Madden NFL 10 Blog: Letting the "Wildcat" Loose

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  • dbshady
    Rookie
    • Aug 2006
    • 491

    #226
    Re: Madden NFL 10 Blog: Letting the "Wildcat" Loose

    Originally posted by KANE699
    At the moment though (at least as of 09) they don't have an animation transfer for when the runner breaks into open field and starts full sprinting upright. Its either one or the other, I would love to see the transfer here on break aways.
    Well yeah, no dout. But that's why I said, he think he should run a little higher (just a tad) because when Jacobs, or whoever has that animation, get in the open field... they kinda look funny.. looking for contact.

    So for a reasonable middle (balance), because it looks good in a crowd of defenders, straighten up that back a tad.. just a tad, so it doesn't look like he wants that much contact in the open field too.

    Just my opinion Kane. That's all I was saying.
    Can't wait for this NFL Draft!

    Comment

    • dbshady
      Rookie
      • Aug 2006
      • 491

      #227
      Re: Madden NFL 10 Blog: Letting the "Wildcat" Loose

      Originally posted by carolina_boi
      Thank God that the running animations are going to be improved , not only that but theres going to be multiple running styles?? Madden 10 is getting better and better Everyday and its only April ! IM COUNTIN DOWN : 107 days 23 hours 20 mins
      DUDE... that's a long time man.. Keep that kinda stuff to yourself. Just bumbed me out.
      Can't wait for this NFL Draft!

      Comment

      • KANE699
        EA Sports' Equipment Guru
        • Jul 2007
        • 3447

        #228
        Re: Madden NFL 10 Blog: Letting the "Wildcat" Loose

        Originally posted by dbshady
        Well yeah, no dout. But that's why I said, he think he should run a little higher (just a tad) because when Jacobs, or whoever has that animation, get in the open field... they kinda look funny.. looking for contact.

        So for a reasonable middle (balance), because it looks good in a crowd of defenders, straighten up that back a tad.. just a tad, so it doesn't look like he wants that much contact in the open field too.

        Just my opinion Kane. That's all I was saying.
        No I get it I just thought you meant you wanted them upright all the time.
        Please take note that most of what I say and post is made in satire.

        Follow me on twitter @Equipment_Guru

        Comment

        • MRxAmazing
          Banned
          • Aug 2008
          • 1170

          #229
          Re: Madden NFL 10 Blog: Letting the "Wildcat" Loose

          You're not entitled to an opinion when it comes to Kane. He's a DB.

          Comment

          • g2thecore
            MVP
            • Jun 2008
            • 1818

            #230
            Re: Madden NFL 10 Blog: Letting the "Wildcat" Loose

            Originally posted by Ian_Cummings_EA
            The non-ballcarriers haven't been updated yet.

            As for the ballcarrier, there are multiple 'run styles' in the game. The cycle used by Williams and Brown is the 'base' run style for relatively agile/fast players. The base style was tweaked quite a bit from last year by Simon - the requests came mainly from me (and you guys) - bringing the arm holding the ball in tighter, adding more shoulder movement, and adding more 'urgency'. This base style is what is used in the ANT videos.

            Here's what it looked like last year FWIW:

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            </object>
            EA SPORTS World: Madden 09 Video Highlight






            The run animation that everyone hates (that Fitz was using in the trailer) is our 'sprinter' style. It was used for high agility / speed guys last year (often all WR's)...IMO it's the real culprit for the "stiffness" complaints:

            <object width="425" height="355">




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            </object>
            EA SPORTS World: Madden 09 Video Highlight



            Today I let Simon know that I want to actually just totally remove it (rather than spend time tuning it) and use the one that people like. Then we can focus on the rest and make them perfect. I mean people keep comparing us to 2k - as far as I can tell 2k8 only has one ballcarrier run cycle so if we have 3 or 4 we're still better than that and we can also make sure those are tuned to perfection.
            Thank God. That animation looks God awful! Thanks for the explanation Ian.:wink:
            "I'll die before I lose, cuz I was born to win."- Drake

            Comment

            • icomb1ne
              Rookie
              • Jun 2008
              • 486

              #231
              Re: Madden NFL 10 Blog: Letting the &quot;Wildcat&quot; Loose

              Originally posted by g2thecore
              Thank God. That animation looks God awful! Thanks for the explanation Ian.:wink:
              OMG, haha. I didn't realize just how bad that looked until I was able to directly compare it to the one above. Wow...talk about fugly and stiff as can be.
              Check out www.fieldgulls.com if you are a Seahawks fan.

              Comment

              • masochist
                Banned
                • Apr 2009
                • 20

                #232
                Re: Madden NFL 10 Blog: Letting the &quot;Wildcat&quot; Loose

                i see..

                Comment

                • Ozeob
                  Rookie
                  • Apr 2009
                  • 9

                  #233
                  It's all looking pretty good but my main concerns are players leg movements and lighting.

                  It seems that when EA tweak the game speed, ie; slow players down - it looks as though the animation has slowed down also, which when comparing it to real life, the leg speed movement actually looks far too slow for the amount of ground a player is covering. When you look closely at the real footage, the backs tend to take small quick steps through the pocket and then stride out once room has opened up. Maybe this can be something EA should look at for future installments.

                  And further more, possibly incorporating size/position specific leg movement, ie; small RB's have smaller strides, Tall WR's tend to really stretch their strides etc.

                  My other point is lighting. Even on the sunniest of days in Madden, it always seems like its overcast when looking purely at the field and players (not the sky). I think maybe the uniforms need to better reflect a bright day, so too the grass.

                  Both these additions would really add to the realism.

                  Comment

                  • Exonerated
                    MVP
                    • Dec 2007
                    • 4899

                    #234
                    Re: Madden NFL 10 Blog: Letting the &quot;Wildcat&quot; Loose

                    Awesome stuff.

                    Comment

                    • Cryolemon
                      MVP
                      • Aug 2008
                      • 1669

                      #235
                      Re: Madden NFL 10 Blog: Letting the &quot;Wildcat&quot; Loose

                      Originally posted by shotgun styles
                      The knock on custom plays online is that the will be abused.

                      THIS WILL BE ABUSED. Massively. I promise you that the defensive adjustments available will be insufficient to stop the wildcat. Mark my words.
                      This isn't a custom play. Ian has already said you can't audible out of it. He's also said that the Defense adjusted to stop him running it over and over again.

                      Originally posted by K_GUN
                      much like the fade route in the 2k series
                      That's a different issue.

                      Originally posted by shotgun styles
                      Where are the run-support assignments on defense?

                      Where are the alignment audibles to get my defenders in position to stop this cheeze?

                      Where are the custom zone coverages to stop the little dink and dunk passes it will produce?

                      Where are the weapons on DEFENSE to stop the cheeze on offense?

                      And if I can't have those tools, WHY CAN'T I CREATE MY OWN?
                      Because you said yourself that custom plays would be abused online. That goes for defense as well as offense.

                      Originally posted by Droopy03
                      Everything looked good expect the last pass play. It doesnt reallly feel that it is a wildcat swept fake pass. Pat white fakes the hand off then stands still. that looks just like a regular playaction and not confusing at all. That last video was NOT good at all and lets please address that.
                      Agreed, it should be a designed roll out at least.

                      Originally posted by Obelysk
                      I wonder if the Dolphins will have that fake reverse pass with pennington. If not they should ad it.

                      http://www.youtube.com/watch?v=72bbo...eature=related
                      I mentioned that earlier, but yeah it should be there.

                      Comment

                      • shift9k
                        Rookie
                        • Apr 2009
                        • 168

                        #236
                        Re: Madden NFL 10 Blog: Letting the &quot;Wildcat&quot; Loose

                        Originally posted by Ozeob

                        It seems that when EA tweak the game speed, ie; slow players down - it looks as though the animation has slowed down also, which when comparing it to real life, the leg speed movement actually looks far too slow for the amount of ground a player is covering. When you look closely at the real footage, the backs tend to take small quick steps through the pocket and then stride out once room has opened up. Maybe this can be something EA should look at for future installments.

                        And further more, possibly incorporating size/position specific leg movement, ie; small RB's have smaller strides, Tall WR's tend to really stretch their strides etc.

                        agreed 100%

                        Comment

                        • charga21
                          Rookie
                          • Apr 2009
                          • 16

                          #237
                          Re: Madden NFL 10 Blog: Letting the &quot;Wildcat&quot; Loose

                          Damn just made a thread about this exact same point

                          Comment

                          • SomeStrangeSin
                            Banned
                            • Jun 2008
                            • 481

                            #238
                            Re: Monday blog is up - letting loose the Wildcat

                            id hate to say it but what ive seen in the videos of madden 10 so far is the same ol same ol madden 09 gameplay
                            not looking like im picking it up this year

                            Comment

                            • ghostlight85
                              Rookie
                              • Feb 2009
                              • 435

                              #239
                              Re: Madden NFL 10 Blog: Letting the &quot;Wildcat&quot; Loose

                              I am totally ready to get my wildcat on. Pat White and Ronnie Brown will further popularize the wildcat this year. I just hope the dolphins don't abandon the traditional offense.

                              Comment

                              • funnygunny
                                Banned
                                • Apr 2009
                                • 731

                                #240
                                Re: Madden NFL 10 Blog: Letting the &quot;Wildcat&quot; Loose

                                Originally posted by Ian_Cummings_EA
                                He's trying to re-touch every run cycle this week. He showed me the 'fat guy' run this morning and asked for some general feedback and direction. I'm hoping that once he's done with this first pass we'll do side-by-side videos and release them to you guys for more feedback.
                                Forgive my noobiness in animating but what exactly is a run "cycle"?

                                Something like a bicycle?

                                Comment

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