Madden NFL 10: Fumble Meter Follow Up - Operation Sports Forums

Madden NFL 10: Fumble Meter Follow Up

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  • Candyman5
    Come get some!
    • Nov 2006
    • 14387

    #166
    Re: Madden NFL 10: Fumble Meter Follow Up

    Originally posted by Candyman5
    Umm Ian, Could you answer one question for me though if you could? You said your team has incorperated this into the game now, could ya explain how the CPU logic works for me? Like is it a percentage problem depending on how many of each team in on the Fumble, or is it based on Ratings? Or is it just a Random 50-50 thing.
    Anyone?
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    • bogart69
      Rookie
      • May 2009
      • 14

      #167
      Ian, long time Madden fan ( I am an older gamer ) and from what I have been reading and seeing it appears they have the right guy on the job ! Where have you been all this time ?

      I was starting to lose faith in the franchise but things are starting too look promising again.. Keep your focus on making this game as realistic as possible and make this the best Madden of them all..

      Comment

      • CzecHitYou
        Rookie
        • Apr 2009
        • 145

        #168
        Re: Madden NFL 10: Fumble Meter Follow Up

        Originally posted by Candyman5
        Anyone?
        Wish I knew..darn.
        ----------------------------------------------------------
        GO PACKERS


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        • Candyman5
          Come get some!
          • Nov 2006
          • 14387

          #169
          Re: Madden NFL 10: Fumble Meter Follow Up

          Originally posted by CzecHitYou
          Wish I knew..darn.
          Yeah, I really would like to know about this.
          PS4 Twitch: http://www.twitch.tv/candyman5os

          Steam ID: STEAM_0:0:37844096

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          • Candyman5
            Come get some!
            • Nov 2006
            • 14387

            #170
            Re: Madden NFL 10: Fumble Meter Follow Up

            Bump:

            Umm Ian, Could you answer one question for me though if you could? You said your team has incorperated this into the game now, could ya explain how the CPU logic works for me? Like is it a percentage problem depending on how many of each team in on the Fumble, or is it based on Ratings? Or is it just a Random 50-50 thing.
            PS4 Twitch: http://www.twitch.tv/candyman5os

            Steam ID: STEAM_0:0:37844096

            Teams:
            NCAA/PRO Football - Miami Hurricanes/Minnesota Vikings
            NCAA/PRO Basketball - Syracuse Orange/NJ Nets
            NCAA/PRO Baseball - Miami Hurricanes/NY Yankees

            Comment

            • Ian_Cummings
              MVP
              • May 2008
              • 1923

              #171
              Re: Madden NFL 10: Fumble Meter Follow Up

              Originally posted by Candyman5
              Bump:

              Umm Ian, Could you answer one question for me though if you could? You said your team has incorperated this into the game now, could ya explain how the CPU logic works for me? Like is it a percentage problem depending on how many of each team in on the Fumble, or is it based on Ratings? Or is it just a Random 50-50 thing.
              First person there gives a big boost, number of people involved and their strength ratings / weights also balance the CPU stuff. Again if you are mashing, on pro mode it's pretty easy right now, and all-pro / all-madden is much more difficult. Maybe we should have added a slider for how good they are. Oh well...next year.

              Comment

              • Smoke316
                Pro
                • Aug 2003
                • 705

                #172
                Re: Madden NFL 10: Fumble Meter Follow Up

                Good answer ian lol
                DIE HARD Knicks, Yankees, and Titans fan...
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                Modest in Speech..Superior in Action

                Hit me on Twitter - SeanSemps

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                • Candyman5
                  Come get some!
                  • Nov 2006
                  • 14387

                  #173
                  Re: Madden NFL 10: Fumble Meter Follow Up

                  Originally posted by Ian_Cummings_EA
                  First person there gives a big boost, number of people involved and their strength ratings / weights also balance the CPU stuff. Again if you are mashing, on pro mode it's pretty easy right now, and all-pro / all-madden is much more difficult. Maybe we should have added a slider for how good they are. Oh well...next year.
                  Thank you Ian. Thanks for the reply.
                  PS4 Twitch: http://www.twitch.tv/candyman5os

                  Steam ID: STEAM_0:0:37844096

                  Teams:
                  NCAA/PRO Football - Miami Hurricanes/Minnesota Vikings
                  NCAA/PRO Basketball - Syracuse Orange/NJ Nets
                  NCAA/PRO Baseball - Miami Hurricanes/NY Yankees

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                  • Jackedup97
                    Rookie
                    • Feb 2008
                    • 6

                    #174
                    Re: Madden NFL 10: Fumble Meter Follow Up

                    will it be on or off for ranked games?

                    Comment

                    • Valdarez
                      All Star
                      • Feb 2008
                      • 5098

                      #175
                      Re: Madden NFL 10: Fumble Meter Follow Up

                      Will we see any flags thrown from a pile up? Perhaps a giving him the business call?

                      <object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/GI5ypqU6cG8&hl=en&fs=1&color1=0x2b405b&color2=0x6b 8ab6"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/GI5ypqU6cG8&hl=en&fs=1&color1=0x2b405b&color2=0x6b 8ab6" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>

                      I know it's not NFL, but it's great.
                      Follow Me On Twitter: http://twitter.com/Valdarez
                      Read My Blog - Vision Is Everything

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                      • CLEAR17
                        Rookie
                        • Mar 2009
                        • 358

                        #176
                        Re: Madden NFL 10: Fumble Meter Follow Up

                        Originally posted by Ian_Cummings_EA
                        Oh well...next year.
                        Ian, your not allowed to talk like that. Thats the attitude David Ortiz seemed to have. Oh well maybe you are being sneaky again.
                        Fifa player
                        United Red Devils

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                        • WildFan22
                          Pro
                          • May 2009
                          • 934

                          #177
                          Re: Madden NFL 10: Fumble Meter Follow Up

                          Instead of tapping wouldn't it make more sense to make it like a lock picking miny game used in games like splinter cell. Instead button mashing it would actually take a little stick skill. You would rotate the sticks until the controller rumbled which ment you were touching the ball. During pile ups your blindly grabbing for the ball.

                          Do you think that would work?

                          Comment

                          • NYyankz225
                            Pro
                            • Aug 2008
                            • 558

                            #178
                            Re: Madden NFL 10: Fumble Meter Follow Up

                            Originally posted by Valdarez
                            Will we see any flags thrown from a pile up? Perhaps a giving him the business call?

                            <object width="480" height="385">


                            <embed src="http://www.youtube.com/v/GI5ypqU6cG8&hl=en&fs=1&color1=0x2b405b&color2=0x6b 8ab6" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></object>

                            I know it's not NFL, but it's great.


                            Ah but this is the classic. From the NFL <object width="425" height="344"> . Ian if we see it on Sunday it's in Madden, right? Give us the "Givin' him the business" call!
                            <embed src="http://www.youtube.com/v/eslz06J9hFw&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></object>
                            Last edited by NYyankz225; 05-15-2009, 09:24 PM.

                            Comment

                            • Valdarez
                              All Star
                              • Feb 2008
                              • 5098

                              #179
                              Re: Madden NFL 10: Fumble Meter Follow Up

                              Originally posted by NYyankz225
                              Ah but this is the classic. From the NFL <object height="344" width="425"> . Ian if we see it on Sunday it's in Madden, right? Give us the "Givin' him the business" call!
                              <embed src="http://www.youtube.com/v/eslz06J9hFw&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="344" width="425"></object>
                              Yeah! That's the one. That would be awesome to get the ref animation where he does the little punch and says he was 'giving him the business down there'!
                              Follow Me On Twitter: http://twitter.com/Valdarez
                              Read My Blog - Vision Is Everything

                              Comment

                              • StevieTheD
                                Rookie
                                • Feb 2009
                                • 207

                                #180
                                Re: Madden NFL 10: Fumble Meter Follow Up

                                Originally posted by WildFan22
                                Instead of tapping wouldn't it make more sense to make it like a lock picking miny game used in games like splinter cell. Instead button mashing it would actually take a little stick skill. You would rotate the sticks until the controller rumbled which ment you were touching the ball. During pile ups your blindly grabbing for the ball.

                                Do you think that would work?
                                That is pretty much what I proposed a while ago. The movement of the sticks could emulate the frantic movement of your arms to find, grab, and tug away the ball - at least more so than button mashing.

                                ...no one seemed to like that idea.

                                I like the current system but think using the sticks here could be good.

                                Comment

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