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Madden NFL 10 Blog: The Importance of an Early Community Day (New Screenshot Included

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  • UtahUtes32
    MVP
    • Jul 2007
    • 1786

    #211
    Re: Madden NFL 10 Blog: The Importance of an Early Community Day (New Screenshot Incl

    Originally posted by monkeybutlerz
    Looks great, but shouldn't Hasselbeck have the single-buckle chin strap?

    Eye black as well...

    Comment

    • Rocky
      All Star
      • Jul 2002
      • 6896

      #212
      Re: New Madden NFL 10 blog is live

      Originally posted by Megatron2k7
      Ok......... here you go..........LMAO....!!!

      "Maybe I can't win. But to beat me, he's going to have to kill me. And to kill me, he's gonna have to have the heart to stand in front of me. And to do that, he's got to be willing to die himself. I don't know if he's ready to do that."
      -Rocky Balboa

      Comment

      • Dawkins#20
        Rookie
        • Jun 2007
        • 291

        #213
        Re: Madden NFL 10 Blog: The Importance of an Early Community Day (New Screenshot Incl

        Originally posted by DearbornDolfan
        I'm not, not at all. I still enjoy 09 and think it's as fun a sports game as I've played on the on the modern consoles. If you guys say 10 in an alpha stage as 09, I believe you and I expect when the game comes out I'll be in line for the midnight release at my local Game Crazy. But my expectations are level with their hype, which is really high. If I'm disappointed with the game after dropping $60 on it, you can bet I'll be on here listing every issue I have and how it needs to be patched or corrected in 11.

        However, at the end of the day I'm a Madden loyalist.



        Color me surprised, then, since you're a Cowboys fan and I know you have to remember the Parcells offense. There are a couple plays that require either a one step drop from under center or no drop at all out of the gun. The one that's run most often for the Fins is a rocket screen to Ginn. The one I remember most vividly happened in week 17 against the Jets on third and 5 during the Fins' last offensive scoring drive; it was a three wide set with Pennington under center and London in the slot, with the play calling for Pennington to drop a single step and then fire a pass to the slot (London) who was running a dagger route.



        Not entirely sure if I've encountered the issue. Describe it to me?
        Dont think it occured too much on 09 bit it's when you tap X to snap the ball and then as there is occasionally a delay if someone taps X again to try and get a response the ball will have snapped and then thrown to the QB with no dropback. Correct me if i wrong

        Comment

        • MacPlex
          Banned
          • Apr 2008
          • 517

          #214
          Re: Madden NFL 10 Blog: The Importance of an Early Community Day (New Screenshot Incl

          Originally posted by Valdarez
          Why should the AI be in control of the quarterback when I am playing the position (i.e. should have control)? If I want to take a one step drop in order to hit a short route, then I should be able to do so. I don't understand why this is being added into the game at all. Forced QB drop back is a bad feature in my book, and does not add to the realism of the game. I'm fairly certain a QB is not forced to fall back a certain number of steps in the real game.

          In APF2K8, I can take control of the QB and stop my drop any time. Choosing from a 1, 3, 5, to n step drop. Here's an example. The plays in this video were all 3 to 5 step drops, but I pulled off a 1 step drop every time in practice (though I would not do it in a real game).<OBJECT height=295 width=480>
          &ampnbsp
          &ampnbsp
          <embed src="http://www.youtube.com/v/Cr1oHs2hAvY&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="295"></OBJECT>

          I think I'll have to give you a --- for failing to distinguish opinion from fact.
          Sry Valderez but your point and video seems irrelevant. The qb didnt drop back at all. If a qb was to do that in real life he would get stepped on, sacked or have his pass knocked down. I always hike the ball and let the qb drop back for me. He drops back depending on the primary route in 09. If it is a out - 3 steps, If its a post - 5 or 7 steps. The only time a qb does not take 3 or more steps is on fade routes to my knowledge. I believe there should be a mandatory 3 except on fade routes or quick screens. The next quickest routes are slants and those are 3. IMO
          Last edited by MacPlex; 04-13-2009, 10:39 PM.

          Comment

          • KANE699
            EA Sports' Equipment Guru
            • Jul 2007
            • 3447

            #215
            Re: Madden NFL 10 Blog: The Importance of an Early Community Day (New Screenshot Incl

            Originally posted by DearbornDolfan
            I'm not, not at all. I still enjoy 09 and think it's as fun a sports game as I've played on the on the modern consoles. If you guys say 10 in an alpha stage as 09, I believe you and I expect when the game comes out I'll be in line for the midnight release at my local Game Crazy. But my expectations are level with their hype, which is really high. If I'm disappointed with the game after dropping $60 on it, you can bet I'll be on here listing every issue I have and how it needs to be patched or corrected in 11.

            However, at the end of the day I'm a Madden loyalist.



            Color me surprised, then, since you're a Cowboys fan and I know you have to remember the Parcells offense. There are a couple plays that require either a one step drop from under center or no drop at all out of the gun. The one that's run most often for the Fins is a rocket screen to Ginn. The one I remember most vividly happened in week 17 against the Jets on third and 5 during the Fins' last offensive scoring drive; it was a three wide set with Pennington under center and London in the slot, with the play calling for Pennington to drop a single step and then fire a pass to the slot (London) who was running a dagger route.



            Not entirely sure if I've encountered the issue. Describe it to me?
            Tapping a at the line too many times causes the snap and an immediate throw to the a reciever.

            Also there are no required drop backs setup for shotgun if that will ease your pain, there was one but I noted the play and they are going to fix it.

            I know what you're talking about with the one step drop but to me that was always more of a very very fast two step drop.
            Please take note that most of what I say and post is made in satire.

            Follow me on twitter @Equipment_Guru

            Comment

            • DearbornDolfan
              Rookie
              • Apr 2009
              • 126

              #216
              Re: Madden NFL 10 Blog: The Importance of an Early Community Day (New Screenshot Incl

              Originally posted by 94niners
              In "real life" usually when that happens in that situation is the QB has to eat the ball. At least in the West Coast Offense, every time the QB alters his drop the timing is thrown off.
              That's because the WCO is slow to develop and heavily reliant on timing, especially Martz's brand of it. When a play goes bad in the Martz system because of missed blocking assignments, the QB usually doesn't have time to do anything but eat the ball.

              That said, the WCO doesn't require the steps to regulate passing rhythm. Steve Young moved around a lot and never had a problem finding his receivers because he had a good mental clock (which steps are used to develop) and knew without looking where his receivers were at all times.


              You might see a QB do what you describe once or twice a game in real life. But do you see a QB sprint out of the pocket EVERY SINGLE PLAY in real life? No, you don't.
              No, because very few NFL plays have broken blocking before four seconds after the snap. In those that do, you sure as hell see the QB drying to boot or slide away from the rush to avoid the sack.

              Comment

              • Vikes1
                Proctor, MN. Go Rails!
                • May 2008
                • 4102

                #217
                Re: Madden NFL 10 Blog: The Importance of an Early Community Day (New Screenshot Incl

                Originally posted by shotgun styles
                Unless...

                Control is the key. All of what you said may be true, unless some circumstance makes it not true. If I need to set up and throw right away, I SHOULD BE ABLE TO. Forcing me to drop when I can see the all out blitz coming is a BAD THING.

                We need less of this "forcing" us to do things.
                I agree SS.

                I have to admit...I fell behind somehow, and didn't even know this was apart of M10. Were the number of steps in your QB drop back is forced? Granted...I haven't really thought this through. But I sure don't like the sound of it.

                Seems to me...if I'm screwing up in my drop back, the AI should penalize me for doing so. I don't think I should be forced to drop back correctly.
                1969 NFL Champions

                Comment

                • Valdarez
                  All Star
                  • Feb 2008
                  • 5075

                  #218
                  Re: Madden NFL 10 Blog: The Importance of an Early Community Day (New Screenshot Incl

                  Originally posted by 94niners
                  Okay, touche about opinion, but what you are sacrificing is tiny compared to what you are getting as a return- the end of run and chuck... pretty big deal to me.
                  How does this fix run and chuck? Are you saying there is no more QB scramble?

                  Originally posted by 94niners
                  EDIT- Oh yeah, and about your video. In a real football game, your QB would have either been clobbered by the defense, the center would have stepped on his feet and he would have then been clobbered at worst, sacked at best, the defender would have reached right past the center and swatted the ball down, etc.

                  QBs don't take zero step drops or stand with their crotch toughing the center. That isn't realistic, not even a little bit.
                  Agree on the first paragraph, but not on the second. There are a lot of issues with doing a one step drop, as you well pointed out. What you are seeing in the video is simply a one step drop not a zero step drop. A one step drop is meant for a hot read and to get rid of the ball quickly. In APF2K8, all of the one step drops are identified by the 90 based plays.
                  Follow Me On Twitter: http://twitter.com/Valdarez
                  Read My Blog - Vision Is Everything

                  Comment

                  • rckabillyRaider
                    MVP
                    • Jul 2008
                    • 4382

                    #219
                    Re: Madden NFL 10 Blog: The Importance of an Early Community Day (New Screenshot Incl

                    Was any improvement made to presentation and in game atmosphere in this alpha build? Or is that still to come in a future build?

                    Comment

                    • Ian_Cummings
                      MVP
                      • May 2008
                      • 1919

                      #220
                      Re: Madden NFL 10 Blog: The Importance of an Early Community Day (New Screenshot Incl

                      Quick clarification on the 'forced' QB dropback -

                      - You can still throw at any time, with penalties if the timing is way off (i.e. lobbing the ball on a streak in your first step out from under center)
                      - As of the community day you couldn't break out of it until he was fully set. After that day (and other playtests) we moved up the branch out point to be a little earlier.
                      - We also still have to add the ability to allow you to move out of it if there's major pressure (i.e. a screen play where guys are directly in your face...obviously you don't want to take your final steps and set up...you want to keep backpedalling)

                      This is a change strictly for realism. It's part one of many to reduce 'run and chuck'.

                      Comment

                      • DearbornDolfan
                        Rookie
                        • Apr 2009
                        • 126

                        #221
                        Re: Madden NFL 10 Blog: The Importance of an Early Community Day (New Screenshot Incl

                        Originally posted by KANE699
                        Tapping a at the line too many times causes the snap and an immediate throw to the a reciever.
                        Oh. Yeah, I know what you're talking about because I've done it on purpose. I know my buddies' blitzing tendencies fairly well and when I figure they're going to bring the house there's a certain passing play I call that sends Ginn on a slant route. Done the double tap routine and broken a couple TDs because they were careless. Needless to say my buddies don't like to blitz me so much anymore.

                        Also there are no required drop backs setup for shotgun if that will ease your pain, there was one but I noted the play and they are going to fix it.
                        That's good.

                        I know what you're talking about with the one step drop but to me that was always more of a very very fast two step drop.
                        Figured you would remember it.

                        Comment

                        • Valdarez
                          All Star
                          • Feb 2008
                          • 5075

                          #222
                          Re: Madden NFL 10 Blog: The Importance of an Early Community Day (New Screenshot Incl

                          Originally posted by MacPlex
                          Sry Valderez but your point and video seems irrelevant. The qb didnt drop back at all. If a qb was to do that in real life he would get stepped on, sacked or have his pass knocked down. I always hike the ball and let the qb drop back for me. He drops back depending on the primary route in 09. If it is a out - 3 steps, If its a post - 5 or 7 steps. The only time a qb does not take 3 or more steps is on fade routes to my knowledge. I believe there should be a mandatory 3 except on fade routes or quick screens. The next quickest routes are slants and those are 3. IMO
                          My point isn't irrelevant. Why would you 'not' want to be in control of your player? That mind set baffles me. I am playing the game right? Not just calling the plas?

                          As for the QB, he took a one step drop.
                          Follow Me On Twitter: http://twitter.com/Valdarez
                          Read My Blog - Vision Is Everything

                          Comment

                          • Ian_Cummings
                            MVP
                            • May 2008
                            • 1919

                            #223
                            Re: Madden NFL 10 Blog: The Importance of an Early Community Day (New Screenshot Incl

                            Originally posted by achain
                            I'm bummed that everyone seemed to look over this post because he brings up a good point. I would also have to agree that line play is paramount for M10 and if it isn't addressed with a complete overhaul then it's a little troubling to me as well.
                            I didn't skip over it.
                            http://www.operationsports.com/forum...8-post166.html

                            Comment

                            • Valdarez
                              All Star
                              • Feb 2008
                              • 5075

                              #224
                              Re: Madden NFL 10 Blog: The Importance of an Early Community Day (New Screenshot Incl

                              Originally posted by Ian_Cummings_EA
                              Quick clarification on the 'forced' QB dropback -

                              - You can still throw at any time, with penalties if the timing is way off (i.e. lobbing the ball on a streak in your first step out from under center)
                              - As of the community day you couldn't break out of it until he was fully set. After that day (and other playtests) we moved up the branch out point to be a little earlier.
                              - We also still have to add the ability to allow you to move out of it if there's major pressure (i.e. a screen play where guys are directly in your face...obviously you don't want to take your final steps and set up...you want to keep backpedalling)

                              This is a change strictly for realism. It's part one of many to reduce 'run and chuck'.
                              Interesting. A QB needs to be set to throw???

                              Isn't it going to be awkward if your in control of the QB sometimes and not all times? Seems... inconsistent.
                              Follow Me On Twitter: http://twitter.com/Valdarez
                              Read My Blog - Vision Is Everything

                              Comment

                              • ScoobySnax
                                #faceuary2014
                                • Mar 2009
                                • 7624

                                #225
                                Re: Madden NFL 10 Blog: The Importance of an Early Community Day (New Screenshot Incl

                                Originally posted by Ian_Cummings_EA
                                Quick clarification on the 'forced' QB dropback -

                                - You can still throw at any time, with penalties if the timing is way off (i.e. lobbing the ball on a streak in your first step out from under center)
                                - As of the community day you couldn't break out of it until he was fully set. After that day (and other playtests) we moved up the branch out point to be a little earlier.
                                - We also still have to add the ability to allow you to move out of it if there's major pressure (i.e. a screen play where guys are directly in your face...obviously you don't want to take your final steps and set up...you want to keep backpedalling)

                                This is a change strictly for realism. It's part one of many to reduce 'run and chuck'.
                                Just to clarify... does this mean you can throw while backpedaling versus stopping to throw when the button is pressed? If so, I was under the impression that you could always throw while backing up (avoiding pressure). I'll have to take a look at that.
                                Originally posted by J. Cole
                                Fool me one time that's shame on you. Fool me twice can't put the blame on you. Fool me three times, **** the peace sign, load the chopper let it rain on you.
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