04-22-2009, 07:55 PM
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#27
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Rookie
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Re: Whats the difference between all of the different physics engines?
Madden is attempting to reach similiar levels of interraction by procedural awareness and branching/dynamic animation. While it will never have the diversity or the physical integrity of a Euphoria based game, it can certainly make Madden a lot more dynamic and realistic, and I think this approach is probably the best way to progress towards the point where Euphoria or another such program can be implemented.
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