I read through this beast more and EA definitley picked the right guys to go. First off, I have been reading and interacting with LBZs since2k5, and I remember he pointed out defensive alignment flaws of APF when we were all super happy to just have the game in our sweaty hands. I know the guy is anal, and that is needed in a football game, which has to be complex as hell to create.
Ian is cool, and I remember last year he offered to let me jam out on the game before release, but maybe not even at Tiburon. I don't remember, but I didnt get to do it. I did buy the release on midnight, and probably sold the game a few months later.
You guys have to understand that growing up in Winter Park I have seen my old friend who played QB (I was a RB) on my high school team go to work for EA and design the game. And this was back when 2k was just better. I would give him grief about it if I saw him out, but I always thought it was cool just that the dude was making football games. So even though I am jaded because Madden has been awful on Nex Gen, I think this is amazing that the new team is getting 2k guys to go and make the game better. I don't have a lot of time to buy video games anymore, so I get 3-4 a year tops. I want the best of the best, or I'm selling it. Football is my favorite sport, but I will go w/out it and just play APF if need be.
Reading this thread gives me a different hope then before. Because I don't think LBZ would blow smoke up our butts, or any of the guys for that matter.
I do have a couple questions that may have been touched upon, but I didn't see.
We know the playbooks are good, but I was wondering how accurate they are this year. For example, the Dolphins use a ton of formations, in fact they led the league in that. obviously the wildcat needs to be in the game. But, I am wondering how accurate the playbooks are to the teams. Last year, they were not bad..An example was Cam Cameron's offense for BMore. They ran that single back trips that he likes. I thought they touched upon his style, but did not get as deep as I wanted. Is there any more depth to the formations and playcall variations this year? I have always wanted this from a game, where I can come out with a team and take on their identity and run their offensive schemes in a lifelike manner. I still do not believe that this is where it needs to be, but it is getting better.
Screen passes. I could not use them well in 09. I needed to because of all the nano blitzers. The screens in APF are incredibly affective on blitzers. I remember when I got that game I was getting blitzed by some kid online, and my cousin was watching. He was saying "run a screen", and I said "screen passes never work in video football, but I will try it"..you can imagine my joy when I peeled off a 20 yard play because it worked to perfection. In 09, what happened for me was that the RB would just pop out wide and be in a bunch of people and it was like you could not even throw him the ball. There was nothing fluid about the play..the RB would stop in a weird area and he had no OL really blocking for him. The timing was off on that play, because if you waited a bit (like you are supposed to) the play would not develop. So I am wondering if that has changed.
Finally, how does the running game feel compared to 2k5? I did not like it much at all in 09. I would go back to APF and it was far better for me.
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