That is awesome Ian, and definitely an improvement. That dive animation looks much better. The guys not jumping up, he's actually diving forward now.
The shoulder and arm movement look better as well, but the waist still looks stationary. Can you add more waist movement? It looks kind of awkard right now, like the waist isn't moving in tandem with the shoulder / arm / leg movements. As the right arm comes forward, and the right leg goes backwards, the waist needs to rotate backwards more to better align with the movement of the leg.
I think the feet could be just a bit wider apart when they land. If you watch the feet, they are litteraly less than 6 inches apart. Just running around the house (testing it out, yeah, I'm a geek), it looks like the width I'm seeing is like 12 to 20 inches between each foot. Far wider than what we are seeing in the animation. I think if they can add a little left + right movement to the legs that you'll find it makes the WR appear as if he is moving more into turns as well.
It's hard to tell from the front view alone, but it looks like the body may be tilted just a little too far forward.
Also, when you upload the final example, can you give us a front / back / side view? Can we get a normal game zoom for the back view? It's hard to see if the bobbing up and down were corrected with the close up front view.
Again, kudos on the new animation.

.
Comment