One complaint though is that speed is an upgradable ability just like any other. Does this make any sense? Can you imagine David Ortiz using the training points he gets from hitting homers to become as fast as Jose Reyes?
With speed you either have it or you don't. The only way speed really changes over time is you progressively lose a little bit of your speed as you get older.
I would have made speed a static ability that is unchanging over time and is set when you create your character. You can set you speed at 99 if you want, but you would have to make up that 99 from some combination of either your fielding, power, etc. That way you can create a fast player who is weaker in other areas or a slower player who has more of a head start in other attributes. This would have been a more realistic and interesting design choice.
Other attributes work this way too. Durability is one. My RttS player is about as brittle as an 80-year-old woman at the beginning. I had a broken leg and a broken shin early in my career. This is simply because the durability rating starts very low and must be upgraded over time. This is simply not how real life works. Cal Ripken was durable from day one, some players like Nomar just aren't durable, etc.
Just some suggestions/improvements... Anyone else share/disagree with these thoughts?
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