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Old 04-20-2009, 09:41 PM   #76
Sven Draconian
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OVR: 9
Join Date: Jul 2006
Re: twitter hints at improved blocking!

Ian,

With regards to running and tackling while engaged, is Madden '10 going to have proper hit detection while going into the line. IE, players running through players laying on the ground (instead of tripping/stumbling) and slow downs via friction (rubbing lineman as they run past).

This has plagged video football for years as RB's can simply bypass the pile and go full speed through tiny holes. It makes short yardage runs unrealistically easy. If the hole is tight the RB has to slow down to get through it...there's 1200 pounds of beef to get through.

This would be especially prevelant for a back such as Brandon Jacobs (or a FB). 260 pounds takes up space and needs bigger holes then a Warrick Dunn. That friction caused by the tight holes (and stumbling/slowdowns because of fallen players) needs to be represented.
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Also, how is the issue of run support from the secondary being addressed. Part of the issue in past rendeitions was that the safties would play the run between the tackles. In reality, they are alley fillers on a run play.

That is, they read run, they need to take away the outside run (sweeps as well as bounces).

This issue also exists because of overly effective WR blocking. On an inside ISO for example the WR should not stalk block the corner for a number of reasons.
1) Stalk blocking is much more difficult then represented in the game.
2) On an inside run, the WR needs to block the safety and not the corner.
3) WRs, in general, are lazy on blocking...especially on non-perimeter runs.
4) Corners, in general, are stronger (and more physical) then receivers.

In essence, the constantly bounce outside should be negated because a DB should be there. A Cover 2 corner needs to close that edge down and a Cover 4 safety needs to effectively run the alley.

Bouncng an inside run should be rare, and usually the result of a missed tackle to force over-pursuit. The corner should be either unblocked, or able to reasonably get rid of that block. The safety's should come down to playy the alley. On a dive/iso there should be two unblocked defenders outside of the TE (and really, the DE should also be helping), making that quite a futile effort.
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