05-03-2009, 03:40 PM
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Bob Loblaw
OVR: 8
Join Date: Sep 2008
Posts: 1,064
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RTTS: Minor Adjustments to Goal Points?
I love RTTS, and I pretty much accept the way things are in regards to the point system based on in-game goals. However, there are a few tweaks that I'd like to see in regards to offensive goals:
1. Hit and Run #1 - I don't think I should fail if I foul a pitch off. In a lot of ways, I did my job - especially if it was a bad pitch because I protected the runner. Simply cancel the goal if nothing else.
2. Hit and Run #2 - If I am on base and the hitter swings and misses and I get thrown out at second, don't penalize me for getting caught stealing (this doesn't always happen, but it does happen).
3. Drive in the Run #1 - Don't fail me if the runner gets thrown out at home.
4. Drive in the Run #2 - Don't fail me if a runner gets picked off.
5. Drive in the Run #3 - If I single and the runner doesn't score, I get a positve result. However, if I reach base safely due to an error, I fail. The net result is the same, which is still positive.
6. Drive in the Run #4 - If I advance the runner without driving him in, I think that should be a positive result in some situations. This is a big deal in baseball. If you come up with no outs and a runner on second and you move him over to third, is that not positive? I know there is a 'Move the Runner Over' goal, but I hardly ever see that. How about that being a secondary goal?
I'd also like to maybe see some points for winning awards like the Silver Slugger or MVP (I haven't won an award yet in '09, so if it's there than great). Maybe some points for getting 'Player of the Game'?
I realize that you can't make points too easy, but at the same time I'd like to be rewarded for certain things - even if it's a token 50.
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