That's not a smart play imo. I don't know a single NFL coach that would have gone for two at that point. Every single one of them would have kicked the XP and made it a 7 point game. After the second TD, some may have gone for two to avoid OT. But I really don't think any coach would have gone for two on the first TD.
My Madden NFL 10 Game Experiences From Current Build
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Re: My Madden NFL 10 Game Experiences From Current Build
That's not a smart play imo. I don't know a single NFL coach that would have gone for two at that point. Every single one of them would have kicked the XP and made it a 7 point game. After the second TD, some may have gone for two to avoid OT. But I really don't think any coach would have gone for two on the first TD. -
Re: My Madden NFL 10 Game Experiences From Current Build
I dunno...I mean, I see what you're saying...but if you go for one on that play...you're essentially saying "Let's go to overtime"...although if he missed the 2 pt conversion, we'd be second-guessing him...so i guess it's a calculated risk.
I probably would've gone for 2 though...down by that much with so little time left...
And plenty of NFL coaches will make calls like that...the aggressive coaches will, anyway...which isn't really something John Fox is...but....
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Re: My Madden NFL 10 Game Experiences From Current Build
No doubt, that's why the initial post was about wanting more data. There's too much we don't know to make conclusions, but given that this is clearly an issue and that the numbers are so drastically inflated, I wonder about it.
The stats are just to provide context. I think many fans of the game and of real life football have an unrealistically high expectation of how many passes QBs should or actually do complete. 78% isn't a "good" game, it's an "incredible" game; 60% is a "good" game. I'm all for incredible games, and even lots of good ones. I just want a game that will also deliver a realistic proportion of average and below average ones such that QB's like Eli can have a 54% season like real life.
To me, it's like balls and strikes in The Show. I'm fine with the fact that strike percentages are inflated at default by a good 10% because there's a strike percentage slider that, when adjusted to 0, gives realistic strike ratios from 50% for marginal starters to low to mid 60% for good ones. If a similar option is in Madden, it's a win-win for everyone.
But I agree with the premise of your post, it's all wait and see for now.
Again, I really like the actual threat of injury, and the differences between starters and backups. That right there is huge. And I'm liking the ability of Pro Tak to help with line stuff too.
Just as you were saying, a game where a QB throws over 60%, that is concidered a very good game, but in Madden we see our QBs throw 80-90 percent in a single game. There just needs to be some adjustment in the logic saying what a good QB should be throwing. This can be translated by having even your best QBs throwing balls that are not on the mark most of the time. Sure if Favre is sitting there throwing to a reciever in practice he will hit 80-90% of his throws, but in a game situation its not that easy. There are way too many variables that are created by things like the defense, weather, timing to the routes etc. and that hasn't been a big enough factor. The QBing in Madden IMO just needs to come down a bit.
I have no problem rating a QB like Hasselback rated whatever you want to rate him, but even the best QBs in the best systems are throwing 50-60% in a single game. We just arn't seeing that represetation yet, I stress yet, hopefully that will change.Comment
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Re: My Madden NFL 10 Game Experiences From Current Build
Hopefully, with the revamped logic for pass accuracy (as depicted in the "Improvements to the QB Position" blog) there will be many more incompletions...especially for those with accuracy that is lacking....ie the Tarvaris Jacksons, Jamarcus Russells, etc.
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Re: My Madden NFL 10 Game Experiences From Current Build
You gotta remember, though, that Hasselbeck was using the West Coast...short, high percentage throws...so I'm sure if you open up the passing game, his percentage would go down pretty drastically...or, at least I hope so.
Donny, very great to hear that the game is coming along together...it is a little bit frightening to hear that Josh is getting Franchise in its "final form" when we have heard next to nothing about it other than "it is enhanced"...any idea when we'll be hearing more from the franchise folks?
Again...thanks for sharing...it makes the wait even more unbearable.
I was a little concerned about reading this too... Since we know very little about franchise, and that means once we do get more info, any feedback we give will be too late to impliment.
However, from playing Head Coach I have a lot of faith in Josh and Donny (I hope all of the off season aspects of HC made it into franchise mode)
Madden 11' Franchise should be
Madden '10 "foundation" + depth of Head Coach 09 = my dream franchise mode.Comment
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Re: My Madden NFL 10 Game Experiences From Current Build
I was a little concerned about reading this too... Since we know very little about franchise, and that means once we do get more info, any feedback we give will be too late to impliment.
However, from playing Head Coach I have a lot of faith in Josh and Donny (I hope all of the off season aspects of HC made it into franchise mode)
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Re: My Madden NFL 10 Game Experiences From Current Build
How was your experience trying out Online Franchise?
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Re: My Madden NFL 10 Game Experiences From Current Build
What I want to know more about:
--completion percentages: Hasslebeck's 78% performance could happen, sure, but most of the games need to be in the 55% range, with a good number even below that. Marino, the best pure passer of all time (perhaps), finished with a career mark of 57%.
I agree that 78% is a wee bit too high (unless it was just an aberration - that would be ok), but 55% would be too low (unless we're talking Chris Simms or something).
If you look at the stats from 2008, 20 starting QBs completed 60% of their passes for the season. Only three starting QBs had 55% or less for the season, so I wouldn't want the average game to be 55%, more like 60-63 percent.
Nitpicking? Yep.Last edited by kwpit79; 05-13-2009, 01:12 PM.Comment
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Re: My Madden NFL 10 Game Experiences From Current Build
Actually, you're off bro. Hasselbeck's career mark is 60.1%, and this is a guy who plays in a WCO and is accurate.
Brady, arguably the most accurate QB in the game, is at 63% for his career.
Manning is at 64.4%
Cutler is at 62% and Mcnabb at 58%.
And those are the elite quarterbacks. The rest of the bunch is in the mid 50% range.
Players do have games in the 70% and 80% ranges, but not many of them, and they're career-type days when they happen, not just another day at the office.
The Madden system as implemented last year is 10-15% inflated. Montana's 70% year was historic, in the best offense of the decade and with some of the best talent in history around him. Anything above 65% is a very, very good year, and above 60% is nothing to sneeze at. In last year's game, you could put your punter at QB and easily meet these benchmarks.
Check profootballreference.com.
Anyway, that's just in the interest of accuracy. I did like some of the other stuff I heard, to reiterate the positives.
Also keep in mind, I literally did not attempt a pass over 20 yards with Hasselbeck. It was all short stuff in that Seattle offense. Throwing lots of high percentage passes.Comment
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Re: My Madden 10 game experiences from current build
I wish on the videos!
I haven't even been "authorized" by Phil or Ian or marketing to post this...I was just so pleased with the fun factor in the game right now, I had to post and share with the 10-15 people that would care about this type of thing!
As you have probably seen by now with what Phil and Ian are doing this year with Madden 10, this year is about getting feedback from the people like you on the boards, on twitter, etc. and making sure those important fixes and changes get into the final product. What they have done here with Madden is revolutionary in the gaming industry, especially when you consider the level and extent of the outreach that has already taken place this year.
Make that 16 Donny.
That leap by Peppers sounds like it looked really good, we definately got to credit that to his UNC B-ball days, he is one hell of a athlete for his size.Horseshoes & HollyWoodComment
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Re: My Madden NFL 10 Game Experiences From Current Build
Not quite sure why people are harping on the FG, it barely got in. Plus, Mare has a decent leg (just kinda erratic). We are all on the same page I think. None of us on the team want to have 90% field goal making in the game this year.
http://www.pro-football-reference.co...marexoli01.htmHad it been some goofy crap, a bug would have been sent out 5 minutes after we put the controllers down!
It was well within Julius Peppers capabilities, and probably no other DE in football. That is because we give him a higher JMP and CTH that other DEs in the league (say thanks UNC Basketball!).Green Bay Packers | Milwaukee Brewers | Bradley Braves | Wisconsin Badgers
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Re: My Madden 10 game experiences from current build
In all seriousness, these types of posts are very much appreciated.
I'm pleased that you're pleased with the fun factor. I'm also pleased that the Madden team is still taking feedback and improving the game.
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Re: My Madden 10 game experiences from current build
i'm sorry, but I have to disagree with the philosophy that says that backups should be 5 times worse than the elite players. all these guys in the NFL are really good, otherwise they wouldn't even make the roster... and all it takes sometimes is for some backup to get an opportunity and bam, they look great.
look at all the RBs that come out of nowhere every year. Packers fans, remember how Ryan Grant busted onto the scene? or Samkon Gado? he was good enough for a few games. when westbrook got hurt, Buckhalter stepped in and played well. madden should take into account the possibility that a backup could do well. just cause a guy's a backup doesn't mean he's a bum. look at all the 2-RB and 3-RB rotations in the NFL. even the Bears had some games where their backups came in and spelled Forte for a drive or two.
all I'm saying is it shouldn't be a death sentence for a backup to come in at any position.Comment
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Re: My Madden 10 game experiences from current build
i'm sorry, but I have to disagree with the philosophy that says that backups should be 5 times worse than the elite players. all these guys in the NFL are really good, otherwise they wouldn't even make the roster... and all it takes sometimes is for some backup to get an opportunity and bam, they look great.
Backups really need to prove themselves thoroughly to get the starting job. By your philosophy, a backup shouldn't play worse than the starter because they are in the NFL and made the roster? I think you need to do your homework more.Comment
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Re: My Madden NFL 10 Game Experiences From Current Build
If this was the 80's I'd agree with you. But with the new rule changes and the overwhelming number of teams using the variations of the westcoast/spread offenses, percentages have been going up in the past decade or so.
I agree that 78% is a wee bit too high (unless it was just an aberration - that would be ok), but 55% would be too low (unless we're talking Chris Simms or something).
If you look at the stats from 2008, 20 starting QBs completed 60% of their passes for the season. Only three starting QBs had 55% or less for the season, so I wouldn't want the average game to be 55%, more like 60-63 percent.
Nitpicking? Yep..
But to go tit for tat with you, it's still the case that as of the last build we have for this game that's public ('09), it was easy to complete 75-80% or more of your passes on a regular basis. Even if you work in a short, WCO-type offense, this still isn't possible consistently in real life. And we know that you didn't even have to run that sort of offense to put up those numbers in '09.
To achieve the realism that's desired, we're still talking about a 15% reduction in completion rates (say, down to 60-63% from 75-78%), and that's pretty substantial.
To me, that ups the fun factor. How cool would it be if you saw McNabb rocket a few into the ground 5 yards short of his guy a few times a game like he does irl?Comment
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