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Old 04-14-2009, 05:50 AM   #79
SouthernBrick
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Re: Confirmed: The Hitstick Will Be Much More Realistic

Quote:
Originally Posted by jeetaa6
1. Keep the Hit Stick and make it so if you pull down, you'll tackle low and if you push up, you'll hit hard high (it may already be set up that way, but I haven't kept Madden long enough to remember for sure). Please do not go backwards and take out the Hit Stick.

2. Please DO NOT adjust the Hit Stick so you have to click it down for any reason at all. This is what APF08 did and every time I try for a hard hit using that method, I end up trying for a reach tackle or I end up just moving my guy outta the way. FRUSTRATING set up for a hard hit.

3. Hit Stick impact should depend on Defender's tackle attributes...agreed.

4. Helmets should fly off every once in awhile upon Hit Stick usage...bring back some old school Madden fun.

5. And in regards to Presentation, I'm hoping that if I've chosen Frequent Auto Replays, I'll get a FULL SCREEN instant replay of the hugh hit I just delivered. I can always hit A if I want to bypass it.

I think physics should play into this more than the rating. The tackle rating should just be how good you can make a tackle like open field tackles and so on.

Me personally believe it should be up to the physics to determain the type of hit the devfensive player can dish out.

If anything the Hit power rating should play a factor, but most of it needs to be physics, becasue without that you have people laying each other out constantly and big hits aren't that common thats why i'm not surprised when it happens beacause it happens so often.

There needs to be more wrap up tackles instead of knock you out like its the last day of school hits. The Big Hit a type of player can dish out should be all about speed, momentum, weight and hieght, angle, Hit power, etc.
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