Fight Night Round 4 Hands-On Preview/Impressions (Money99 Blog)

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  • Money99
    Hall Of Fame
    • Sep 2002
    • 12696

    #46
    Re: Fight Night Round 4 Hands-On Preview/Impressions (Money99 Blog)

    Originally posted by Nokstar
    ok im kind of confused. When yall say bobbing and weaving...is it the same bobbing in weaving in fight night round 3 where u use the left trigger and the left analog to sway and duck? In this game..when u bob and weave..can you do it WHILE moving forward? Im confused about this.

    So how to you simply duck down directly in front of you if bobbing and weaving is done by starting at 12 and going to 3 and 6 o clock?
    Bobbing and weaving is different from regular ducking and swaying.
    The left-trigger (I believe) is used for blocking and when you move the left analog you can then sway and duck. But when you do this, you are stationary.
    With bobbing and weaving you are moving your head back and forth like a pendulum while moving forward.

    Comment

    • kwas676
      Pro
      • Jul 2008
      • 520

      #47
      Re: Fight Night Round 4 Hands-On Preview/Impressions (Money99 Blog)

      Originally posted by Motown
      Daamn, that's too bad...i remember in HBO Boxing, if you opened a cut & kept hittin' it it would turn into a gusher...which lead to a stoppage also, i think you could crack ribs,break noses,hands,etc...

      Can someone else chime in one the original question? thanks
      I think in the first hatton and pac fight they released the fight was stop cause of a cut, they also did it in the old fight nights.

      Comment

      • Ceothachosen1
        Rookie
        • Nov 2004
        • 360

        #48
        Re: Fight Night Round 4 Hands-On Preview/Impressions (Money99 Blog)

        Originally posted by SteelerSpartan
        Then would you say the trailers have unjustly portrayed the speed of the game??

        None of the trailers look fast enough to me

        and I find it worrisome that the one true gameplay vid we got looked pretty bad

        <object width="425" height="344">


        <embed src="http://www.youtube.com/v/hAQxrZe0Jmc&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></object>

        It looks like they're punches lack that ummph....like they're not stepping into it enough(All arms with no power)

        at Hatton winning by the way
        yea that looks horrible and it should be almost impossible for someone controlling hatton to beat someone controlling pacman

        Comment

        • Po Pimp
          MVP
          • Jan 2005
          • 2255

          #49
          Re: Fight Night Round 4 Hands-On Preview/Impressions (Money99 Blog)

          In fact, Fight Night Round 4 features 14 attributes for each boxer as opposed to 8 in Fight Night Round 3:

          Left hand power, right hand power, hand speed, punch accuracy, foot speed, head movement, block strength, stamina, head toughness, body toughness, chin, heart, cuts and swelling.
          Most of these attributes are self explanatory, but I was wondering about a few of them

          Cuts and Swelling - are these just aesthetic differences? What are the differences in gameplay of having a fighter who bleeds versus one who's face is badly swollen?

          Chin and head toughness - Head toughness is how much energy is depleted through an accumulation of headshots while the chin rating is more for the one hitter quitters?

          For instance, if you want to throw a left hook to the body simply flick the analog stick to 9:00. Want to throw a right-hook to the liver, flick it to 3:00.

          Using the arcs are still needed when firing shots to the head as a left-hook to the cranium is still an arc of 9:00 to 12:00 and right-uppercut remains 5:00 to 12:00.
          A left hook to the body is to flick the stick to 9:00, a left hook to the cranium is 9:00-12:00....what would the result of say 9:00 to 6:00 result in?

          Comment

          • Money99
            Hall Of Fame
            • Sep 2002
            • 12696

            #50
            Re: Fight Night Round 4 Hands-On Preview/Impressions (Money99 Blog)

            Originally posted by Po Pimp
            Most of these attributes are self explanatory, but I was wondering about a few of them

            Cuts and Swelling - are these just aesthetic differences? What are the differences in gameplay of having a fighter who bleeds versus one who's face is badly swollen?
            I'm not entirely sure but cuts probably lead to stoppages. But like I told Mowtown, I'm not 100% sure.
            As far as swelling, your fighter won't be able to block as well on that side because his vision will be obscured from the swelling.

            Chin and head toughness - Head toughness is how much energy is depleted through an accumulation of headshots while the chin rating is more for the one hitter quitters?
            I believe so. I know that the temples are also 'hotspots' so "head toughness" might dictate how susceptible to those kinds of shots you are.
            Again, I'll have to ask the other guys from the CD if they know more.
            Sorry.

            A left hook to the body is to flick the stick to 9:00, a left hook to the cranium is 9:00-12:00....what would the result of say 9:00 to 6:00 result in?
            I don't believe that movement does anything.

            Comment

            • Complex
              MVP
              • Oct 2005
              • 2494

              #51
              Re: Fight Night Round 4 Hands-On Preview/Impressions (Money99 Blog)

              Originally posted by Ceothachosen1
              yea that looks horrible and it should be almost impossible for someone controlling hatton to beat someone controlling pacman
              That is untrue. Boxing is nothing more than human chess and one move/punch can change any and everything. I know what you meant, but I want the game to be able to be ruled by any fighter as long as you use him properly.
              Follow me on Twitter - http://twitter.com/complex219

              Comment

              • Complex
                MVP
                • Oct 2005
                • 2494

                #52
                Re: Fight Night Round 4 Hands-On Preview/Impressions (Money99 Blog)

                Originally posted by Money99
                I don't believe so. But I'm not 100% about that.
                Maybe Complex, Darxide, Shakyr or Wepeeler could comment on that. But I don't remember hearing that it was a possiblitiy.
                I did not see it, but if I remember correctly you can.
                Follow me on Twitter - http://twitter.com/complex219

                Comment

                • warp1432
                  Rookie
                  • May 2009
                  • 1

                  #53
                  Any word on the footwork?

                  Comment

                  • Darxide
                    Rookie
                    • Mar 2006
                    • 222

                    #54
                    Re: Fight Night Round 4 Hands-On Preview/Impressions (Money99 Blog)

                    Originally posted by Money99
                    I don't believe so. But I'm not 100% about that.
                    Maybe Complex, Darxide, Shakyr or Wepeeler could comment on that. But I don't remember hearing that it was a possiblitiy.
                    Fights do get stopped from cuts (no injuries, though). In the build we played, the ref stoppage logic wasn't complete, so we didn't see any.

                    Brizzo talked about stoppages for a bit, he stated that they had a tough time creating a good balance between realism and fair gameplay. He implied that refs would be more likely to stop a fight in career mode than against another human player.

                    Originally posted by Po Pimp
                    A left hook to the body is to flick the stick to 9:00, a left hook to the cranium is 9:00-12:00....what would the result of say 9:00 to 6:00 result in?
                    A body hook.

                    Comment

                    • SteelerSpartan
                      MVP
                      • Apr 2007
                      • 2884

                      #55
                      Re: Fight Night Round 4 Hands-On Preview/Impressions (Money99 Blog)

                      What type of Camera Angles are there??

                      Is there any like this 1st one from VB PSP

                      <object width="425" height="344">


                      <embed src="http://www.youtube.com/v/4skrQF4zlJQ&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></object>
                      Last edited by SteelerSpartan; 05-09-2009, 04:03 PM.
                      Here We Go Steelers!!! Here We Go!!!

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