Fight Night Round 4 Demo Impressions

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  • eyeknowzz
    Rookie
    • Oct 2002
    • 147

    #151
    Re: Fight Night Round 4 Demo Impressions

    Originally posted by TequILLa
    See you shouldn't have to do that man, this game shouldn't be like this anyone should be able to pick up and play right off the bat, the can miss me with the TPC bull.
    I have to agree with you. There are a lot of things to like about this demo but the control scheme is not one of them. Maybe I'm not as agile on the sticks as I used to be but I'm having a hard time trying to throw the correct punch. It seems like I'll be spending more time in the damn tutorial mode than I will in an actual contest.

    I think a lot of people on the fence about this game will not buy it due to the controls. I want a challenging game but I'm not sure if I have the time or patience to ever become competent with TPC.
    Last edited by eyeknowzz; 05-14-2009, 09:54 PM.

    Comment

    • SteelerSpartan
      MVP
      • Apr 2007
      • 2884

      #152
      Re: Fight Night Round 4 Demo Impressions

      Originally posted by eyeknowzz
      I have to agree with you. There are a lot of things to like about this demo but the control scheme is not one of them. Maybe I'm not as agile on the sticks as I used to be but I'm having a hard time trying to throw the correct punch. It seems like I'll be spending more time in the damn tutorial mode than I will in an actual contest.

      I think a lot of people on the fence about this game will not buy it due to the controls. I want a challenging game but I'm not sure if I have the time or patience to ever become competent with TPC.
      Well Im going to try and endure because the game does have a lot of upside (if it was tuned correctly)

      but I would really like an answer from them why buttons couldn't have been added at least for the Offline Legacy People????...would it really have hurt them that much Financially/Ethically to have them there???
      Here We Go Steelers!!! Here We Go!!!

      My CFB Teams:
      Marshall..WVU-Go Herd/Eeers!!!


      Comment

      • Gambeino
        Rookie
        • Sep 2007
        • 35

        #153
        Re: Fight Night Round 4 Demo Impressions

        Originally posted by eyeknowzz
        I have to agree with you. There are a lot of things to like about this demo but the control scheme is not one of them. Maybe I'm not as agile on the sticks as I used to be but I'm having a hard time trying to throw the correct punch. It seems like I'll be spending more time in the damn tutorial mode than I will in an actual contest.

        I think a lot of people on the fence about this game will not buy it due to the controls. I want a challenging game but I'm not sure if I have the time or patience to ever become competent with TPC.

        What I don't understand is if the majority played Round 3 using buttons, I'm sure I'm not the only one that tried analog and switch to buttons, why would you isolate the big MAJORITY. If you gonna concentrate on one scheme and had to get rid of one why wasn't it the one the was least played ANALOG. Not trying to knock you analog guys. People say button mashing but if a guy button mashes me he will not beat me, straight up. This game has to have casual appeal, you have to reach everybody.

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        • TheCreep
          Banned
          • Nov 2008
          • 1792

          #154
          Re: Fight Night Round 4 Demo Impressions

          Originally posted by eyeknowzz
          I have to agree with you. There are a lot of things to like about this demo but the control scheme is not one of them. Maybe I'm not as agile on the sticks as I used to be but I'm having a hard time trying to throw the correct punch. It seems like I'll be spending more time in the damn tutorial mode than I will in an actual contest.

          I think a lot of people on the fence about this game will not buy it due to the controls. I want a challenging game but I'm not sure if I have the time or patience to ever become competent with TPC.
          Time and patience. Man, it aint that deep, lol. **** is easy.

          Comment

          • JayBee74
            Hall Of Fame
            • Jul 2002
            • 22989

            #155
            Re: Fight Night Round 4 Demo Impressions

            Originally posted by eyeknowzz
            I have to agree with you. There are a lot of things to like about this demo but the control scheme is not one of them. Maybe I'm not as agile on the sticks as I used to be but I'm having a hard time trying to throw the correct punch. It seems like I'll be spending more time in the damn tutorial mode than I will in an actual contest.

            I think a lot of people on the fence about this game will not buy it due to the controls. I want a challenging game but I'm not sure if I have the time or patience to ever become competent with TPC.
            My brother is a newbie at Fight Night, and is having trouble with "arc stick" punches(essentially hooks & uppercuts to the head). Although I was a button man in FN 3, my execution of Haymaker punches makes the transition fairly easy. Anyone have any tips for him? I can't teach him.

            Comment

            • JayBee74
              Hall Of Fame
              • Jul 2002
              • 22989

              #156
              Re: Fight Night Round 4 Demo Impressions

              Originally posted by TheCreep
              Time and patience. Man, it aint that deep, lol. **** is easy.
              I have to agree. I'm not a master yet, but I'm glad it's sticks only.

              Comment

              • TequILLa
                Rookie
                • Aug 2002
                • 263

                #157
                Re: Fight Night Round 4 Demo Impressions

                Originally posted by TheCreep
                Time and patience. Man, it aint that deep, lol. **** is easy.
                Everybody doesn't have patience like you do, just because it's easy for you it not for a lot of people. It's good that you can catch on so fast, I wish I was like you.

                Comment

                • nickelplaydit
                  Rookie
                  • Sep 2008
                  • 93

                  #158
                  Re: Fight Night Round 4 Demo Impressions

                  too much crying and not enough learning..... keep trying you button mashers of the world...

                  ......and truthfully i thought the tpc was overated because of the folks who chose the buttons over the default...it was the only way some of the lazy gamers could play the game...

                  but the Tpc is here again....i expected some whining...i can only say keep practicing

                  ...and rest assured for the devolpers to have the button scheme control as the option..but i hope for ranked games they let you know what you're opponent is using.....

                  ....as i exhale...the demo is good.... cant wait for more

                  Comment

                  • Motown
                    OS Brew Connoisseur
                    • Jul 2002
                    • 9169

                    #159
                    Re: Fight Night Round 4 Demo Impressions

                    Originally posted by JayBee74
                    My brother is a newbie at Fight Night, and is having trouble with "arc stick" punches(essentially hooks & uppercuts to the head). Although I was a button man in FN 3, my execution of Haymaker punches makes the transition fairly easy. Anyone have any tips for him? I can't teach him.
                    Haven't checked yet JB, but what is the Classic TPC control option? maybe your bro can work the classic better? i dunno

                    Comment

                    • DaveDQ
                      13
                      • Sep 2003
                      • 7664

                      #160
                      Re: Fight Night Round 4 Demo Impressions

                      Before I gush over how much I am in love with this game, for those who have issue with the TPC controls, are you expecting to throw uppercuts and hooks on a whim? I see a lot of people talking about proper simulation and how these games need to best represent the sport, but in this case, where boxing is a game of patience and working your opponent so you can get punches in, I think the controls are perfect.

                      The desire to have buttons as controls leads me to believe some want a faster response and a greater amount of punches like hooks and uppercuts. Whereas the analog sticks offer a more methodical approach, setting punches up and working your punch count.

                      Give it time. It'll come.
                      Being kind, one to another, never disappoints.

                      Comment

                      • TheCreep
                        Banned
                        • Nov 2008
                        • 1792

                        #161
                        Re: Fight Night Round 4 Demo Impressions

                        Originally posted by nickelplaydit
                        too much crying and not enough learning..... keep trying you button mashers of the world...

                        ......and truthfully i thought the tpc was overated because of the folks who chose the buttons over the default...it was the only way some of the lazy gamers could play the game...

                        but the Tpc is here again....i expected some whining...i can only say keep practicing

                        ...and rest assured for the devolpers to have the button scheme control as the option..but i hope for ranked games they let you know what you're opponent is using.....

                        ....as i exhale...the demo is good.... cant wait for more
                        This is what I'm getting from folks lol. I'm ready to play online so I can make somebody demolish their controller,

                        Comment

                        • eyeknowzz
                          Rookie
                          • Oct 2002
                          • 147

                          #162
                          Re: Fight Night Round 4 Demo Impressions

                          Man, this game does have a lot of potential. My problem is the precision needed to throw some of the punches. The controls are unforgiving. If the analog stick movement isn't perfect you'll throw the wrong punch. I'm going to keep at it to see if I can get the feeling down. Still not sure if they made the right decision with going exclusively analog for punches.
                          Last edited by eyeknowzz; 05-14-2009, 11:52 PM.

                          Comment

                          • BOSsTOwN
                            Pro
                            • Feb 2003
                            • 788

                            #163
                            Re: Fight Night Round 4 Demo Impressions

                            Originally posted by JayBee74
                            My brother is a newbie at Fight Night, and is having trouble with "arc stick" punches(essentially hooks & uppercuts to the head). Although I was a button man in FN 3, my execution of Haymaker punches makes the transition fairly easy. Anyone have any tips for him? I can't teach him.
                            tell him to do a fireball motion upward lol




                            never thought using the analog was a good idea for a fighting game. we all know it takes longer to throw a hook in real life but let that be taken care by the animation in the game. because it doesnt take longer to DECIDE to actually throw a hook/uppercut than it does a jab/straight.
                            "This game, and series, has nothing but contempt for you (now)"

                            Comment

                            • SteelerSpartan
                              MVP
                              • Apr 2007
                              • 2884

                              #164
                              Re: Fight Night Round 4 Demo Impressions

                              Originally posted by BOSsTOwN
                              tell him to do a fireball motion upward lol




                              never thought using the analog was a good idea for a fighting game. we all know it takes longer to throw a hook in real life but let that be taken care by the animation in the game. because it doesnt take longer to DECIDE to actually throw a hook/uppercut than it does a jab/straight.
                              exactly...To me its like we're paying for them not being able to make a game that would translate to buttons through appropriate animations/stats given the level of fatigue

                              You shouldn't be worrying about your stick movement....it should all be about timing your opponent and forcing him into your game

                              But Im not going to fight about this for now....hopefully the TPC will grow on me or something
                              Last edited by SteelerSpartan; 05-14-2009, 11:33 PM.
                              Here We Go Steelers!!! Here We Go!!!

                              My CFB Teams:
                              Marshall..WVU-Go Herd/Eeers!!!


                              Comment

                              • phillyfan23
                                MVP
                                • Feb 2005
                                • 2313

                                #165
                                Re: Fight Night Round 4 Demo Impressions

                                after playing a bit more, I really don't think sticking and moving will be a problem. I think many people are pressing the block button too much when they're trying to move out the way. foot speed is really slowed down when you block, so players will have to find a balance when they want to move out the way using the block or just dashing out.

                                The real concerning thing is the haymakers....I wish they scrapped this altogether rather than how it's done in the demo. There is no haymakers for a cross!......

                                I'm a bit surprised no one has complained about this....pacquiao's strongest punch is the left cross, but this demo doesn't represent that AT ALL! His strongest punch is the haymakers and they're only available for uppercuts and hooks. If they included a haymaker for a cross, it would have been perfect but no, now it looks like EVERY fighter's strongest punch is the uppercut/hooks.

                                So say you're a Lennox Lewis and you play Tyson offline, in order to stun/hurt tyson it's required you get inside and unleash the uppercuts/hooks. Lennox's cross is a love tap compared to his haymaker hooks. throws away the strategy of staying a good distance when you're tall fighter, why should you? you can't hurt them significantly anyways from the distance.

                                If they included a haymaker for the cross and with the stamina sliders, the users would find that balance where abusing the haymakers will drain them, but this is a dream now. This is even worse than their choice of no buttons, at least you can learn the TPC and get 95 percent accuracy. This is an all or nothing problem!

                                potential game killer for me unless they have haymaker sliders, regular punch sliders.

                                A shame really , since the rest of the game looks and feels so good.
                                Last edited by phillyfan23; 05-15-2009, 12:10 AM.

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