NCAA Football 10 Blog: The Rebirth of the Flexbone Offense - Operation Sports Forums

NCAA Football 10 Blog: The Rebirth of the Flexbone Offense

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • matelee
    Rookie
    • Apr 2009
    • 11

    #106
    smooth! NCAA looks like it might be the sports game to beat again!

    Comment

    • Sven Draconian
      Rookie
      • Jul 2006
      • 389

      #107
      Re: NCAA Football 10 Blog: The Rebirth of the Flexbone Offense

      The QB/FB mesh is way to fast. Thats been a problem in NCAA for a while now. The QB (even in Mocap) wasn't "reading" he just sorta sticks the ball there and then pulls the ball out. This is part of the reason the option has been effective, its run entirely too fast. If a team tried to mesh that fast in real life there would be fumbles all over the place.

      They also didn't address the issues on the counter plays.

      Basically, they added Rocket and Jet...woohoo. Still broken.

      Comment

      • zoltan
        Rookie
        • Dec 2008
        • 358

        #108
        Re: NCAA Football 10 Blog: The Rebirth of the Flexbone Offense

        Originally posted by Sven Draconian
        The QB/FB mesh is way to fast. Thats been a problem in NCAA for a while now. The QB (even in Mocap) wasn't "reading" he just sorta sticks the ball there and then pulls the ball out. This is part of the reason the option has been effective, its run entirely too fast. If a team tried to mesh that fast in real life there would be fumbles all over the place.

        They also didn't address the issues on the counter plays.

        Basically, they added Rocket and Jet...woohoo. Still broken.
        have you seen the way the GTU reads in real life....... so fast.

        i think they did a pretty good job, the counter plays are for shotgun teams i was told.. expect them to be announced in the shotgun blog if we have one.

        Comment

        • dman1976
          Rookie
          • Jan 2008
          • 135

          #109
          Re: NCAA Football 10 Blog: The Rebirth of the Flexbone Offense

          I hope robo QB is gone

          Comment

          • Sven Draconian
            Rookie
            • Jul 2006
            • 389

            #110
            Re: NCAA Football 10 Blog: The Rebirth of the Flexbone Offense

            Originally posted by zoltan
            have you seen the way the GTU reads in real life....... so fast.

            i think they did a pretty good job, the counter plays are for shotgun teams i was told.. expect them to be announced in the shotgun blog if we have one.
            <object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/ZKlYm_hsuG4...</param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/ZKlYm_hsuG4&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

            Check out 1:25 for the best true triple (I think theres one at 1:10 as well, but I can't tell if its a triple).

            It's quick, but it's not instant.

            Comment

            • J.R. Locke
              Banned
              • Nov 2004
              • 4137

              #111
              Re: NCAA Football 10 Blog: The Rebirth of the Flexbone Offense

              Originally posted by razcan
              I love them updating it but it definitely should not have been a priority. Flexbone accounts for what 2.3% of all real life NCAA plays in any given season? Playbook wise flexbone should near the bottom of the list.
              But all the other playbooks are essentially the same. The flexbone and wishbone are offensive schemes that include different line splits, different uses for the QB,FB,RB.

              To me there are essentially 4 types of offense in the NCAA

              Pro Style - I, Ace, (Wisconsin, USC)
              College Spread - Shotgun, QB ride options (West Virginia, Michigan)
              Pass Spread - All those teams chucking it aroun (texas Tech, hawaii)
              Flexbone/Wishbone - Ga Tech, Navy

              The thing that separates these offenses is that they have distinctly different approaches. Otherwise most plays in shotgun formation could be interchanged between the top 3. Where as none could be interchanged between the flexbone and the shotgun spreads.

              Comment

              • stylee
                Rookie
                • Apr 2009
                • 317

                #112
                Re: NCAA Football 10 Blog: The Rebirth of the Flexbone Offense

                Shotgun option teams and under-center option teams use the same principles on many plays.

                WV, Florida, and Wofford all run veer option from shotgun to varying degrees.

                Load and speed options are present in both.

                Simple, non-option trap plays.

                But what really gets me about people saying "Oh, this only concern flexbone users" is that the principle of using unblocked defenders to make reads is used as an integral part of both the veer triple that flex, wishbone, and I-option teams run AND the zone read from shotgun that is the bread and butter of shotgun option teams.


                And even the Pass Spread teams often have distinctly different approaches...Texas Tech and Hawaii being prime examples of how different Pass Spread teams can be.

                Comment

                • janglar
                  Rookie
                  • Mar 2008
                  • 110

                  #113
                  I'm glad they are redesigning the flexbone. I hope they fixed normal option plays so that the QB isn't quicksand running with a load in his pants

                  Comment

                  • stylee
                    Rookie
                    • Apr 2009
                    • 317

                    #114
                    Re: NCAA Football 10 Blog: The Rebirth of the Flexbone Offense

                    Originally posted by Sven Draconian
                    The QB/FB mesh is way to fast. Thats been a problem in NCAA for a while now. The QB (even in Mocap) wasn't "reading" he just sorta sticks the ball there and then pulls the ball out. This is part of the reason the option has been effective, its run entirely too fast. If a team tried to mesh that fast in real life there would be fumbles all over the place.

                    They also didn't address the issues on the counter plays.

                    Basically, they added Rocket and Jet...woohoo. Still broken.
                    In fairness to EA, on the MoCap clip, they're running a fake as opposed to a true read - typically the counter/trap option is a double option and designed to exploit a defense that is overplaying the regular triple option. Navy/Gtech never gives to the B-Back on that play.


                    But, yes, the mesh is generally way too fast.

                    Comment

                    • J.R. Locke
                      Banned
                      • Nov 2004
                      • 4137

                      #115
                      Re: NCAA Football 10 Blog: The Rebirth of the Flexbone Offense

                      Originally posted by stylee
                      Shotgun option teams and under-center option teams use the same principles on many plays.

                      WV, Florida, and Wofford all run veer option from shotgun to varying degrees.

                      Load and speed options are present in both.

                      Simple, non-option trap plays.

                      But what really gets me about people saying "Oh, this only concern flexbone users" is that the principle of using unblocked defenders to make reads is used as an integral part of both the veer triple that flex, wishbone, and I-option teams run AND the zone read from shotgun that is the bread and butter of shotgun option teams.


                      And even the Pass Spread teams often have distinctly different approaches...Texas Tech and Hawaii being prime examples of how different Pass Spread teams can be.
                      Good points. I think the difference in offensive line play is what seperates the flex/wishbone-triple option offense from everything else. I agree completely about unblocked defenders. The core of the triple option attack no matter what formation.

                      Comment

                      • billysims
                        Pro
                        • Jul 2003
                        • 590

                        #116
                        Good. Now do the same for the wishbone.

                        Comment

                        • steebu
                          Rookie
                          • Sep 2007
                          • 55

                          #117
                          Re: NCAA Football 10 Blog: The Rebirth of the Flexbone Offense

                          Originally posted by Sven Draconian
                          <object width="425" height="344">


                          <embed src="%3Ca%20href=" http:="" www.youtube.com="" v="" zklym_hsug4&hl="en&fs=1&quot;" target="_blank" rel="nofollow">http://www.youtube.com/v/ZKlYm_hsuG4&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></object>

                          Check out 1:25 for the best true triple (I think theres one at 1:10 as well, but I can't tell if its a triple).

                          It's quick, but it's not instant.
                          It's a triple. Watch the playside tackle (the RT) and see who he blocks. If you youtube that clip they'll show that play 3 times: once live, once from a LB's viewpoint, and once from the overhead cam. The overhead cam shows the best view of the veer blocking scheme. The plays at 1:10 and 1:25 are the same, but 1:10 is run from Trips Left Rip while 1:25 is Spread Rip.

                          So here's the dealy-o regarding the "flexbone":

                          - nothing about the "flexbone" has been fixed, other than adding new animations and creating new plays. This means you will have the exact same broken logic (both offensively and defensively) as the last few years, only with new plays to get frustrated with.

                          - you still cannot "option" off an unblocked defender. The game AI cannot support an unblocked lineman, as an unblocked 5 tech will destroy the mesh every time. An unblocked 2 will destroy the midline mesh.

                          - blocking schemes still not fixed.

                          - the B-back is highlighted if he doesn't have the ball. So, let's say you mesh and pull the ball, then option down the line. The B-back will have the ballcarrier highlight on him for a second or two, even though he doesn't have the ball, just like on playaction passes. That's how you can fool your human opponent into believing that the B-back has the ball.

                          - In another thread someone suggested that this would become the new cheese offense. Well, apparently testers are using Florida, subbing Jeffrey Demps for Tebow, and using GT's playbook to destroy everyone.

                          Comment

                          Working...