Madden NFL 10 Blog: A Deeper Look into PRO-TAK
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Re: Madden NFL 10 Blog: A Deeper Look into PRO-TAK
That ProTak looks really neat and is a huge leap forward for Madden. It's the best addition to Madden I have seen since the HitStick was introduced.
That Raven's video looks a little off. Instead of being hit, and held up, White looks like his feet get hung and caught up. There's no look/feel of momentum to either player, the hit isn't felt/seen when they collide, and the transition to the ProTak animation from the running animation isn't natural (it just snaps to the ProTak animation).<object width="400" height="225">
<embed src="http://vimeo.com/moogaloop.swf?clip_id=4479408&server=vimeo.com&sho w_title=1&show_byline=1&show_portrait=0&color=&ful lscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="225"></object>Ravens defense stops Lendale White at the goal line from easports on Vimeo.
Once guys latch on, there's too much footwork going in relation to the movement of the pile. The movement of the players feet needs to be tracked somehow to the direction / speed of the pile.
<object width="400" height="225"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=4477885&server=vimeo.com &show_title=1&show_byline=1&show_portr ait=0&color=&fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=4477885&server=vimeo.com &show_title=1&show_byline=1&show_portr ait=0&color=&fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="225"></embed></object><p><a href="http://vimeo.com/4477885">Brandon Jacobs & gang tackling in Madden NFL 10</a> from <a href="http://vimeo.com/user1284203">easports</a> on <a href="http://vimeo.com">Vimeo</a>.</p>Last edited by Valdarez; 05-04-2009, 07:05 PM.Comment
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. Blow Out The ESPN Content : From IGN
This is one we hear a lot from other IGN editors. EA has the exclusive license to use ESPN imagery in their games. Why not actually go out and use it? The ESPN brand is downright ubiquitous when it comes to watching sports, but there's nary a presence of it in the game. If it were up to us, we'd have Scott Van Pelt narrating the week's action in franchise mode. We'd have Chris Berman and Tom Jackson presenting the post-game analysis, NFL Countdown-style. We'd have Stuart Scott and his lazy eye yelling "Jacked Up" at big hits from around the league during the week. The game's graphics and style would be like an ESPN presentation, and since we're dorks, we'd include another option to create skins here so that fans could make their own downloadable images and styles to replace the game's imagery. Can anyone say "Original ESPN2 graphics set"?Comment
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Re: Madden NFL 10 Blog: A Deeper Look into PRO-TAK
Not a bad write up, Id rather play the game and see how Pro Tak works then going by a video where I can't really see whats going on. I swear Ray Lewis flew from one side of the field to the other to help with that tackle.Comment
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Re: Madden NFL 10 Blog: A Deeper Look into PRO-TAK
That ProTak looks really neat and is a huge leap forward for Madden. It's the best addition to Madden I have seen since the HitStick was introduced.
That Raven's video looks a little off. Instead of being hit, and held up, White looks like his feet get hung and caught up. There's no look/feel of momentum to either player, the hit isn't felt/seen when they collide, and the transition to the ProTak animation from the running animation isn't natural (it just snaps to the ProTak animation).
<OBJECT width=400 height=225>
 
 
<embed src="http://vimeo.com/moogaloop.swf?clip_id=4479408&server=vimeo.com&sho w_title=1&show_byline=1&show_portrait=0&color=&ful lscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="225"></OBJECT>Ravens defense stops Lendale White at the goal line from easports on Vimeo.
Not sure what you're talking about.
He's heading for the end zone, get's stood up by 2 players on the side, pulled backward by a player from behind and a 4th player bumps him backward from his front.
Looks pretty accurate and smooth to me.Comment
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Re: Madden NFL 10 Blog: A Deeper Look into PRO-TAK
That ProTak looks really neat and is a huge leap forward for Madden. It's the best addition to Madden I have seen since the HitStick was introduced.
That Raven's video looks a little off. Instead of being hit, and held up, White looks like his feet get hung and caught up. There's no look/feel of momentum to either player, the hit isn't felt/seen when they collide, and the transition to the ProTak animation from the running animation isn't natural (it just snaps to the ProTak animation).
<object height="225" width="400">
<embed src="http://vimeo.com/moogaloop.swf?clip_id=4479408&server=vimeo.com&sho w_title=1&show_byline=1&show_portrait=0&color=&ful lscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="225" width="400"></object>Ravens defense stops Lendale White at the goal line from easports on Vimeo.
100% agreed. To clarify again though, that was the reason we wrote this line:
Keep in mind this is very much in progress and we have plenty of work to do to finish this out from tuning to blending to animation. Regardless, I think you can see that even in rough form this system is going to help change the way the game is played forever.Comment
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Re: Madden NFL 10 Blog: A Deeper Look into PRO-TAK
PRO-TAK rocks!
And see how Steve Smith slows down as he approaches the endzone? Reminds me of this thread.Comment
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Re: Madden NFL 10 Blog: A Deeper Look into PRO-TAK
You can't see the snap from the running animation too the ProTak one?Comment
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Re: Madden NFL 10 Blog: A Deeper Look into PRO-TAK
and how it is being played in this video... not to use power-backs in goal line situations. Toss sweep baby with Johnson all day<table border="0" cellpadding="0" cellspacing="0" width="100%"><tbody><tr><tr> <td style="background-image: url(/vBulletin/images/quotes/00.gif); width: 100%; height: 1px;" width="100%"> Keep in mind this is very much in progress and we have plenty of work to do to finish this out from tuning to blending to animation. Regardless, I think you can see that even in rough form this system is going to help change the way the game is played forever.
</td></tr></tr></tbody></table>Comment
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Re: Madden NFL 10 Blog: A Deeper Look into PRO-TAK
I see his head get bounced back - but it looked like it was from being "popped" from the side by the initial tackler, which caused him to slow down...
I guess if Ian agrees with you then there must be something wrong... looks ok to me though.
/shrugComment
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Re: Madden NFL 10 Blog: A Deeper Look into PRO-TAK
Looks hot to me.
I can see how some may view it as not violent enough, because there may not be as much upper motion as they may like.
In the build I played, I noticed a fighting sort of deal during one-on-one tackles. I commented to Ian how hot it looked for the running back to be moving with such pronounced body movement to try and fight the tackle. Perhaps having more of that during a N-Man gang tackle from all involved might give more of that feel of fighting?
Now me personally, I'm fine with how it looks right now. But I'm just thinking from the opposite perspective.Comment
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Re: Madden NFL 10 Blog: A Deeper Look into PRO-TAK
A player's weight doesn't make him better or worse? Try reducing the weight of your offensive line to 150lbs each. Then tell me if they are neither better nor worse.Originally posted by crackdownjra players weight doesn't make them better nor worse so I do not see how weight can be reflected in the OVR rating
If you have two linebackers, one is 260 lbs. and the other is 160lbs. All their other ratings are identical, now the lighter one will be worse at tackling. So he would not be worth the same amount in a trade or be as high on your depth chart. Therefore, it is accurate for him to have a lower OVR to reflect his lower usefulness, trade value, contract amount, etc.
There can be an ideal weight range for each position. If the player is above or below that range he will be docked points from his OVR to reflect his reduced usefulness.Comment
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Re: Madden NFL 10 Blog: A Deeper Look into PRO-TAK
Great Blog......this is going to be awesome, can't wait to play the game.NFL: Philadelphia EaglesNBA: Oklahoma City ThunderComment

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