Fight Night Round 4 Demo Impressions

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  • thelwig14
    Banned
    • Jul 2002
    • 3145

    #166
    Re: Fight Night Round 4 Demo Impressions

    Originally posted by SteelerSpartan
    exactly...To me its like we're paying for them not being able to make a game that would translate to buttons through appropriate animations/stats given the level of fatigue

    You shouldn't be worrying about your stick movement....it should all be about timing your opponent and forcing him into your game

    But Im not going to fight about this for now....hopefully the TPC will grow on me or something
    Exactly. It is common sense for anyone who has ever played sports or ever thrown a punch in their life.

    If they haven't, it is a tough concept to comprehend.

    Regardless, the negative feedback across the internet about the demo is huge. I am not going to judge til I get the final copy in my hands...but damn, EA once again laid an egg from a marketing/demo perspective. And community days are pointless.

    Comment

    • JayBee74
      Hall Of Fame
      • Jul 2002
      • 22989

      #167
      Re: Fight Night Round 4 Demo Impressions

      Originally posted by Motown
      Haven't checked yet JB, but what is the Classic TPC control option? maybe your bro can work the classic better? i dunno
      Just checked it out Mo. I pretty sure it's the basic FN3 TPC. ALL punches have to be modified to go to the body, so you give up the easier unmodified 3-9 (clock hands) body hooks and 5-7 (clock hands) body uppercuts. He'd be throwing his controller through the TV if he had to use that one.

      Comment

      • WeLLWeLL
        MVP
        • Nov 2008
        • 2507

        #168
        Re: Fight Night Round 4 Demo Impressions

        I don't know if this has been discussed or not but I prefer fighting with no HUD at all. Fight Night Round 3 with no HUD and boxing friends made the game so much more intense. I am not the biggest fan of all information revealed on the HUD in Round 4. Hopefully there is an option to turn it off. Do any of you guys prefer playing with no HUD or am I just alone on this one?

        Comment

        • bluengold34_OS
          Content Creator
          • Nov 2004
          • 7346

          #169
          Re: Fight Night Round 4 Demo Impressions



          Well, finally got my first knockout. I wasn't crazy about the controls at first, but after taking time to learn them, and apply them correctly.......they are starting to grow n me a little
          Twitch - bluengold34_os

          Comment

          • TheCreep
            Banned
            • Nov 2008
            • 1792

            #170
            Re: Fight Night Round 4 Demo Impressions

            Originally posted by WeLLWeLL
            I don't know if this has been discussed or not but I prefer fighting with no HUD at all. Fight Night Round 3 with no HUD and boxing friends made the game so much more intense. I am not the biggest fan of all information revealed on the HUD in Round 4. Hopefully there is an option to turn it off. Do any of you guys prefer playing with no HUD or am I just alone on this one?
            I'm pretty sure you can turn off the hud. I cant quite recall where I read it, but I did see it.

            Comment

            • SouthernBrick
              9.17.13
              • Mar 2009
              • 5831

              #171
              Is there a release date for the xbox 360 fight night demo on xbox live or is it just a Playstation exclusive?
              Originally posted by WatsonTiger
              One out of 7 billion, and we still tagged your ***.

              Comment

              • TheCreep
                Banned
                • Nov 2008
                • 1792

                #172
                Re: Fight Night Round 4 Demo Impressions

                Yes, the xbox version is out now. Only if you have the preorder redeem code. Other than that, it'll be released to everyone else around May 28th timeframe.

                Comment

                • SouthernBrick
                  9.17.13
                  • Mar 2009
                  • 5831

                  #173
                  Thx...I'm guessing you get that at gamestop or is it on some other website?
                  Originally posted by WatsonTiger
                  One out of 7 billion, and we still tagged your ***.

                  Comment

                  • TheCreep
                    Banned
                    • Nov 2008
                    • 1792

                    #174
                    Re: Fight Night Round 4 Demo Impressions

                    Yea, its gamestop. They're taking their sweet time sending the code via the email though. Myself and Brian Os still haven't recieved the codes yet.

                    Comment

                    • secrt ag3nt man
                      Rookie
                      • Jan 2009
                      • 7

                      #175
                      Re: Fight Night Round 4 Demo Impressions

                      this one is for ppl tht like it i love this game its so fun i liked fn round 3 a ton too and you jus learn more as you go and one think i really like is the replays u got so much control on editing them that is fun and so cool no other game has tht i dont think its like its own lil game inside of tha game i havnt found anything i can reall say that i dont like about this game graphics great havnt seen no ones arm go threw the others i like it bottom line..how to you guys feel??chk the videos and tell me what u think too


                      ""Theres More Power to walk with GOD Then to Walk with GUNS" - T.I."

                      Comment

                      • nickelplaydit
                        Rookie
                        • Sep 2008
                        • 93

                        #176
                        Re: Fight Night Round 4 Demo Impressions

                        Originally posted by phillyfan23
                        after playing a bit more, I really don't think sticking and moving will be a problem. I think many people are pressing the block button too much when they're trying to move out the way. foot speed is really slowed down when you block, so players will have to find a balance when they want to move out the way using the block or just dashing out.

                        The real concerning thing is the haymakers....I wish they scrapped this altogether rather than how it's done in the demo. There is no haymakers for a cross!......

                        I'm a bit surprised no one has complained about this....pacquiao's strongest punch is the left cross, but this demo doesn't represent that AT ALL! His strongest punch is the haymakers and they're only available for uppercuts and hooks. If they included a haymaker for a cross, it would have been perfect but no, now it looks like EVERY fighter's strongest punch is the uppercut/hooks.

                        So say you're a Lennox Lewis and you play Tyson offline, in order to stun/hurt tyson it's required you get inside and unleash the uppercuts/hooks. Lennox's cross is a love tap compared to his haymaker hooks. throws away the strategy of staying a good distance when you're tall fighter, why should you? you can't hurt them significantly anyways from the distance.

                        If they included a haymaker for the cross and with the stamina sliders, the users would find that balance where abusing the haymakers will drain them, but this is a dream now. This is even worse than their choice of no buttons, at least you can learn the TPC and get 95 percent accuracy. This is an all or nothing problem!

                        potential game killer for me unless they have haymaker sliders, regular punch sliders.

                        A shame really , since the rest of the game looks and feels so good.

                        i beg to differ on the tyson vs lewis thing...Lewis's most valuable asset is his blinding right cross which was how he beat him and every other win he has..not the inside game... his outside game is where its at....lewis cant take punches like that so dont go in playing tuff guy with him..or it'll be over quickly

                        and for those who's complaining about tpc vs button...yall just need to give it time ...thats why its a demo...get ya paractice on for 3 rds....

                        i wanna see heads really learn to use it rather than complain...yeah you can say that you meant to throw the hook instead of the jab when using the the sticks, but compare that to pressing "x" instead of "a" ...it happens...once you learn how to box you'll get comfortable.....

                        as for me ....im digging this game..... looking sweet!

                        Comment

                        • phillyfan23
                          MVP
                          • Feb 2005
                          • 2313

                          #177
                          Re: Fight Night Round 4 Demo Impressions

                          Originally posted by nickelplaydit
                          i beg to differ on the tyson vs lewis thing...Lewis's most valuable asset is his blinding right cross which was how he beat him and every other win he has..not the inside game... his outside game is where its at....lewis cant take punches like that so dont go in playing tuff guy with him..or it'll be over quickly

                          and for those who's complaining about tpc vs button...yall just need to give it time ...thats why its a demo...get ya paractice on for 3 rds....

                          i wanna see heads really learn to use it rather than complain...yeah you can say that you meant to throw the hook instead of the jab when using the the sticks, but compare that to pressing "x" instead of "a" ...it happens...once you learn how to box you'll get comfortable.....

                          as for me ....im digging this game..... looking sweet!
                          you're actually AGREEING with me 100 percent. Re-read my post again and you will see.

                          What I was saying was that since there is no haymakers for a right cross, we are FORCED by the game to go inside to try to unload the power bombs even when we're playing as Lewis because his right cross in the game won't be well represented like it is in real life. ( like you said, this is his most devastating punch)

                          It's pretty obvious with the system as it is now....EVERY FIGHTER'S most powerful punches are their hooks/uppercuts becuase of the haymaker imbalance.

                          that's how it is in the demo with Pac-Man....his best punch is his left cross, but his left cross in the game is so weak when compared to his haymaker Uppercuts/hooks.

                          sad really
                          Last edited by phillyfan23; 05-15-2009, 06:10 AM.

                          Comment

                          • TheCreep
                            Banned
                            • Nov 2008
                            • 1792

                            #178
                            Re: Fight Night Round 4 Demo Impressions

                            Originally posted by nickelplaydit
                            i beg to differ on the tyson vs lewis thing...Lewis's most valuable asset is his blinding right cross which was how he beat him and every other win he has..not the inside game... his outside game is where its at....lewis cant take punches like that so dont go in playing tuff guy with him..or it'll be over quickly

                            and for those who's complaining about tpc vs button...yall just need to give it time ...thats why its a demo...get ya paractice on for 3 rds....

                            i wanna see heads really learn to use it rather than complain...yeah you can say that you meant to throw the hook instead of the jab when using the the sticks, but compare that to pressing "x" instead of "a" ...it happens...once you learn how to box you'll get comfortable.....

                            as for me ....im digging this game..... looking sweet!
                            I'm glad to hear that you are so confident, but I am sorry to inform you, I'm gonna have ta knock that block off, lol. You all just dont know how excited I am about this release. Just to give you all a heads up, I'm gonna be in here talkin mass amounts of ****, lol.

                            Its all in fun, looking forward to seeing you all online.:wink:

                            Comment

                            • Money99
                              Hall Of Fame
                              • Sep 2002
                              • 12695

                              #179
                              Re: Fight Night Round 4 Demo Impressions

                              Originally posted by phillyfan23
                              after playing a bit more, I really don't think sticking and moving will be a problem. I think many people are pressing the block button too much when they're trying to move out the way. foot speed is really slowed down when you block, so players will have to find a balance when they want to move out the way using the block or just dashing out.

                              The real concerning thing is the haymakers....I wish they scrapped this altogether rather than how it's done in the demo. There is no haymakers for a cross!......

                              I'm a bit surprised no one has complained about this....pacquiao's strongest punch is the left cross, but this demo doesn't represent that AT ALL! His strongest punch is the haymakers and they're only available for uppercuts and hooks. If they included a haymaker for a cross, it would have been perfect but no, now it looks like EVERY fighter's strongest punch is the uppercut/hooks.

                              So say you're a Lennox Lewis and you play Tyson offline, in order to stun/hurt tyson it's required you get inside and unleash the uppercuts/hooks. Lennox's cross is a love tap compared to his haymaker hooks. throws away the strategy of staying a good distance when you're tall fighter, why should you? you can't hurt them significantly anyways from the distance.

                              If they included a haymaker for the cross and with the stamina sliders, the users would find that balance where abusing the haymakers will drain them, but this is a dream now. This is even worse than their choice of no buttons, at least you can learn the TPC and get 95 percent accuracy. This is an all or nothing problem!

                              potential game killer for me unless they have haymaker sliders, regular punch sliders.

                              A shame really , since the rest of the game looks and feels so good.
                              Philly, this is something we brought up to the producers as well.
                              While we appreciate different ratings for both hands, we want to see separate ratings for every punch.
                              During the load screens you'll see one tip that says taller fighters will have more powerful crosses and jabs, while shorter fighters will have better hooks and uppercuts.
                              I understand where they're going with this, but like you mentioned to me earlier, Pacquio's left-cross is his money shot. But in this game, cross's don't have a haymaker and lack 'pop' with shorter fighters.
                              So if the EA team could implement different ratings for every punch in the next version, I think that would help immensley.

                              I was also thinking that they should get rid of the 'gimmic' punches. No way Pacman would ever do the Ali shuffle before firing a cross off. Certain fighters (not all) should have a signature punch that is realistic to their style.
                              For example, if the included Razor Ruddock at some point they could make his sig shot the 'Shovel Punch'. Maybe make Tyson's a the bolo-punch (right hook to body+right uppercut to head).

                              Anyway, I'm enjoying the demo but I'm still struggling with the controls too. I can't seem to fire off right-uppercuts very well. They always translate into a right hook to the body.
                              Like someone here stated, the controls are very unforgiving if you're off by 1 degree. But it's a learning curve and I'm sure we'll all get better as we get more time.

                              Comment

                              • phillyfan23
                                MVP
                                • Feb 2005
                                • 2313

                                #180
                                Re: Fight Night Round 4 Demo Impressions

                                Originally posted by Money99
                                Philly, this is something we brought up to the producers as well.
                                While we appreciate different ratings for both hands, we want to see separate ratings for every punch.
                                During the load screens you'll see one tip that says taller fighters will have more powerful crosses and jabs, while shorter fighters will have better hooks and uppercuts.
                                I understand where they're going with this, but like you mentioned to me earlier, Pacquio's left-cross is his money shot. But in this game, cross's don't have a haymaker and lack 'pop' with shorter fighters.
                                So if the EA team could implement different ratings for every punch in the next version, I think that would help immensley.

                                I was also thinking that they should get rid of the 'gimmic' punches. No way Pacman would ever do the Ali shuffle before firing a cross off. Certain fighters (not all) should have a signature punch that is realistic to their style.
                                For example, if the included Razor Ruddock at some point they could make his sig shot the 'Shovel Punch'. Maybe make Tyson's a the bolo-punch (right hook to body+right uppercut to head).

                                Anyway, I'm enjoying the demo but I'm still struggling with the controls too. I can't seem to fire off right-uppercuts very well. They always translate into a right hook to the body.
                                Like someone here stated, the controls are very unforgiving if you're off by 1 degree. But it's a learning curve and I'm sure we'll all get better as we get more time.
                                that's a good idea about ratings for every punch for the next iteration....

                                and it's encouraging to know that taller fighters have more powerful jabs/crosses....but they will STILL have more powerful uppercuts/hooks due to the haymaker.

                                You think they can patch this ? and are there sliders that can adjust power for haymakers?

                                thanks

                                Comment

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