Madden NFL 10 Preview: Five Things to Know (ESPN)
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Re: Madden NFL 10 Preview: Five Things to Know (ESPN)
Isn't it a little early to 'hate on' the fumble meter when no one has seen it yet alone heard ALL of the details surrounding it?Comment
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Re: Madden NFL 10 Preview: Five Things to Know (ESPN)
I disagree pretty heavily here. 95% of times there are better ways to handle things then button mashing. I don't really find button mashing enjoyable at all.
With that said, I think the fumble recovery thing is part of the 5%. The only options really are button mash or no control at all.Comment
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Re: Madden NFL 10 Preview: Five Things to Know (ESPN)
Good stuff, but I really hope the QB Evade doesn't work the first time every time like that article made it seem.
Secondly, I wish that the fight for the fumble was a random button combo sequence rather than mashing. If it is mashing, I wish the meter would be hidden at least.Yankees | Titans | Huskers | Kings
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Re: Madden NFL 10 Preview: Five Things to Know (ESPN)
What I am very curious about is the actual fumble cutscenes.. I hope we dont see the same repetitive 3 or 4 scenesComment
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Re: Madden NFL 10 Preview: Five Things to Know (ESPN)
Yeah i know what ya mean.. the repetivness could take away from the game and make it a"lil bit" boring aha but at the same time this new feature sounds GREAT ! as long as the meter isnt on the screen though, im happy with that. The button mashing - im already use to that so thats not a problem. But like i said .. the cut scenes sound cool as long as they dont get to repetitive in 1 game ! Looken forward to it though
CAROLINA PANTHERS !
"Its OUR time, they just dont know it yet !"Comment
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Re: Madden NFL 10 Preview: Five Things to Know (ESPN)
It sounds like they may be over-doing it with the refs getting knocked down. How many times per game does that happen in real life? If they're in proper position (the pictures seem to show the ref standing to close to the QB in the backfield), it shouldn't be an issue.
Also, I wish there was a way they could implement the controller rumbling to one side or the other. How will we know which way to flick the stick (right, left, forward or back) if the rumble is the same everytime?
Otherwise, sounds like good stuff apart from the meter.Comment
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Re: Madden NFL 10 Preview: Five Things to Know (ESPN)
Good stuff, but I really hope the QB Evade doesn't work the first time every time like that article made it seem.
Secondly, I wish that the fight for the fumble was a random button combo sequence rather than mashing. If it is mashing, I wish the meter would be hidden at least.
The qb evade is up to what team and what qb ur playin with. Like it said in the article , if your playn with a qb like Big Ben or a Vince Young, Of course its gonna be hard for that defensive player to bring you down the first time. But if your playing with a qb like Kyle Orton or a Marc Bulger then the odds of you executing that qb evade are slim, it all has to do with your teams offensive line, that qb's rating, and timing. Its a GREAT feature added and im looking forward to it
CAROLINA PANTHERS !
"Its OUR time, they just dont know it yet !"Comment
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Re: Madden NFL 10 Preview: Five Things to Know (ESPN)
I said this when fight for the fumble was announced. It needs to be RUMBLE based. And since I see you guys finally decided to use rumble for QB pocket presence I'm surprised you didn't attempt to connect it with this feature. Here's my quick idea:
Alternate the left and right triggers (this should avoid turbo mashers) to fight for control. Have the velocity of rumble increase as you are losing control of the ball. Think of it as arm wrestling. As your opponent is coming closer to pinning your arm you'll be more desperate (more vibrating) and you'll know you have to press faster. I think Rockstar used this in GTA IV The Lost and Damned for their arm wrestling mechanic.
In the case of a pile up this gives the user SOME idea of if they're winning or losing without knowing for sure since you can't actually see everything that's going on. No need for a meter, and it still allows the user to have control while at the same time being able to enjoy watching all your new technology at work. Do you really want all of your hard work involved in getting pileups looking realistic wasted by having players not even look at it because of a meter??
C'mon Ian I know you can work this out! I thought of it as soon as I heard about the feature. You guys are talented...get it done.
Last edited by NYyankz225; 04-28-2009, 05:27 PM.Comment
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Re: Madden NFL 10 Preview: Five Things to Know (ESPN)
You do realize that not all PS3 controllers have rumble built in... I don't think the PS3 controller that comes with the PS3 has rumble built in...I said this when fight for the fumble was announced. It needs to be RUMBLE based. And since I see you guys finally decided to use rumble for QB pocket presence I'm surprised you didn't attempt to connect it with this feature. Here's my quick idea:
Alternate the left and right triggers (this should avoid turbo mashers) to fight for control. Have the velocity of rumble increase as you are losing control of the ball. Think of it as arm wrestling. As your opponent is coming closer to pinning your arm you'll be more desperate (more vibrating) and you'll know you have to press faster. I think Rockstar used this in GTA IV The Lost and Damned for their arm wrestling mechanic.
In the case of a pile up this gives the user SOME idea of if they're winning or losing without knowing for sure since you can't actually see everything that's going on. No need for a meter, and it still allows the user to have control while at the same time being able to enjoy watching all your new technology at work. Do you really want all of your hard work involved in getting pileups looking realistic wasted by having players not even look at it because of a meter??
C'mon Ian I know you can work this out! I thought of it as soon as I heard about the feature. You guys are talented...get it done.
I don't think Madden should incorporate any features that forces someone to buy a rumble controller just to be on the same playing field as their opponent who has more $$.
The pressure thing is not a big deal IMO, so I don't really care if my controller doesn't rumble when someone is about to sack me... heck it hasn't rumbled for the last 10 years and I managed to deal with it
But causing me to lose a fumble because I don't have rumble is a bit more important...Comment
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Re: Madden NFL 10 Preview: Five Things to Know (ESPN)
Well you can still use this feature because technically your success is not dependent on the rumble, it's just a way to communicate to the user that you're losing and need to press faster. Personally I think without rumble on your controller you're losing a lot more by not feeling a tackle incoming as a QB in the game than the fight for the fumble mechanic I am suggesting.You do realize that not all PS3 controllers have rumble built in... I don't think the PS3 controller that comes with the PS3 has rumble built in...
I don't think Madden should incorporate any features that forces someone to buy a rumble controller just to be on the same playing field as their opponent who has more $$.
The pressure thing is not a big deal IMO, so I don't really care if my controller doesn't rumble when someone is about to sack me... heck it hasn't rumbled for the last 10 years and I managed to deal with it
But causing me to lose a fumble because I don't have rumble is a bit more important...
Of course if Sony wasn't such a stickler with the Immersion lawsuit this wouldn't be an issue at all. And as far as I know the new rumble controllers are packaged with all new PS3s. Not sure on that though.Comment
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Re: Madden NFL 10 Preview: Five Things to Know (ESPN)
Ugh...I hate the idea of the meter and the changing button thing. Button mashing seems okay, but I don't think the button should be changing. Also, I hope ratings have an effectCheck out www.fieldgulls.com if you are a Seahawks fan.Comment
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Re: Madden NFL 10 Preview: Five Things to Know (ESPN)
Button mashing and simulation, seems like an odd mix. But not that big of a deal I guess.
But the meter and changing button icons to mash?....a bit over the top for my taste. Glad to hear theres at least a chance Ian may decided to oust the meter.
But all else sounds great. This Pro-Tak looks and sounds like a real game changer...for the better.
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