Madden NFL 10: Fumble Meter Follow Up

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  • Megatron2k7
    Rookie
    • Feb 2009
    • 232

    #76
    Re: Fumble meter follow up

    Nice job Ian...!!!

    You are............

    Comment

    • CapnKill
      MVP
      • Feb 2006
      • 1173

      #77
      Re: Fumble meter follow up

      Originally posted by Ian_Cummings_EA
      1. Add a on/off option to the settings screens for the button masher. If it's off, the fumble is recovered through some CPU logic of which players get there first
      This is great Ian, but what will happen on-line for ranked games? And will this be something you can turn on or off for non-ranked games? What about on-line leagues?

      Everything else sounds great!

      Comment

      • SBTx
        Banned
        • Sep 2006
        • 43

        #78
        Re: Fumble meter follow up

        Thanks for the follow up Ian, everything sounds awesome!

        Originally posted by CzecHitYou
        My question exactly..I think it could be done online, but what do you plan on doing for online Ian?
        I'm curious about this as well!

        Comment

        • thudias
          MVP
          • Jul 2006
          • 1995

          #79
          Re: Fumble meter follow up

          perfect...
          Because I can!

          Comment

          • stux
            Banned
            • Jul 2008
            • 1044

            #80
            Re: Fumble meter follow up

            Thanks for the update chief.

            Comment

            • Fresh Prince
              Rookie
              • Apr 2009
              • 233

              #81
              Re: Fumble meter follow up

              Ian, you are my hero.

              Comment

              • KANE699
                EA Sports' Equipment Guru
                • Jul 2007
                • 3447

                #82
                Re: Fumble meter follow up

                Great news here, sounds much better than what we saw on CD.


                I believe all those changes are something most of us brought up, well done Ian.
                Please take note that most of what I say and post is made in satire.

                Follow me on twitter @Equipment_Guru

                Comment

                • Valdarez
                  All Star
                  • Feb 2008
                  • 5075

                  #83
                  Re: Fumble meter follow up

                  Design is sound. Makes everyone happy.

                  Question regarding a live ball. When a ball is on the ground, and you dive for it. Can you miss it, and it bounce away from you? Or will the grab and/or pile up animations kick in every time?
                  Follow Me On Twitter: http://twitter.com/Valdarez
                  Read My Blog - Vision Is Everything

                  Comment

                  • djordan
                    MVP
                    • Nov 2005
                    • 3052

                    #84
                    Re: Fumble meter follow up

                    Originally posted by Valdarez
                    Design is sound. Makes everyone happy.

                    Question regarding a live ball. When a ball is on the ground, and you dive for it. Can you miss it, and it bounce away from you? Or will the grab and/or pile up animations kick in every time?
                    Originally posted by IAN CUMMINGS
                    5. Tune all the animations to make sure that the pileup only triggers in the obvious situation where multiple people dove on it at once. If you fall on it and it looks like you have possession, then you should retain possession with no fumble pileup.
                    http://www.operationsports.com/forum...follow-up.html
                    AKA DEEJAY8595

                    Comment

                    • shotgun styles
                      Banned
                      • Sep 2008
                      • 1693

                      #85
                      Re: Fumble meter follow up

                      It can be turned off.

                      Ian = Success.

                      Comment

                      • Valdarez
                        All Star
                        • Feb 2008
                        • 5075

                        #86
                        Re: Fumble meter follow up

                        Thanks djordan, I had read that, but it only covers when it's triggered. It doesn't indicate whether or not you can miss the ball and it bounce away from you. (How does this currently work in Madden?).
                        Follow Me On Twitter: http://twitter.com/Valdarez
                        Read My Blog - Vision Is Everything

                        Comment

                        • Exonerated
                          MVP
                          • Dec 2007
                          • 4899

                          #87
                          Re: Fumble meter follow up

                          you could miss the pickup in madden 08 on old gen for sure. You'd got for the pickup, but the ball would just bounce away.

                          hopefully its the same, but now you can jump on it in an attempt to secure possession.

                          Comment

                          • Valdarez
                            All Star
                            • Feb 2008
                            • 5075

                            #88
                            Re: Fumble meter follow up

                            Originally posted by Exonerated
                            you could miss the pickup in madden 08 on old gen for sure. You'd got for the pickup, but the ball would just bounce away
                            That will be kewl if it works that way, or if there are quick take aways, where it's not so much a pile up, but two or three guys scrapping over the ball. Or even a CB/WR catch where they both have the ball and they whistle the play dead (giving the ball to the WR, who I believe gets it when both catch the ball).
                            Follow Me On Twitter: http://twitter.com/Valdarez
                            Read My Blog - Vision Is Everything

                            Comment

                            • kevster2
                              Rookie
                              • Mar 2006
                              • 34

                              #89
                              Re: Fumble meter follow up

                              Originally posted by Ian_Cummings_EA
                              I had to make some executive decisions today on the feature as we close in towards the end here...so I thought I'd keep you guys in the loop on the changes/additions we are going to try to make. I want to be clear - none of this is done yet - but this is the 'design' so I'll update again with what we end up getting (I am hoping we get all of it).

                              1. Add a on/off option to the settings screens for the button masher. If it's off, the fumble is recovered through some CPU logic of which players get there first
                              2. Make the meter more minimalistic - take it off the field and integrate it into the ticker at the bottom of the screen
                              3. Add support for the meter to disappear at a specified time based on skill level. Meaning, that on All-Pro or All-Madden, the button callout will still stay on screen to show you how to fight for the fumble, but the "meter" will disappear to give more suspense. On lower skill levels, the meter can stay up the whole time.
                              4. Give bonuses to make sure that the first person on the ball starts out 'winning' the meter
                              5. Tune all the animations to make sure that the pileup only triggers in the obvious situation where multiple people dove on it at once. If you fall on it and it looks like you have possession, then you should retain possession with no fumble pileup.
                              6. Change the camera(s) to be much tighter and more 'broadcast'.

                              I think this definitely meets the needs of all parties - it can be turned off for those that don't want it, the cameras can be much cooler without the need for framing the on-field button UI, and it shouldn't feel cheap anymore.

                              Sound good? Again I'll update later on as we get this stuff added in.


                              Sounds Great, thanks for the follow up.

                              Comment

                              • Jump
                                Pro
                                • Sep 2008
                                • 603

                                #90
                                Re: Fumble meter follow up

                                Originally posted by Ian_Cummings_EA
                                I had to make some executive decisions today on the feature as we close in towards the end here...so I thought I'd keep you guys in the loop on the changes/additions we are going to try to make. I want to be clear - none of this is done yet - but this is the 'design' so I'll update again with what we end up getting (I am hoping we get all of it).

                                1. Add a on/off option to the settings screens for the button masher. If it's off, the fumble is recovered through some CPU logic of which players get there first
                                2. Make the meter more minimalistic - take it off the field and integrate it into the ticker at the bottom of the screen
                                3. Add support for the meter to disappear at a specified time based on skill level. Meaning, that on All-Pro or All-Madden, the button callout will still stay on screen to show you how to fight for the fumble, but the "meter" will disappear to give more suspense. On lower skill levels, the meter can stay up the whole time.
                                4. Give bonuses to make sure that the first person on the ball starts out 'winning' the meter
                                5. Tune all the animations to make sure that the pileup only triggers in the obvious situation where multiple people dove on it at once. If you fall on it and it looks like you have possession, then you should retain possession with no fumble pileup.
                                6. Change the camera(s) to be much tighter and more 'broadcast'.

                                I think this definitely meets the needs of all parties - it can be turned off for those that don't want it, the cameras can be much cooler without the need for framing the on-field button UI, and it shouldn't feel cheap anymore.

                                Sound good? Again I'll update later on as we get this stuff added in.
                                Wow. I would have been happy with number 1 and 5. The rest is good if you can get it in.

                                If you would have told me a year ago that this sort of interaction would be happening for Madden 10, I would have taken you for a psyche evaluation ASAP.

                                Comment

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