Madden NFL 10 Blog: A Deeper Look into PRO-TAK
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Re: Madden NFL 10 Blog: A Deeper Look into PRO-TAK
There's something wrong with that LenDale White and Ravens gang tackle video. I can't quite put my finger on it....
Oh right, Ed Reed didn't try to bend White backwards after the ball carrier was stopped
Last edited by Nza; 05-05-2009, 12:02 AM.Comment
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Re: Madden NFL 10 Blog: A Deeper Look into PRO-TAK
The OT/DE play looks sweet. I just hope they can replicate that with the 3-4 outside linebackers, or all this work would have been for nothing.
Pro Tak is looking good, as long it is tuned right. I just hope that single man tackles still happen enough, and that it is not impossible to single tackle the running backs.
The Steve Smith video has me a bit scared. It sounds as though Tiburon knows that it is a rare occurrence, but they still want people to see it happen. I hope they don't tune it so that kind of thing happens once a game on all pro.
And if they do I pray the sliders can change it.Comment
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Re: Madden NFL 10 Blog: A Deeper Look into PRO-TAK
A player's weight doesn't make him better or worse? Try reducing the weight of your offensive line to 150lbs each. Then tell me if they are neither better nor worse.
If you have two linebackers, one is 260 lbs. and the other is 160lbs. All their other ratings are identical, now the lighter one will be worse at tackling. So he would not be worth the same amount in a trade or be as high on your depth chart. Therefore, it is accurate for him to have a lower OVR to reflect his lower usefulness, trade value, contract amount, etc.
There can be an ideal weight range for each position. If the player is above or below that range he will be docked points from his OVR to reflect his reduced usefulness.
This is why I've been suggesting (as others have too) to either get rid of the OVR altogether, hide the OVR rating, or give us the ability to establish our own OVR equation for each position. because some people like different things in different players.
this poster here wants big strong LBs. I may want fast and nimble. I should have my own OVR rating and he should too. and if we're playing a franchise online together (we can dream), then a trade between us would look slightly different to both of us, but it's all good cause we value things differently. this is completely true to life because every team in the NFL has their own "draft board" and their own list of priorities and ratings systems. let's see it in Madden!Comment
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Re: Pro-Tak Blog Is Up
One MAJOR thing he mentioned was that some teams are better at gang tackling than others. as an Eagles fan, I LOVE this. but, i'm real curious as to how they're going to implement this? Are there team ratings under the hood? is it possible to see these ratings, for example, in franchise? wouldn't it make sense to know, say 5-10 years into franchise mode, that your defense is good or bad at gang tackling?
any answer to this from the EA folks?Comment
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Re: Pro-Tak Blog Is Up
Loving the way this feature is shaping up. Maybe the biggest addition to the game imo. Pro-Tak affects so many different areas (gang tackling, OL/DL etc).
Will we still be able to break out of tackles lie last year (or attempt to break out?)
Thanks for the blog Ian, awesome info.Check out my Tampa Bay Buccaneers CFM Thread.
You too can be a 5* recruit at FSU.......
Originally posted by TwelveozPlaya21add worthless Xavier Lee to that list..Originally posted by MassNoleCFL here he comes. Pfft, wait that would require learning a playbook. McDonalds here he comes.Comment
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Re: Madden NFL 10 Blog: A Deeper Look into PRO-TAK
It's interesting that their real world example for Marion Barber has a helmet flying out of the pile. Not sure who it belonged too, but got me wondering if we'll see helmets popping off from inside the pile.Comment
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Re: Madden NFL 10 Blog: A Deeper Look into PRO-TAK
No,but I hope we will get it in soon.STR8 UP SIM MADDEN FRANCHISE (MNFL PS3). Commish.
http://excoboard.com/exco/forum.php?forumid=121516
Cincy still open.Comment
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Re: Madden NFL 10 Blog: A Deeper Look into PRO-TAK
i know im late to the party but i gotta say i like it. i just hope the ball carrier doesnt land on his back on every gang tackle. and im sure you already heard about the Ravens video about how Lindale just stops on a dime.
i also love the ol/dl blocking, looks like the ol can finally block a defender on their side, hopefully they can extend their arms to push a pass rusher out the way.Last edited by big_larry; 05-05-2009, 09:33 AM.Comment
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Re: Madden NFL 10 Blog: A Deeper Look into PRO-TAK
I haven't read this whole thread, so I apologize if someone mentioned this already.
I think it would be a cool idea if defensive (and offensive to a lesser extent) players can collide with eachother during a tackle. For example, a defensive player has a grasp on the ballcarrier but the ballcarrier is still moving his feat. A big hitter is coming over to clean up the tackle, but the ballcarrier sees him and goes down to the ground or whatever to avoid the big hit. That leaves the original tackler in a precarious position and he gets demolished by his own team mate. These are some of the hardest hits that ever happen because the players aren't expecting it. This should probably put one of the players at least out of the game for a series while he gets himself back together.
Other times this type of thing happens is when 2 DBs collide with eachother trying to break up a pass, but I guess that could probably just be an animation and not really part of pro-tak. This stuff shouldn't happen very often, but every once in a while it would be cool to see a huge collision between members of the same team. Thoughts?Comment
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Re: Madden NFL 10 Blog: A Deeper Look into PRO-TAK
hey cool, im going back and reading the thread and this gif actually has an example of what I am talking about (although my example is a much more violent one). One of the Cheifs is getting dragged by Turner and his own defensive teammate actually hits him and knocks him off the ballcarrier.Last edited by Bears_16_and_0; 05-05-2009, 12:22 PM.Comment


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