How come no one is turning base running speed down?

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  • Hand76
    Rookie
    • May 2008
    • 122

    #1

    How come no one is turning base running speed down?

    Seems like very few are turning the base running speed down in their slider sets which is surprising to me.

    Seems like most are turning down fielder run speed, reaction time, and arm strength...which I agree with.

    But if you turn down all of those the default base running speed now seems (and looks IMO) a bit too fast. And you are having slower runners beat out dp's and such.

    Just wondered the overall consensus on this.
  • whiskerbiscuits4
    Rookie
    • Apr 2009
    • 30

    #2
    Re: How come no one is turning base running speed down?

    Because the whole goal of turning down those things is to eliminate the in the gap diving plays, and then throwing them out at first or turning double plays that are diving plays.

    Comment

    • Hand76
      Rookie
      • May 2008
      • 122

      #3
      Re: How come no one is turning base running speed down?

      Originally posted by whiskerbiscuits4
      Because the whole goal of turning down those things is to eliminate the in the gap diving plays, and then throwing them out at first or turning double plays that are diving plays.
      That's why (just like in real life) you freeze the runners half way inbetween bases till you know if the ball drops or not.

      But anyway now that you are lowering those "diving" plays by lowering fielder run speed. Shouldn't the base running speed come down some to compensate?

      I mean you have the base runners, running a lot faster than the fielders.

      Comment

      • whiskerbiscuits4
        Rookie
        • Apr 2009
        • 30

        #4
        Re: How come no one is turning base running speed down?

        Not meaning to sound stupid cause it may to some, but a player just simply sprinting is much faster than a player going after a ground ball or ball in no mans land.

        Comment

        • Hand76
          Rookie
          • May 2008
          • 122

          #5
          Re: How come no one is turning base running speed down?

          Originally posted by whiskerbiscuits4
          Not meaning to sound stupid cause it may to some, but a player just simply sprinting is much faster than a player going after a ground ball or ball in no mans land.
          Yea I gotcha. But just by lowering fielder run speed/reaction time/arm strength, many dp's in the infield are now a lot closer and in some cases beaten out by the base runner (at default base running speed) when they shouldn't be.

          If you lower arm strength, you lose that zip on your throws and some base runners are being called safe at first when they would realistically be out.

          Comment

          • whiskerbiscuits4
            Rookie
            • Apr 2009
            • 30

            #6
            Re: How come no one is turning base running speed down?

            Ok, player arms in this game is unreal on default, i think its perfect at 0 with baserunning speed at 5...and i play college baseball...

            Comment

            • Hand76
              Rookie
              • May 2008
              • 122

              #7
              Re: How come no one is turning base running speed down?

              Originally posted by whiskerbiscuits4
              Ok, player arms in this game is unreal on default, i think its perfect at 0 with baserunning speed at 5...and i play college baseball...
              I agree but the players have long wind up animations for throwing. I think the developers made the throw strength as fast as they did to compensate for that.

              Now that you are lowering it (with the long animations) runners have an unfair advantage.

              Comment

              • whiskerbiscuits4
                Rookie
                • Apr 2009
                • 30

                #8
                Re: How come no one is turning base running speed down?

                I do not believe that the throwing animations are that far off from a real players action, I just believe they have the throwing too high...try out my sliders and you'll see that it is way better gameplay like this...

                Comment

                • SoxChamp
                  MVP
                  • Apr 2005
                  • 2579

                  #9
                  Re: How come no one is turning base running speed down?

                  Originally posted by whiskerbiscuits4
                  Because the whole goal of turning down those things is to eliminate the in the gap diving plays, and then throwing them out at first or turning double plays that are diving plays.
                  Have you done much testing as to how adjusting the arm strength slider affect steals? I completely agree that throws are way too strong for normal infield plays. But during the small window of testing I did, baserunners for both sides were a perfect 10/10 with the arm strength slider turned down. Coincidence, or side effect?
                  It's only a video game.

                  Comment

                  • whiskerbiscuits4
                    Rookie
                    • Apr 2009
                    • 30

                    #10
                    Re: How come no one is turning base running speed down?

                    interesting point, i will look at this a little more but i have had a couple baserunners thrown out of mine so far...i will do some testing right now!

                    Comment

                    • SoxChamp
                      MVP
                      • Apr 2005
                      • 2579

                      #11
                      Re: How come no one is turning base running speed down?

                      Originally posted by whiskerbiscuits4
                      interesting point, i will look at this a little more but i have had a couple baserunners thrown out of mine so far...i will do some testing right now!
                      Test with some of the faster guys.

                      Willy Taveras was perfect with the slider turned down. Once turned back to default, he was thrown out his very first attempt. Now this could just be coincidence, but it needs researched.
                      It's only a video game.

                      Comment

                      • Phoenixmgs
                        Banned
                        • Feb 2009
                        • 751

                        #12
                        Re: How come no one is turning base running speed down?

                        Originally posted by whiskerbiscuits4
                        Ok, player arms in this game is unreal on default, i think its perfect at 0 with baserunning speed at 5...and i play college baseball...
                        Setting those sliders there is ridiculous. I have had my arm strength at 1 and baserunning speed at 4 for quite some time. I tried lowering arm strength to 0 for a few innings and I was just barely able to throw out an averaged speed runner at home on a shallow fly ball to right field with Milton Bradley who has good arm strength. I was positioned right in the tag up indicator, made an accurate throw, and just barely threw him out. In real life, on an accurate throw, the runner should've been out by a good couple steps. With baserunning at 5 and arm strength at 0, you won't be able to throw anyone out from the outfield. The game would probably play about right just on the infield but OF play would be horrible.

                        Comment

                        • whiskerbiscuits4
                          Rookie
                          • Apr 2009
                          • 30

                          #13
                          Re: How come no one is turning base running speed down?

                          Actually it is playing really well for me, the only thing i would change is the arm strength, maybe to 1...

                          Comment

                          • Hand76
                            Rookie
                            • May 2008
                            • 122

                            #14
                            Re: How come no one is turning base running speed down?

                            Ok I still think there is a problem.

                            Sliders:
                            Fielder speed 1
                            Fielder reaction time: 3
                            Fielder throw speed: 3
                            Base running speed 5 (default)

                            Example: 2 outs man at first (I am pitching) I get a hard ground ball right to the S.S. who throws to the 2nd baseman covering the bag for the short out (runner was not in motion) and the runner still beats it out. Inning continued. I don't care how fast the runner at first is, he should not be able to beat that out.

                            Comment

                            • fistofrage
                              Hall Of Fame
                              • Aug 2002
                              • 13682

                              #15
                              Re: How come no one is turning base running speed down?

                              Its hard enough to throw a guy out at the plate advancing from 2nd base on a ground ball single with arm strength at 5 and baserunner speed at 5.

                              I think the main problem people are having is the 1st to 3rd but if the runner isn't in motion, this isn't real common if the ground ball or lined base hit goes to the RF.
                              Chalepa Ta Kala.....

                              Comment

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