Madden NFL 10: Updated Running Animation - Operation Sports Forums

Madden NFL 10: Updated Running Animation

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • dat swag
    Banned
    • Nov 2008
    • 1045

    #181
    Re: Madden NFL 10: Updated Running Animation

    Originally posted by CapnKill
    Until you reach full sprint where you are basically vertical.



    Running upright is fine at full speed, that's what you should be doing.



    Forest Gump actually exhibited very good running technique.

    Look, when you reach top speed you are vertical, that's how you run properly, you don't lean forward, that makes no sense. You lean forward as you accelerate but once you reach top speed you are upright.

    Look at the picture bellow, and compare AP in Madden 09 to proper full speed posture on the guy on the right and note the difference. Madden running looks funky because at full speed the athletes still have a forward body lean, which is incorrect.
    How to Improve Your Sprinting Technique

    <table align="left" width="250"><tbody><tr><td> <script type="text/javascript"><!-- google_ad_client = "pub-9065783649947630"; google_ad_width = 300; google_ad_height = 250; google_ad_format = "300x250_as"; google_ad_type = "text"; //2007-06-20: 300 x 250 TOP LEFT google_ad_channel = "4499581831"; google_color_border = "FFFFFF"; google_color_bg = "FFFFFF"; google_color_link = "0000FF"; google_color_text = "000000"; google_color_url = "CC0000"; //--> </script> <script type="text/javascript" src="http://pagead2.googlesyndication.com/pagead/show_ads.js"> </script><script src="http://pagead2.googlesyndication.com/pagead/expansion_embed.js"></script><script src="http://googleads.g.doubleclick.net/pagead/test_domain.js"></script><script>window.google_render_ad();</script><ins style="border: medium none ; margin: 0pt; padding: 0pt; display: inline-table; height: 250px; position: relative; visibility: visible; width: 300px;"><ins style="border: medium none ; margin: 0pt; padding: 0pt; display: block; height: 250px; position: relative; visibility: visible; width: 300px;"><iframe allowtransparency="true" hspace="0" id="google_ads_frame1" marginheight="0" marginwidth="0" name="google_ads_frame" src="http://googleads.g.doubleclick.net/pagead/ads?client=ca-pub-9065783649947630&dt=1241349225399&lmt=1240744846&f ormat=300x250_as&output=html&correlator=1241349225 399&channel=4499581831&url=http%3A%2F%2Fwww.sport-fitness-advisor.com%2Fsprintingtechnique.html&color_bg=FFF FFF&color_text=000000&color_link=0000FF&color_url= CC0000&color_border=FFFFFF&ad_type=text&ref=http%3 A%2F%2Fwww.google.com%2Furl%3Fsa%3Dt%26source%3Dwe b%26ct%3Dres%26cd%3D1%26url%3Dhttp%253A%252F%252Fw ww.sport-fitness-advisor.com%252Fsprintingtechnique.html%26ei%3DYnz 9SbvsEJectAOtoaDWAQ%26rct%3Dj%26q%3Dforward%2Blean %2Bsprinting%26usg%3DAFQjCNFzBeRGjkQzjhzmSNaG3TPjE hhuxQ&frm=0&ga_vid=336475924.1241349225&ga_sid=124 1349225&ga_hid=902501823&flash=10.0.22&w=300&h=250 &u_h=1050&u_w=1680&u_ah=1016&u_aw=1680&u_cd=32&u_t z=-420&u_his=21&u_java=true&u_nplug=26&u_nmime=116&dt d=51&w=300&h=250&xpc=bofsmx7LTM&p=http%3A//www.sport-fitness-advisor.com" style="left: 0pt; position: absolute; top: 0pt;" vspace="0" scrolling="no" width="300" frameborder="0" height="250"></iframe></ins></ins> </td></tr></tbody></table> By breaking sprinting technique into its component parts you can focus on and improve specific phases of the action. Good sprinting technique has some of the following characteristics (1):
    START PHASE
    i) Bodyweight evenly distributed over four contact points in the start position (i.e. hands and knees). Front knee angle is ~90<sup>o</sup>, rear knee angle ~100-130<sup>o</sup>.
    ii) Explosive push off with both legs. Front leg extends remaining in contact with the ground while back leg swings forward. Extended front leg and trunk form a straight line.
    iii) Arms swing opposite to legs, elbows flex to ~90<sup>o</sup> and fists swing towards forehead.






    ACCLERATION PHASE
    iv) After first two strides, foot touches down in front of center of gravity.
    v) Forward body lean begins to decrease until normal sprinting position is reached after about 22 yards (20 meters). Head is relaxed, eyes focused straight ahead.



    MAXIMUM SPEED PHASE
    vi) Push-off angle from ground is ~50-55<sup>o</sup>. Trunk is almost erect with ~5<sup>o</sup> forward lean.
    vii) (Midflight) Push-off leg folds tightly towards buttocks in a relaxed โ€˜heelingโ€™ motion. Front leg thrusts forward and upward at maximum speed (~44mph in elite sprinters). When front thigh reaches maximum possible knee lift, lower leg swings forward in a relaxed movement.
    viii) Foot meets ground with ankle slightly extended (plantar flexion) directly under center of gravity. Bodyweight is balanced so that only the ball of the foot touches the ground.
    ix) Shoulders remain steady, elbows flexed at ~90<sup>o</sup>, kept close to body throughout all phases. Hands swing forward and up above shoulder height, down and past hips. Arms and hands should have an aggressive hammering action. Head aligns naturally with trunk and shoulders and facial/neck muscles are relaxed by keeping the mouth slightly open.

    Comment

    • Avii
      Rookie
      • Feb 2009
      • 24

      #182
      Hi Ian,

      Taking Pro Evolution Soccer 6 as example, why are there not different running styles which are selectable (on the create-a-player or edit-player modes)? Chris Johnson, for example, does not run in the same way as Adrain Peterson or DeSean Jackson. In fact, none of these guys run the same.

      In fact, there are many general ideas that go a long way towards what we all want from Madden, which is CUSTOMIZATION, that you can glance upon in the Create A Player mode of Pro Evolution Soccer 6.

      Comment

      • jvaccaro
        MVP
        • Jul 2008
        • 1040

        #183
        Re: Ians Twitter: Possible updated running animation vid today!

        The new running animation makes the guy appear a little slower, like he's a bit tired, or preparing for impact. There is definitely a better sense of weight and momentum.

        However, the old 2009 animation really looked like an effortless sprinter taking off. This should be kept and utilized for those rare speed talents that have that extra gear. In the open field, Randy Moss should have the 09 animation, and the DBs chasing him would use that new animation.
        |
        PS3 sim players add your PSN ID here

        • PSN ID: MaddenDew

        Comment

        • Fetter21
          F**tb*ll F*n*t*c
          • Jul 2002
          • 3404

          #184
          Personally I liked the 09 running animation much better. I suppose I prefer the sprinter look to the laboring look, especially if someone is in the open field.
          Twitter:@Fetter21
          PS4:Feter21

          Comment

          • viewtifuljoe71
            Rookie
            • Feb 2005
            • 108

            #185
            Re: Madden NFL 10: Updated Running Animation

            Originally posted by Fetter21
            Personally I liked the 09 running animation much better. I suppose I prefer the sprinter look to the laboring look, especially if someone is in the open field.
            Yea, but you cant have the sprinters animation when running in traffic. You need the new one. In the sprinting animation they need to lower the knees, make the legs churn a little faster and make the legs kick out the back more.

            Comment

            • The Man 451
              Rookie
              • Jul 2007
              • 166

              #186
              Re: Madden NFL 10: Updated Running Animation

              Originally posted by viewtifuljoe71
              Yea, but you cant have the sprinters animation when running in traffic. You need the new one. In the sprinting animation they need to lower the knees, make the legs churn a little faster and make the legs kick out the back more.
              This. The legs just aren't moving fast enough for a sprint in either vid. Watch someone sprint down the field, their legs are pumping up and down incredibly fast. Even slower players.

              Comment

              • Derrville
                Banned
                • Sep 2008
                • 1649

                #187
                Re: Madden NFL 10: Updated Running Animation

                Even if they kept the 09 sprinter animation, the knees still go too high and the body leans forward too much.

                Comment

                • MCNABB51BOI
                  Rookie
                  • Aug 2008
                  • 198

                  #188
                  Re: Madden NFL 10: Updated Running Animation

                  i hope they fix the way guys turn / cut on the game. playing PS2 the jumping to nex-gen they way a guy cuts on a dime . combined with the way they run makes i very wierd to move .

                  Comment

                  • raidersbball20
                    MVP
                    • Apr 2008
                    • 1376

                    #189
                    it is a good improvement, but still needs to be adjusted

                    Comment

                    • arden_05
                      Rookie
                      • Mar 2005
                      • 215

                      #190
                      Re: Madden NFL 10: Updated Running Animation

                      Originally posted by Avii
                      Hi Ian,

                      Taking Pro Evolution Soccer 6 as example, why are there not different running styles which are selectable (on the create-a-player or edit-player modes)? Chris Johnson, for example, does not run in the same way as Adrain Peterson or DeSean Jackson. In fact, none of these guys run the same.

                      In fact, there are many general ideas that go a long way towards what we all want from Madden, which is CUSTOMIZATION, that you can glance upon in the Create A Player mode of Pro Evolution Soccer 6.
                      Agreed, the updated running style looks great by the way. But it would be great to be able to customize running style through edit or create-a-player as everyone doesn't run the same.

                      Comment

                      • R3ll
                        Rookie
                        • May 2009
                        • 28

                        #191
                        lets see different angles..and it is an improvement but now it looks like he runs a 40 in 5 seconds...it needs a sense of weith and speed depending on its ratings and size and weight

                        Comment

                        • JB0B0
                          Rookie
                          • Mar 2009
                          • 443

                          #192
                          Re: Madden NFL 10: Updated Running Animation

                          can we get a video of a receiver or running back, with the new running animation? its a little hard to judge with a tight end

                          Comment

                          • Valdarez
                            All Star
                            • Feb 2008
                            • 5098

                            #193
                            Re: Madden NFL 10: Updated Running Animation

                            Originally posted by JB0B0
                            can we get a video of a receiver or running back, with the new running animation? its a little hard to judge with a tight end
                            I'm sure Ian will post it when it's complete. The one he posted was a work on progress. They are still tuning it.
                            Follow Me On Twitter: http://twitter.com/Valdarez
                            Read My Blog - Vision Is Everything

                            Comment

                            • R9NALD9
                              MVP
                              • Nov 2008
                              • 1283

                              #194
                              Re: Madden NFL 10: Updated Running Animation

                              so far I'm very pleased with the new running animation. Looks waaay more realistic. If this years madden dissapoints, I'll **** myself, there is more than enough reason to get excited, hopefully everything won't go pear shaped before August.
                              San Francisco 49ers
                              San Francisco Giants
                              Chicago Bulls

                              Comment

                              • CreatineKasey
                                MVP
                                • Sep 2007
                                • 4907

                                #195
                                Re: Madden NFL 10: Updated Running Animation

                                The "Cartooning" has a night and day difference. As others have mentioned, having that completely perfect sprint form should only be seen in the open field on a breakaway or pursuing the breakaway. When in traffic people aren't running at full sprint speed in one direction. They are under control and ready to change directions. Also, take in account that the players are probably not at 100% stamina so their form may suffer some when running.
                                Xbox Live Gamertag: CreatineKasey

                                M - I - N - N - E - S - O - T - A

                                Comment

                                Working...