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Old 05-06-2009, 02:51 PM   #3
jaosming
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OVR: 22
Join Date: Feb 2006
Location: New England
Blog Entries: 21
what about actual gameplay changes? we've gone from canned behaviors for a fumble, missed shot, or a deflection off a foot, to physic engines for all sports now

in 10 years I see mo-cap animations as being merely guidelines for "endorphin" like players. There may be a mo-capped 1 hand dunk, but if Lebron is too close or too far away from the hoop, the game can automatically calculate the change needed to get his hand on the rim, or miss it if the user doesnt change the shot.

this kind of stuff is already happening with madden's tackling and procedural awareness animation techs, but i could see in a few years the changeover from those techs being cosmetic "oh cool, he actually saw the ball" moments to game changing and defining as the AI gets tweaked for it.
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