden. Quite the contrary. I made this post because I WANT forced QB drop backs on plays that require it. As I post at the end here, it is rare that a QB doesn't drop back like a play calls for, because in the NFL passing game (especially the West Coast Offense), the progression of the receivers and when they will be making their respective breaks is supposed to be exactly timed with the QB drop.
A hypothetical example... (these are all quick releasing routes)
Read 1- makes break the second QB hits back foot and steps up
Read 2- makes break the second the QB takes his first hitch
Read 3- makes break the second the QB takes second hitch
Dump off route- leaves blocking and turns toward the QB to receive the ball as soon as the QB goes through x amount of receivers.
When an NFL play calls for a 3 step drop, the QB makes a 3 step drop. When an NFL play calls for a 5 step drop, the QB makes a 5 step drop. When an NFL play calls for a 7 step drop, the QB makes a 7 step drop. When an NFL play calls for a waggle or roll out, THEN the QB moves laterally. When an NFL play calls for a bootleg, THEN the QB moves laterally.
In APF2K8, I can take control of the QB and stop my drop any time. Choosing from a 1, 3, 5, to n step drop. Here's an example. The plays in this video were all 3 to 5 step drops, but I pulled off a 1 step drop every time in practice (though I would not do it in a real game).<object width="480" height="295">
<embed src="http://www.youtube.com/v/Cr1oHs2hAvY&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="295"></object>
I think I'll have to give you a --- for failing to distinguish opinion from fact.
Last edited by Valdarez; 04-13-2009, 10:21 PM.Comment
-
Re: Madden NFL 10 Blog: The Importance of an Early Community Day (New Screenshot Incl
In "real life" usually when that happens in that situation is the QB has to eat the ball. At least in the West Coast Offense, every time the QB alters his drop the timing is thrown off.[...]
I'm really starting to wonder if my crack about football theory, which was kinda off hand, wasn't so off base. No football system commits a quarterback to an entire drop even if the line blocking breaks down before the set-up. When that happens the quarterback generally boots away from the overload and looks downfield for an open receiver first and a running lane second. That's realism.
The thing that you people are missing is that this was put in to stop people from doing EVERY SINGLE PLAY, which is FAR LESS REALISTIC than the QB having to eat the ball three times a game because he doesn't "see" the pressure. (after all, they are generally trying to IGNORE the pressure and trust their blockers to pick it up).
You might see a QB do what you describe once or twice a game in real life. But do you see a QB sprint out of the pocket EVERY SINGLE PLAY in real life? No, you don't.
There has to be a little bit of a compromise. Eat the ball two or three times a game so that we don't see QBs running out of the pocket every single play. Sounds perfectly fine to me...
ESPECIALLY considering that an audible to a shotgun formation or quick receiver screen would do the trick.Comment
-
Comment
-
Re: Madden NFL 10 Blog: The Importance of an Early Community Day (New Screenshot Incl
Im calling you a jerkoff because you sound like you're writing off the game rather than asking questions.
Also I don't see anything wrong with forcing a 3 step drop, thats extremely realistic to me, I think the shortest step drop ive ever seen a qb take was a two step drop and that was to throw it to the reciever standing on the line.
Not only that but this will eliminate the double a tap throw to the tight end that some people have happen on accident.Please take note that most of what I say and post is made in satire.
Follow me on twitter @Equipment_GuruComment
-
Re: Madden NFL 10 Blog: The Importance of an Early Community Day (New Screenshot Incl
Okay, touche about opinion, but what you are sacrificing is tiny compared to what you are getting as a return- the end of run and chuck... pretty big deal to me.[...]
Why should the AI be in control of the player I am playing at any level? If I want to take a one step drop in order to hit a short route, then I should be able to do so. I don't understand why this is being added into the game at all. Forced QB drop back is a bad feature in my book, and does not add to the realism of the game. I'm fairly certain a QB is not forced to fall back a certain number of steps in the real game.
I think I'll have to give you a --- for failing to distinguish opinion from fact.
EDIT- Oh yeah, and about your video. In a real football game, your QB would have either been clobbered by the defense, the center would have stepped on his feet and he would have then been clobbered at worst, sacked at best, the defender would have reached right past the center and swatted the ball down, etc.
QBs don't take zero step drops or stand with their crotch toughing the center. That isn't realistic, not even a little bit.Last edited by 94niners; 04-13-2009, 10:29 PM.Comment
-
Re: Madden NFL 10 Blog: The Importance of an Early Community Day (New Screenshot Incl
Even Big Ben who is known for running around a LOT on plays does it after his drop and not finding an open man.
Is there any way to talk about the shot gun "drop back?"Comment
-
Re: Madden NFL 10 Blog: The Importance of an Early Community Day (New Screenshot Incl
I'm not, not at all. I still enjoy 09 and think it's as fun a sports game as I've played on the on the modern consoles. If you guys say 10 in an alpha stage as 09, I believe you and I expect when the game comes out I'll be in line for the midnight release at my local Game Crazy. But my expectations are level with their hype, which is really high. If I'm disappointed with the game after dropping $60 on it, you can bet I'll be on here listing every issue I have and how it needs to be patched or corrected in 11.
However, at the end of the day I'm a Madden loyalist.
Color me surprised, then, since you're a Cowboys fan and I know you have to remember the Parcells offense. There are a couple plays that require either a one step drop from under center or no drop at all out of the gun. The one that's run most often for the Fins is a rocket screen to Ginn. The one I remember most vividly happened in week 17 against the Jets on third and 5 during the Fins' last offensive scoring drive; it was a three wide set with Pennington under center and London in the slot, with the play calling for Pennington to drop a single step and then fire a pass to the slot (London) who was running a dagger route.Also I don't see anything wrong with forcing a 3 step drop, thats extremely realistic to me, I think the shortest step drop ive ever seen a qb take was a two step drop and that was to throw it to the reciever standing on the line.
Not entirely sure if I've encountered the issue. Describe it to me?Not only that but this will eliminate the double a tap throw to the tight end that some people have happen on accident.Comment

Comment