I actually had All Pro in mind and the differential between under center and shotgun and emphasized it shouldn't matter. The speed of the DE's/OLB's up the field as the run the arc should be the same.
I wasn't completely satisfied in the alpha with the blitzing, well, except with the one I came up with once Ian fixed that twist stunt by the DT's. My suggestion to them was to go in and change the animations for every Dline pass rush stunt play and all plays with blitzing. Make sure guys are not bumping into each other going nowhere because the ideal is that we should just be able to dial up blitzes rather than "setting up" guys here and there. They also have to make sure guys are turning and penetrating appropriately. So I talked about alot of stunting with them. To me it's just a matter of them swapping out the animations with their new animation tool. If they get that done (again Ian did one on the spot, took about 15 mins once we were satisfied with what we were looking at), I think the blitzing will be alot more efficient and you will be able to just rely on dialing things up rather than trying to find "nanos" or setting other things up.
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