Simon is going back through basically all of our locomotion to find the 'problem' run cycles and he'll be spending the next couple of days tweaking and replacing animations. We'll update everyone in a couple of days with progress.
The pass animations are also being swept through for the 'bent knee' issue. I sent these screencaps over to the gameplay/animation team this morning and they are running through the pass animations to fix them. I'll update progress on that as it happens as well.
passes.JPG
On a side note, I knew the changes we were making as a team would gbe cool (in regards to our community involvement), but I never dreamed it could be this awesome - fixing stuff on the fly right alongside the community. I've said it before and I'll say it again - we're basically all making this game together which is quite amazing when you sit back and think of it. I am loving it!

P.S. thread prediction #1: someone will come in and say "OMG EA, you can't tell the animations are bad without us pointing them out? U SUCK 2k RULZ BLAH BLAH BLAH". Who will be the bitter guy to not be appreciative of actually having their input change a game in development?

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