How will we be able to understand a QB's strengths weaknesses with regards to short / medium / long passes? Is there a chart breakdown with regards to their effectiveness, or will we need to fire up the QB cone view to get a feel for the QB's ability?
My Madden NFL 10 Game Experiences From Current Build
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Re: My Madden NFL 10 Game Experiences From Current Build
How will we be able to understand a QB's strengths weaknesses with regards to short / medium / long passes? Is there a chart breakdown with regards to their effectiveness, or will we need to fire up the QB cone view to get a feel for the QB's ability? -
Re: My Madden NFL 10 Game Experiences From Current Build
Nope I know they have seperate ratings for short, medium, and long. The overall rating is meaningless as a QB rated in the low/mid 80s last year could still complete over 70% last year.
The problem could technically be magnified by the new ratings. QBs in general are going to be more accurate on short passes, so if the same technical issue is present in 10 combined with increased short passer ratings, the percents might even be higher.
The problem was the CPU never threw deep and never missed a WR. Since the coverage by DBs was sooooooo terrible, this led to really high percentages for QBs across the board.
While I think adding the new ratings is good, I know EA better than to think that adding new ratings solves the actual problem.
Do I think one game is cause for concern and to say the sky is falling? Nope, but it is at least something to keep an eye on.
I've played 09 a lot and I had the CPU go deep on me in games.
Also, I'll take the word of the developers(one quoted me in this thread) and the report back from the CD folks over even my own personal thoughts.
Tyrant, as far as your last question, Ian stated just recently that not every tackle is a pile on tackle. Even LBz, who attended CD, mentioned their are enough different tackles.Last edited by roadman; 05-14-2009, 09:46 PM.Comment
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