Did receivers catch in stride like last gen maddens and apf? Or is it like its always been in next gen, they slow down a bit when making a catch, and or jumped up in the air to make a catch when it was not necessary?
Are there more catch animations?

Thanks to everyone who’s been jumping in as early users of the OS app! We’ve put together a new user feedback and feature request survey and we’re asking folks on iOS and Android to share their thoughts, ideas and any issues they’ve noticed. The goal is to help guide upcoming improvements and give the community a real say in what comes next.
If you’ve been using it regularly, this is a great chance to let the developers know what feels good and what could use a little work. Your feedback has a real impact on what we prioritize moving forward.
For those of you who haven’t had time to check out the app yet, we’d love for you to give it a try and send over any feedback once you’ve spent some time with it.
Thank you.
Operation Sports Team

. What do you have in mind here as far as being able to identify a player getting fatigued during the play? Football plays are only so long to begin with. Sometimes in real life, you might be able to tell when a player is getting gassed towards the end of a really long run or something to the likes of that (Harrison's Super Bowl return TD comes to mind). But other than that, I'm not sure you can always tell.
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. What do you have in mind here as far as being able to identify a player getting fatigued during the play? Football plays are only so long to begin with. Sometimes in real life, you might be able to tell when a player is getting gassed towards the end of a really long run or something to the likes of that (Harrison's Super Bowl return TD comes to mind). But other than that, I'm not sure you can always tell. .
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