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Madden NFL 10 Blog: A Deeper Look into PRO-TAK
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Re: Madden NFL 10 Blog: A Deeper Look into PRO-TAK
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They left the door open for the CPU to cheat for down and distance. Expect the physics to magically change at the 1st down marker and goal line.“Steering” the tackles is another huge aspect to gang tackling and PRO-TAK in general. When a defender and ballcarrier collide, we not only take into account their mass and ratings (like trucking or hit power or what have you), but also their previous velocities and impact angle to manipulate the hit after impact. This allows the ratings and the real momentum of the tackle to have a bigger role in where a player ends up after he is hit. This also means that a defender “knows” to try and keep players out of the endzone or sideline or first down marker - our runtime code can manipulate the playback of the animation accordingly to steer it in the desired direction. -
Re: Madden NFL 10 Blog: A Deeper Look into PRO-TAK
Took me awhile to find this thread. Too many other ProTak threads out there.
I was looking at this video again, which was the better of the two examples.<object width="400" height="225">
<embed src="http://vimeo.com/moogaloop.swf?clip_id=4477885&server=vimeo.com&sho w_title=1&show_byline=1&show_portrait=0&color=&ful lscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="225"></object>Brandon Jacobs & gang tackling in Madden NFL 10 from easports on Vimeo.
I noticed that even though there are 4 guys to the left of the runner, the pile falls backwards and a little to the left.
Couple of questions:
- Will players actually run up and attempt to pull a player backwards like #96 up top does? Wouldn't they try to dive forward and bring the player down most of the time?
- Will the direction of the players as they hit the pile affect the direction it moves? Or will the direction be solely based on the runner? (i.e. is there an equilibrium for the pile whose balance can be affected / altered)
- Players attach dynamically to the pile, thus the gang tackle aspect (multiple bodies engaged in a tackle), but this doesn't necessarily mean the tackles are unique (meaning how the player falls down). Does the player fall down dynamically too? Or are the fall down portion of the tackles still going to be canned animations that eventually get triggered?
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Re: Madden NFL 10 Blog: A Deeper Look into PRO-TAK
number 2 is definitely in... its been mentioned in like every protak article....Took me awhile to find this thread. Too many other ProTak threads out there.
I was looking at this video again, which was the better of the two examples.<OBJECT height=225 width=400>
 
 
<embed src="http://vimeo.com/moogaloop.swf?clip_id=4477885&server=vimeo.com&sho w_title=1&show_byline=1&show_portrait=0&color=&ful lscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="225"></OBJECT>Brandon Jacobs & gang tackling in Madden NFL 10 from easports on Vimeo.
I noticed that even though there are 4 guys to the left of the runner, the pile falls backwards and a little to the left.
Couple of questions:
- Will players actually run up and attempt to pull a player backwards like #96 up top does? Wouldn't they try to dive forward and bring the player down most of the time?
- Will the direction of the players as they hit the pile affect the direction it moves? Or will the direction be solely based on the runner? (i.e. is there an equilibrium for the pile whose balance can be affected / altered)
- Players attach dynamically to the pile, thus the gang tackle aspect (multiple bodies engaged in a tackle), but this doesn't necessarily mean the tackles are unique (meaning how the player falls down). Does the player fall down dynamically too? Or are the fall down portion of the tackles still going to be canned animations that eventually get triggered?
ratings, weight, numbers determine the movement and steerability of pilesComment
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Re: Madden NFL 10 Blog: A Deeper Look into PRO-TAK
I've been on hiatus for a while, but have been watching and following from afar and am not sure if this question has been asked/answered already.
Will there be stale-mates in M10 using PRO-TAK's 9 player gang tackles? There should be times where a runners forward progress is stopped, the play is blown dead while the runner is standing and linemen are pushing the pile.
See video example:
<object width="512" height="296"><param name="movie" value="http://www.hulu.com/embed/YpE9X1UB3SgDZDWFzfRByw/2279/2292"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.hulu.com/embed/YpE9X1UB3SgDZDWFzfRByw/2279/2292" type="application/x-shockwave-flash" allowFullScreen="true" width="512" height="296"></embed></object>
This should definitely be implemented using this new animation system.Comment
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Re: Madden NFL 10 Blog: A Deeper Look into PRO-TAK
Yup, that's in, I'm not sure where to find it, but Ian has definetely said that that will be inI've been on hiatus for a while, but have been watching and following from afar and am not sure if this question has been asked/answered already.
Will there be stale-mates in M10 using PRO-TAK's 9 player gang tackles? There should be times where a runners forward progress is stopped, the play is blown dead while the runner is standing and linemen are pushing the pile.
See video example:
<object width="512" height="296"><param name="movie" value="http://www.hulu.com/embed/YpE9X1UB3SgDZDWFzfRByw/2279/2292"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.hulu.com/embed/YpE9X1UB3SgDZDWFzfRByw/2279/2292" type="application/x-shockwave-flash" allowFullScreen="true" width="512" height="296"></embed></object>
This should definitely be implemented using this new animation system.RIP Sean Taylor. Still my idol!Comment
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Re: Madden NFL 10 Blog: A Deeper Look into PRO-TAK
Yes and no, they have said it will move forward and backwards and that a player can hit stick the pile to move it. I'm not sure if they means the pile can move from side to side.
Originally posted by blog• Defenders with high ‘hit power’ ratings should be able to “hit stick” a tackle – meaning they should be able to dramatically alter a tackle in progress by pushing it in another direction.
• Offensive players should sometimes have the ability to push a tackle forward for extra yardsComment
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Re: Madden NFL 10 Blog: A Deeper Look into PRO-TAK
Based on the latest footage from the pass line blocking blog, I'm wondering if ProTak will allow a player to be engaged in a block AND attempt at tackle at the same time. Or if they will have to break away from the block and then make the tackle.Comment
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Re: Madden NFL 10 Blog: A Deeper Look into PRO-TAK
Unfortunately, this is EA and this is Madden so I would go ahead and assume the latter until we actually play a game and see it happen for ourselves.Comment
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Re: Madden NFL 10 Blog: A Deeper Look into PRO-TAK
I am almost embarrassed by the response this is getting...
This is by far the best looking and most likely the best playing football game ever.Pong Generation - 1969Comment
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Re: Madden NFL 10 Blog: A Deeper Look into PRO-TAK
the blocking is looking good, but the last vid where spears gets the sack, the transition wasnt to smooth. Spears should have tried to strip the ball or tackle the qb from behind. but the animation slides Spears all the way in front of the qb.Last edited by big_larry; 05-11-2009, 08:52 PM.Comment
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Re: Madden NFL 10 Blog: A Deeper Look into PRO-TAK
And we all said the same thing about Madden 09, and 08, and 07, and 06, etc etc...Comment

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