Madden NFL 10 Blog: A Deeper Look into PRO-TAK

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  • viewtifuljoe71
    Rookie
    • Feb 2005
    • 108

    #151
    Re: Pro-Tak Blog Is Up

    Originally posted by NYyankz225
    Don't know if it's possible but I think the complaint that people have with some of the tackles is that players are not tackling "through" the player but simply stopping on contact. If a player makes contact with a ball carrier at full speed regardless of his "hit rating" he should go for a big hit not just "stick himself" to the pile. When a ball carrier gets caught up near the line like in the first video it makes sense for everyone to bunch up because they're all close and they can't run for the big hit.

    But in open space, the second or third player should almost always go for the big hit, not just add to the pile. Hope that's possible.

    Amazing stuff though Ian! As I've said this is easily the greatest technology ever added to a (real) football game.
    This might be it. It doesnt look like the players are driving through the tackle.

    Comment

    • Valdarez
      All Star
      • Feb 2008
      • 5075

      #152
      Re: Madden NFL 10 Blog: A Deeper Look into PRO-TAK

      That ProTak looks really neat and is a huge leap forward for Madden. It's the best addition to Madden I have seen since the HitStick was introduced.

      That Raven's video looks a little off. Instead of being hit, and held up, White looks like his feet get hung and caught up. There's no look/feel of momentum to either player, the hit isn't felt/seen when they collide, and the transition to the ProTak animation from the running animation isn't natural (it just snaps to the ProTak animation).<object width="400" height="225">


      <embed src="http://vimeo.com/moogaloop.swf?clip_id=4479408&server=vimeo.com&sho w_title=1&show_byline=1&show_portrait=0&color=&ful lscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="225"></object>Ravens defense stops Lendale White at the goal line from easports on Vimeo.

      Once guys latch on, there's too much footwork going in relation to the movement of the pile. The movement of the players feet needs to be tracked somehow to the direction / speed of the pile.

      <object width="400" height="225"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=4477885&amp;server=vimeo.com &amp;show_title=1&amp;show_byline=1&amp;show_portr ait=0&amp;color=&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=4477885&amp;server=vimeo.com &amp;show_title=1&amp;show_byline=1&amp;show_portr ait=0&amp;color=&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="225"></embed></object><p><a href="http://vimeo.com/4477885">Brandon Jacobs & gang tackling in Madden NFL 10</a> from <a href="http://vimeo.com/user1284203">easports</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
      Last edited by Valdarez; 05-04-2009, 07:05 PM.
      Follow Me On Twitter: http://twitter.com/Valdarez
      Read My Blog - Vision Is Everything

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      • 49ers94
        Banned
        • Mar 2009
        • 23

        #153
        . Blow Out The ESPN Content : From IGN
        This is one we hear a lot from other IGN editors. EA has the exclusive license to use ESPN imagery in their games. Why not actually go out and use it? The ESPN brand is downright ubiquitous when it comes to watching sports, but there's nary a presence of it in the game. If it were up to us, we'd have Scott Van Pelt narrating the week's action in franchise mode. We'd have Chris Berman and Tom Jackson presenting the post-game analysis, NFL Countdown-style. We'd have Stuart Scott and his lazy eye yelling "Jacked Up" at big hits from around the league during the week. The game's graphics and style would be like an ESPN presentation, and since we're dorks, we'd include another option to create skins here so that fans could make their own downloadable images and styles to replace the game's imagery. Can anyone say "Original ESPN2 graphics set"?

        Comment

        • Graffititech
          Rookie
          • Mar 2009
          • 44

          #154
          Re: Madden NFL 10 Blog: A Deeper Look into PRO-TAK

          Not a bad write up, Id rather play the game and see how Pro Tak works then going by a video where I can't really see whats going on. I swear Ray Lewis flew from one side of the field to the other to help with that tackle.

          Comment

          • Netherscourge
            MVP
            • Jul 2008
            • 1163

            #155
            Re: Madden NFL 10 Blog: A Deeper Look into PRO-TAK

            Originally posted by Valdarez
            That ProTak looks really neat and is a huge leap forward for Madden. It's the best addition to Madden I have seen since the HitStick was introduced.

            That Raven's video looks a little off. Instead of being hit, and held up, White looks like his feet get hung and caught up. There's no look/feel of momentum to either player, the hit isn't felt/seen when they collide, and the transition to the ProTak animation from the running animation isn't natural (it just snaps to the ProTak animation).

            <OBJECT width=400 height=225>
            &nbsp
            &nbsp
            <embed src="http://vimeo.com/moogaloop.swf?clip_id=4479408&server=vimeo.com&sho w_title=1&show_byline=1&show_portrait=0&color=&ful lscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="225"></OBJECT>Ravens defense stops Lendale White at the goal line from easports on Vimeo.

            Not sure what you're talking about.

            He's heading for the end zone, get's stood up by 2 players on the side, pulled backward by a player from behind and a 4th player bumps him backward from his front.

            Looks pretty accurate and smooth to me.

            Comment

            • Ian_Cummings
              MVP
              • May 2008
              • 1919

              #156
              Re: Madden NFL 10 Blog: A Deeper Look into PRO-TAK

              Originally posted by Valdarez
              That ProTak looks really neat and is a huge leap forward for Madden. It's the best addition to Madden I have seen since the HitStick was introduced.

              That Raven's video looks a little off. Instead of being hit, and held up, White looks like his feet get hung and caught up. There's no look/feel of momentum to either player, the hit isn't felt/seen when they collide, and the transition to the ProTak animation from the running animation isn't natural (it just snaps to the ProTak animation).

              <object height="225" width="400">


              <embed src="http://vimeo.com/moogaloop.swf?clip_id=4479408&server=vimeo.com&sho w_title=1&show_byline=1&show_portrait=0&color=&ful lscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="225" width="400"></object>Ravens defense stops Lendale White at the goal line from easports on Vimeo.

              100% agreed. To clarify again though, that was the reason we wrote this line:

              Keep in mind this is very much in progress and we have plenty of work to do to finish this out from tuning to blending to animation. Regardless, I think you can see that even in rough form this system is going to help change the way the game is played forever.

              Comment

              • FootballDetails
                Banned
                • May 2008
                • 1177

                #157
                Re: Madden NFL 10 Blog: A Deeper Look into PRO-TAK

                PRO-TAK rocks!

                And see how Steve Smith slows down as he approaches the endzone? Reminds me of this thread.

                Comment

                • Valdarez
                  All Star
                  • Feb 2008
                  • 5075

                  #158
                  Re: Madden NFL 10 Blog: A Deeper Look into PRO-TAK

                  Originally posted by Netherscourge
                  Not sure what you're talking about.

                  He's heading for the end zone, get's stood up by 2 players on the side, pulled backward by a player from behind and a 4th player bumps him backward from his front.

                  Looks pretty accurate and smooth to me.
                  You can't see the snap from the running animation too the ProTak one?
                  Follow Me On Twitter: http://twitter.com/Valdarez
                  Read My Blog - Vision Is Everything

                  Comment

                  • sportzbro
                    MVP
                    • May 2008
                    • 3892

                    #159
                    Re: Madden NFL 10 Blog: A Deeper Look into PRO-TAK

                    This is great stuff, its going to add so much more to assembling a team in franchise mode.

                    And different cleats!! FTW

                    thanks guys for the update.

                    Comment

                    • Valdarez
                      All Star
                      • Feb 2008
                      • 5075

                      #160
                      Re: Madden NFL 10 Blog: A Deeper Look into PRO-TAK

                      Originally posted by Ian_Cummings_EA
                      100% agreed. To clarify again though, that was the reason we wrote this line:
                      Gotcha. Either way, looks very promising.
                      Follow Me On Twitter: http://twitter.com/Valdarez
                      Read My Blog - Vision Is Everything

                      Comment

                      • Jon22
                        Banned
                        • May 2003
                        • 2514

                        #161
                        Re: Madden NFL 10 Blog: A Deeper Look into PRO-TAK

                        <table border="0" cellpadding="0" cellspacing="0" width="100%"><tbody><tr><tr> <td style="background-image: url(/vBulletin/images/quotes/00.gif); width: 100%; height: 1px;" width="100%"> Keep in mind this is very much in progress and we have plenty of work to do to finish this out from tuning to blending to animation. Regardless, I think you can see that even in rough form this system is going to help change the way the game is played forever.
                        </td></tr></tr></tbody></table>
                        and how it is being played in this video... not to use power-backs in goal line situations. Toss sweep baby with Johnson all day

                        Comment

                        • Netherscourge
                          MVP
                          • Jul 2008
                          • 1163

                          #162
                          Re: Madden NFL 10 Blog: A Deeper Look into PRO-TAK

                          Originally posted by Valdarez
                          You can't see the snap from the running animation too the ProTak one?

                          I see his head get bounced back - but it looked like it was from being "popped" from the side by the initial tackler, which caused him to slow down...

                          I guess if Ian agrees with you then there must be something wrong... looks ok to me though.

                          /shrug

                          Comment

                          • TheWatcher
                            MVP
                            • Oct 2008
                            • 3408

                            #163
                            Re: Madden NFL 10 Blog: A Deeper Look into PRO-TAK

                            Looks hot to me.

                            I can see how some may view it as not violent enough, because there may not be as much upper motion as they may like.

                            In the build I played, I noticed a fighting sort of deal during one-on-one tackles. I commented to Ian how hot it looked for the running back to be moving with such pronounced body movement to try and fight the tackle. Perhaps having more of that during a N-Man gang tackle from all involved might give more of that feel of fighting?

                            Now me personally, I'm fine with how it looks right now. But I'm just thinking from the opposite perspective.

                            Comment

                            • NoSubs
                              Rookie
                              • Apr 2009
                              • 190

                              #164
                              Re: Madden NFL 10 Blog: A Deeper Look into PRO-TAK

                              Originally posted by crackdownjr
                              a players weight doesn't make them better nor worse so I do not see how weight can be reflected in the OVR rating
                              A player's weight doesn't make him better or worse? Try reducing the weight of your offensive line to 150lbs each. Then tell me if they are neither better nor worse.

                              If you have two linebackers, one is 260 lbs. and the other is 160lbs. All their other ratings are identical, now the lighter one will be worse at tackling. So he would not be worth the same amount in a trade or be as high on your depth chart. Therefore, it is accurate for him to have a lower OVR to reflect his lower usefulness, trade value, contract amount, etc.

                              There can be an ideal weight range for each position. If the player is above or below that range he will be docked points from his OVR to reflect his reduced usefulness.

                              Comment

                              • afro_dogg20
                                Pro
                                • Jun 2008
                                • 521

                                #165
                                Re: Madden NFL 10 Blog: A Deeper Look into PRO-TAK

                                Great Blog......this is going to be awesome, can't wait to play the game.
                                NFL: Philadelphia Eagles
                                NBA: Oklahoma City Thunder

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