NCAA Football 10 Blog: The Rebirth of the Flexbone Offense -
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Even with my complaints about the fundamental brokenness of the option, I can't get over how awesome it is to have run and shoot stuff in that offense in the game.
I suppose we'll see the same sorts of plays in SMU/Hawaii's playbook? Sweet.
Probably, but even in the NCAA part of the reason that it is so successful is because it's hard to prepare for when only 3 teams run it and your scout team isn't going to be as good with it at the teams that run it in real life. The only team that I see that could really abuse this is Florida with so much offensive speed, UF with this playbook would be nasty to try to defend IMHO.
Still I like the work the EA team put into making this playbook more effective. Good work EA.
i would never let someone use florida and run the flexbone. it doesnt fit them. they are a shotgun team.
I don't get what some of you are saying that only 3 teams have access to this playbook. Any team can select this playbook or any playbook to use before a game starts. You just can't cherry pick certain formations to infuse into your "custom playbook".
"Hard work beats talent, when talent isn't working hard.”
I said three teams because I was talking about my offline dynasty. I know everyone can use any playbook. Heck, I don't use Miami's when I play with them. I use balance.
“No one is more hated than he who speaks the truth.”
I'm sure the spread is going to get some love too. Just wait. We already know the Gators playbook is getting an upgrade, which was definitely needed.
I want to see some defense on the field too!
lol you know it brotha...............
oregon too
and yes defense would be nice.. my guess that they didnt show defense is becase they are still tuning stuff or they just wanted to show us the basic motion of the play when it is run.
I don't get what some of you are saying that only 3 teams have access to this playbook. Any team can select this playbook or any playbook to use before a game starts. You just can't cherry pick certain formations to infuse into your "custom playbook".
it would be cool to cherry pick though.
they havent outsted it yet though...........
and besides there is probably an option run or option playbok under the geeric section. so 4 teams have access lol
The motion is much improved. It's nice to see the slots running fast through their option motion so that the pitches can be on time.
Midline with the motion SB lead? Sweet.
The trap option play is cool, though I sort of remember it being in last-gen - minus the actual trap/log by the pulling guard. BUT..that guard runs right into the center and can't effectively get there even in the demo video?????
Thanks for the correct sweep action. Nice to see the B-Back go away from the play, just like in real life.
60 Choice is awesome. Thanks for bringing the Run and Shoot into the flexbone. God, I hope it works smoothly. Three thumbs up.
But, for all the great stuff, there's still the problem that they still are not optioning anyone.
Maybe it's just because they're just going up against air, but the linemen are still doing "walk straight ahead."
Look at the playside guard on Midline Option. He's supposed to ignore the DT and get to the MLB and the QB can option off of that DT. His animation looks identical to that of the playside tackle next to him, whose job it is to base block the DE.
Again, I might be mistaken because they're not actually blocking anyone BUT from everything I've heard, there's still not going to be unblocked defenders to read off of in this game. Disappointing.
I'd really appreciate a developer confirming or denying this. PLEASE???
I agree with you. Part of the problem in the Flexbone offense wasn't that certain plays were or were not in there. The problem is that the OL blocking is not correct. Everything is hat on hat blocking for the most part.
They can add all the new plays they want. The addition to the RB going into motion is awesome. The new running attack was cool. However, it doesn't mean squat until they fix the blocking of the OL.
The other part of the problem is that (as far as I saw) the OL didn't have the correct splits that are used to run the Flexbone offense. If you are going to correct problems, then let's correct problems. Personally, I think if they put in the correct line splits then they will cause another problem. I have always felt that EA uses an incorrect scale for the field dimensions. The field is too narrow and the field not long enough.
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