Fight Night Round 4 Demo Impressions

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  • Money99
    Hall Of Fame
    • Sep 2002
    • 12695

    #181
    Re: Fight Night Round 4 Demo Impressions

    Originally posted by phillyfan23
    that's a good idea about ratings for every punch for the next iteration....

    and it's encouraging to know that taller fighters have more powerful jabs/crosses....but they will STILL have more powerful uppercuts/hooks due to the haymaker.

    You think they can patch this ? and are there sliders that can adjust power for haymakers?

    thanks
    I didn't get a chance to see any of the sliders.
    But I'll tell you this, when Foreman or Lewis unloaded a fully extended right-cross to the button, it almost always resulted in the other fighter getting stunned.

    I just think, in this demo, that they haven't allowed the smaller fighters the benefit of a powerful cross. Maybe it'll be different in the final build. I don't know.
    During our time at EA I never felt that the crosses were weak. But a lot of the fights using lighter weight divisions did take place at closer range.

    Comment

    • Seymour Scagnetti
      Banned
      • Oct 2006
      • 2489

      #182
      Re: Fight Night Round 4 Demo Impressions

      Originally posted by phillyfan23
      after playing a bit more, I really don't think sticking and moving will be a problem. I think many people are pressing the block button too much when they're trying to move out the way. foot speed is really slowed down when you block, so players will have to find a balance when they want to move out the way using the block or just dashing out.

      The real concerning thing is the haymakers....I wish they scrapped this altogether rather than how it's done in the demo. There is no haymakers for a cross!......

      I'm a bit surprised no one has complained about this....pacquiao's strongest punch is the left cross, but this demo doesn't represent that AT ALL! His strongest punch is the haymakers and they're only available for uppercuts and hooks. If they included a haymaker for a cross, it would have been perfect but no, now it looks like EVERY fighter's strongest punch is the uppercut/hooks.

      So say you're a Lennox Lewis and you play Tyson offline, in order to stun/hurt tyson it's required you get inside and unleash the uppercuts/hooks. Lennox's cross is a love tap compared to his haymaker hooks. throws away the strategy of staying a good distance when you're tall fighter, why should you? you can't hurt them significantly anyways from the distance.

      If they included a haymaker for the cross and with the stamina sliders, the users would find that balance where abusing the haymakers will drain them, but this is a dream now. This is even worse than their choice of no buttons, at least you can learn the TPC and get 95 percent accuracy. This is an all or nothing problem!

      potential game killer for me unless they have haymaker sliders, regular punch sliders.

      A shame really , since the rest of the game looks and feels so good.
      You're right about the sticking and moving, I'm feeling more comfortable doing it because I'm not blocking as much and it's easier to do although I still hate the camera angle. But I am starting to enjoy the game more and TPC is no problem for me (no one complains about stick control in Streetfighter and I find it less responsive in that game than this game but somehow here it's a travesty) and after getting my first knockout my hype meter is rising again.

      Also agree with the haymaker problem. Haymaker punches should be fighter specific so Lewis only has haymaker crosses and Tyson would only have haymaker uppercuts. I don't think it would be difficult to do since outdside fighters are assigned better crosses and jabs than inside fighters.

      The only problem with doing that though is it would seem hard to have a haymaker animation for a cross. There's really no windup animation that would look right where they telegraph so you can see it coming like a uppercut or a hook.

      Where was it confirmed that there are sliders in this game? I assume the demo intro screen is the intro screen for the full game and I don't even see an options menu which has me a little worried because I don't want options to only be in the legacy screen and we can't change stuff in exhibiton fights with 2 players.
      Last edited by Seymour Scagnetti; 05-15-2009, 09:36 AM.

      Comment

      • wyrm187
        Rookie
        • Feb 2009
        • 393

        #183
        Re: Fight Night Round 4 Demo Impressions

        after playing the about 6 or 7 fights in the demo I have to say I'm really not feeling this at all and I really wanted to. Someone mentioned earlier that the punches don't feel impactful and I have to agree - I think there will be a better amount of strategy in this game (alot more than FNR3) but something is missing for me - I can't quite put my finger on it - it's just not really that fun . ..

        I hate to compare 2 entirely different sports but being an avid fight fan - the demo for UFC Undisputed is so much more fun and satisfying when you knock someone down or out. I really wanted to get into this game - I'm not feeling the phyics and I will wait the weekend and try a few more fights but I think Im gonna cancel the preorder

        Comment

        • JohnnyRu31
          Rookie
          • Jan 2009
          • 346

          #184
          Re: Fight Night Round 4 Demo Impressions

          I like it, don't love it. Not blown away. I hope in the final build when it goes to a decision it makes it a little more suspenseful. Also don't love tpc but I'll learn.

          Comment

          • DaveDQ
            13
            • Sep 2003
            • 7664

            #185
            Re: Fight Night Round 4 Demo Impressions

            The worst thing about this demo is that it is 3 rounds. You can't go in with this attitude of, "I want to knock this guy out." The fun is in working his stamina down ad setting him up, but you feel rushed because you know you only have 3 rounds to work. I was working Hatton's body last night then quick jabs to the head. His stamina was dropping. If I wanted to, I could start whopping haymakers, dropping bombs and watch the KO physics. That's fun too, but I think to really get a feel of how this game will play, you have to have more rounds.

            Also, the difficulty. We don't know how that will pan out. This demo should not be used to make a final decision on the game. You just don't have time to do that. For now, I'm enjoying the physics. I'm surprised people aren't raving about that. It's something a lot of sports games could use. It's not perfect but it is very satisfying.
            Being kind, one to another, never disappoints.

            Comment

            • Motown
              OS Brew Connoisseur
              • Jul 2002
              • 9169

              #186
              Re: Fight Night Round 4 Demo Impressions

              Originally posted by DaveDQ
              The worst thing about this demo is that it is 3 rounds. You can't go in with this attitude of, "I want to knock this guy out." The fun is in working his stamina down ad setting him up, but you feel rushed because you know you only have 3 rounds to work. I was working Hatton's body last night then quick jabs to the head. His stamina was dropping. If I wanted to, I could start whopping haymakers, dropping bombs and watch the KO physics. That's fun too, but I think to really get a feel of how this game will play, you have to have more rounds.

              Also, the difficulty. We don't know how that will pan out. This demo should not be used to make a final decision on the game. You just don't have time to do that. For now, I'm enjoying the physics. I'm surprised people aren't raving about that. It's something a lot of sports games could use. It's not perfect but it is very satisfying.
              I can guarantee you that the fighters stamina would be a huge factor if there were more rds. you'd start to see visibly things goin' on i.e. hands droppin',heavy breathing, sweating,etc...since there's only 3 rds 'id say the stamina bar has been tweaked just for the demo.

              In the final build...i don't think we'll able to throw 150 punches per rd, & live to tell about it.

              Comment

              • N51_rob
                Faceuary!
                • Jul 2003
                • 14805

                #187
                Re: Fight Night Round 4 Demo Impressions

                Originally posted by Motown
                I can guarantee you that the fighters stamina would be a huge factor if there were more rds. you'd start to see visibly things goin' on i.e. hands droppin',heavy breathing, sweating,etc...since there's only 3 rds 'id say the stamina bar has been tweaked just for the demo.

                In the final build...i don't think we'll able to throw 150 punches per rd, & live to tell about it.
                I hope now that I've gotten more comfortable with the controls I've been ambushing Hatton with 500+ punches in three rounds, landing at 60+% accuracy. I have a feeling that stamina is like that for the demo, and that it will be fixed in the final product. I'm really getting comfortable with this iteration of TPC. Starting to do more meaningful damage. I'm still getting hit too much for my tastes.
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                • Po Pimp
                  MVP
                  • Jan 2005
                  • 2249

                  #188
                  Re: Fight Night Round 4 Demo Impressions

                  Originally posted by Money99
                  I didn't get a chance to see any of the sliders.
                  But I'll tell you this, when Foreman or Lewis unloaded a fully extended right-cross to the button, it almost always resulted in the other fighter getting stunned.

                  I just think, in this demo, that they haven't allowed the smaller fighters the benefit of a powerful cross. Maybe it'll be different in the final build. I don't know.
                  During our time at EA I never felt that the crosses were weak. But a lot of the fights using lighter weight divisions did take place at closer range.
                  I think a way to remedy this is to make it so that smaller fighters don't have the same chin/head toughness/body toughness as bigger fighters. For example, a small fighter with a great chin like Shane Mosely would have a lower chin rating than a heavyweight with a suspect chin like Lennox Lewis.

                  Conversely, a heavyweight with great stamina like Ali would have less stamina than a smaller fighter like Pacquiao.

                  Maybe its like that already, but I have no idea obviously.

                  Comment

                  • Money99
                    Hall Of Fame
                    • Sep 2002
                    • 12695

                    #189
                    Re: Fight Night Round 4 Demo Impressions

                    Originally posted by Po Pimp
                    I think a way to remedy this is to make it so that smaller fighters don't have the same chin/head toughness/body toughness as bigger fighters. For example, a small fighter with a great chin like Shane Mosely would have a lower chin rating than a heavyweight with a suspect chin like Lennox Lewis.

                    Conversely, a heavyweight with great stamina like Ali would have less stamina than a smaller fighter like Pacquiao.

                    Maybe its like that already, but I have no idea obviously.
                    I think that's how it was in FNRd3 so it might be true with Rd4 as well. Good observation.

                    Comment

                    • KG
                      Welcome Back
                      • Sep 2005
                      • 17583

                      #190
                      Re: Fight Night Round 4 Demo Impressions

                      Originally posted by secrt ag3nt man
                      this one is for ppl tht like it i love this game its so fun i liked fn round 3 a ton too and you jus learn more as you go and one think i really like is the replays u got so much control on editing them that is fun and so cool no other game has tht i dont think its like its own lil game inside of tha game i havnt found anything i can reall say that i dont like about this game graphics great havnt seen no ones arm go threw the others i like it bottom line..how to you guys feel??chk the videos and tell me what u think too

                      http://www.easportsworld.com/en_US/video/5563898
                      I think you should use periods in your posts.

                      Anyway, I'm mad that I have to wait until the 28th to play the demo. It's hard to read impressions when you haven't played because you don't know what to believe, not to mention people's impressions change the more they play the game.
                      Twitter Instagram - kgx2thez

                      Comment

                      • nickelplaydit
                        Rookie
                        • Sep 2008
                        • 93

                        #191
                        Re: Fight Night Round 4 Demo Impressions

                        Originally posted by TheCreep
                        I'm glad to hear that you are so confident, but I am sorry to inform you, I'm gonna have ta knock that block off, lol. You all just dont know how excited I am about this release. Just to give you all a heads up, I'm gonna be in here talkin mass amounts of ****, lol.

                        Its all in fun, looking forward to seeing you all online.:wink:

                        LOL!!!!! i love trash talk.....make sure when the game drops you leave your gt for the 360

                        Comment

                        • nickelplaydit
                          Rookie
                          • Sep 2008
                          • 93

                          #192
                          Re: Fight Night Round 4 Demo Impressions

                          Originally posted by phillyfan23
                          you're actually AGREEING with me 100 percent. Re-read my post again and you will see.

                          What I was saying was that since there is no haymakers for a right cross, we are FORCED by the game to go inside to try to unload the power bombs even when we're playing as Lewis because his right cross in the game won't be well represented like it is in real life. ( like you said, this is his most devastating punch)

                          It's pretty obvious with the system as it is now....EVERY FIGHTER'S most powerful punches are their hooks/uppercuts becuase of the haymaker imbalance.

                          that's how it is in the demo with Pac-Man....his best punch is his left cross, but his left cross in the game is so weak when compared to his haymaker Uppercuts/hooks.

                          sad really

                          hey philly i re-read it...then i read Money's comment as well. what i was trying to say was exactly what he said...that would you would "bayfight" with lewis instead of going in... that cross is thrown from the outside not the inside.....

                          i wish they would have gave us a tall fighter to demo on...but im not complainng......lol

                          Comment

                          • PikeJR23
                            Rookie
                            • Jul 2006
                            • 96

                            #193
                            Re: Fight Night Round 4 Demo Impressions

                            Originally posted by DaveDQ
                            Before I gush over how much I am in love with this game, for those who have issue with the TPC controls, are you expecting to throw uppercuts and hooks on a whim? I see a lot of people talking about proper simulation and how these games need to best represent the sport, but in this case, where boxing is a game of patience and working your opponent so you can get punches in, I think the controls are perfect.

                            The desire to have buttons as controls leads me to believe some want a faster response and a greater amount of punches like hooks and uppercuts. Whereas the analog sticks offer a more methodical approach, setting punches up and working your punch count.

                            Give it time. It'll come.
                            I going to 100% disagree with you. I am the biggest sim guy you'll know and I find TPC to be down right disgusting and outlandish. The margin for error is incredible. I sit back and work the jab and straight as much as the next sim dude. I try to pick my openings and when I see an opening for a hook to the head, I go for the hook and instead hook to the body. I'm a boxing purist and I love the strategical side of boxing but this game doesn't allow for precise punching. Think about it, when you're in a real fight, you don't think about hitting the guy in the head, you just do it. If I see an opening on the side of the head I'm throwing the hook. There's no thought process of throwing it, I see an opening there and I'm throwing whatever kind of punch that'll get there. Besides the control the game LOOKS great, but I can't deal with the analog sticks. Too many mistake punches.

                            And I don't want to hear that, you're a button masher b/c I destroy ppl who button mash against me. It's about common sense and simplicity in the act of throwing a punch. It's not a difficult act to throw a punch, it's difficult to be accurate w/ punches (which is a rating in the game so whoever argues against this is wrong).

                            I just pray that they can throw in button punching before the game is released. And by the looks of it they may have no choice b/c every forum I go to ppl are really angry about this. I love boxing too much to not have FN4. The legacy mode, graphics and details of boxing look great but the control scheme is downright disgraceful. My rant is over lol.

                            Comment

                            • SteelerSpartan
                              MVP
                              • Apr 2007
                              • 2884

                              #194
                              Re: Fight Night Round 4 Demo Impressions

                              Originally posted by PikeJR23
                              I going to 100% disagree with you. I am the biggest sim guy you'll know and I find TPC to be down right disgusting and outlandish. The margin for error is incredible. I sit back and work the jab and straight as much as the next sim dude. I try to pick my openings and when I see an opening for a hook to the head, I go for the hook and instead hook to the body. I'm a boxing purist and I love the strategical side of boxing but this game doesn't allow for precise punching. Think about it, when you're in a real fight, you don't think about hitting the guy in the head, you just do it. If I see an opening on the side of the head I'm throwing the hook. There's no thought process of throwing it, I see an opening there and I'm throwing whatever kind of punch that'll get there. Besides the control the game LOOKS great, but I can't deal with the analog sticks. Too many mistake punches.

                              And I don't want to hear that, you're a button masher b/c I destroy ppl who button mash against me. It's about common sense and simplicity in the act of throwing a punch. It's not a difficult act to throw a punch, it's difficult to be accurate w/ punches (which is a rating in the game so whoever argues against this is wrong).

                              I just pray that they can throw in button punching before the game is released. And by the looks of it they may have no choice b/c every forum I go to ppl are really angry about this. I love boxing too much to not have FN4. The legacy mode, graphics and details of boxing look great but the control scheme is downright disgraceful. My rant is over lol.
                              People will want to burn us around here but Im with you...Buttons could still have been very much Sim if the game was tuned correctly with the appropriate animations given the level of fatigue
                              Here We Go Steelers!!! Here We Go!!!

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                              • Money99
                                Hall Of Fame
                                • Sep 2002
                                • 12695

                                #195
                                Re: Fight Night Round 4 Demo Impressions

                                I think there could be a happy compromise.
                                Instead of making the body shots available without using arc movements, they should have made them for head shots. That would have been a lot better IMO.

                                But in actuality, there should be no arc movements at all. There should be a modifier like LB/RB for body shots. That way you're not fighting to make sure you hit 5:00 and arc perfectly for a right-uppercut.

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