Fight Night Round 4 Demo Impressions

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  • Jackmouv
    Rookie
    • Nov 2008
    • 155

    #301
    Re: Fight Night Round 4 Demo Impressions

    Originally posted by PikeJR23
    I going to 100% disagree with you. I am the biggest sim guy you'll know and I find TPC to be down right disgusting and outlandish. The margin for error is incredible. I sit back and work the jab and straight as much as the next sim dude. I try to pick my openings and when I see an opening for a hook to the head, I go for the hook and instead hook to the body. I'm a boxing purist and I love the strategical side of boxing but this game doesn't allow for precise punching. Think about it, when you're in a real fight, you don't think about hitting the guy in the head, you just do it. If I see an opening on the side of the head I'm throwing the hook. There's no thought process of throwing it, I see an opening there and I'm throwing whatever kind of punch that'll get there. Besides the control the game LOOKS great, but I can't deal with the analog sticks. Too many mistake punches.

    And I don't want to hear that, you're a button masher b/c I destroy ppl who button mash against me. It's about common sense and simplicity in the act of throwing a punch. It's not a difficult act to throw a punch, it's difficult to be accurate w/ punches (which is a rating in the game so whoever argues against this is wrong).

    I just pray that they can throw in button punching before the game is released. And by the looks of it they may have no choice b/c every forum I go to ppl are really angry about this. I love boxing too much to not have FN4. The legacy mode, graphics and details of boxing look great but the control scheme is downright disgraceful. My rant is over lol.
    I am going to have to 100% disagree with YOU. TO ME, it sounds like your problem is that you are new to the analog control scheme, and being "the biggest sim guy you'll know" you for one, should be able to appreciate the fact that it takes practice to get good at throwing the correct punches. The game or your controller is NOT broken, so that means that if you are trying to throw a head shot and you throw a body shot, you did something wrong. Maybe not on purpose, maybe you were leaned to one side or the other, maybe you didn't move the punch stick properly, but you did something wrong and more practice will improve your skill and acuracy. I have ONLY used the stick since they implemented it and I can tell you that's FNR4 is pretty acurate. But it sounds like you want buttons that will correct your mistakes for you, so you don't have to learn to get better. But of course you or any of the other button mashers will ever admit that, so... fire away. You call yourself a "SIM" player and expect to be on point with all your punched in a new system on a new game after playing a couple days of the demo, seriously? I would be disappointed if I could master it that fast.

    You know, everyone can't Play basketball in real life even though everyone can buy a ball, everyone can't box even though everyone can buy gloves, and everyone can't be good at this game even though everyone can buy it. I think they need to stop developing down for people that don't want to put in the time to learn the game. These are the same people that don't read the manual, the same people that skip the tutorials.... Go buy a damn Wii... LOL
    Jackmouve | PSN | [email protected]

    Comment

    • Moses Shuttlesworth
      AB>
      • Aug 2006
      • 9435

      #302
      Re: Fight Night Round 4 Demo Impressions

      Finally got the demo....i'll post later

      Comment

      • TheCreep
        Banned
        • Nov 2008
        • 1792

        #303
        Re: Fight Night Round 4 Demo Impressions

        One more quick thing for all that are concerned with stamina depletion/regeneration. Once again, you do know there is a slider implemented for not only stamina, but punch accuracy, etc , etc. Its fully customizable.

        You can ensure that stamina effects are to your liking. Dont even worry about it.:wink:

        Another thing, as far as movement around the ring is concerned. You'll be able to run if need be. Its just the camera angle the demo is in, makes it seem like you cant back up. As long as swing camera is back from Rnd3, all will be well.

        Comment

        • Po Pimp
          MVP
          • Jan 2005
          • 2249

          #304
          Re: Fight Night Round 4 Demo Impressions

          So I knocked down Pacquiao with Hatton and the end of the 3rd Round. Instead of the referee counting, why did it go straight to the judges cards?

          Comment

          • Seymour Scagnetti
            Banned
            • Oct 2006
            • 2489

            #305
            Re: Fight Night Round 4 Demo Impressions

            Originally posted by Po Pimp
            So I knocked down Pacquiao with Hatton and the end of the 3rd Round. Instead of the referee counting, why did it go straight to the judges cards?
            Saved by the bell. No need to count if you don't have to get up after the bell rings. I'm sure that something that you will be able to turn off in the options of the full game.

            Comment

            • JayBee74
              Hall Of Fame
              • Jul 2002
              • 22989

              #306
              Re: Fight Night Round 4 Demo Impressions

              Originally posted by Jackmouv
              Power shots are basically anything but a jab. Most fights have lots of POWER shots, but few actual haymakers.
              What I would like to see?? Yes, reduced stamina from throwing haymakers, but also maybe you have to land several punches or combinations of punches to build up a hay maker, and if you waste it, you have to rebuild it. Also, perhaps, the haymaker is less (just a bit) telegraphed if it's on the end of a successful combo. This would force people to box.
              On two occasions in the demo I stunned PacMan with a stiff up close right on the button jab, so you can realize the possibilities with the final build, even without drastic slider alterations. I'm sure you'll see regular non haymaker power punches knockdown and knockout.

              Comment

              • Joey P
                Banned
                • Aug 2008
                • 686

                #307
                Re: Fight Night Round 4 Demo Impressions

                Is the counter is the new parry?

                Comment

                • JayBee74
                  Hall Of Fame
                  • Jul 2002
                  • 22989

                  #308
                  Re: Fight Night Round 4 Demo Impressions

                  Originally posted by Joey P
                  Is the counter is the new parry?
                  Not exactly-if you avoid a punch with a duck, sway, etc. or if you bring up a block in near perfect timing with your opponents gloves you will given a small window of "extra time" to counter, but nothing outrageous.

                  Comment

                  • TheCreep
                    Banned
                    • Nov 2008
                    • 1792

                    #309
                    Re: Fight Night Round 4 Demo Impressions

                    Originally posted by JayBee74
                    Not exactly-if you avoid a punch with a duck, sway, etc. or if you bring up a block in near perfect timing with your opponents gloves you will given a small window of "extra time" to counter, but nothing outrageous.
                    Yea, honestly I barely even notice this. I dont think comparing it to parry is a good comparison.

                    Comment

                    • TheCreep
                      Banned
                      • Nov 2008
                      • 1792

                      #310
                      Re: Fight Night Round 4 Demo Impressions

                      So Moses, what do you think so far?

                      Comment

                      • WeLLWeLL
                        MVP
                        • Nov 2008
                        • 2507

                        #311
                        Re: Fight Night Round 4 Demo Impressions

                        The parry in Round 3 was absurdly long. I really like the new blocking/countering system in 4. It adds to a much better flow in the game.

                        Comment

                        • videobastard
                          MVP
                          • Aug 2004
                          • 3388

                          #312
                          Re: Fight Night Round 4 Demo Impressions

                          After playing the demo some more. I hate the way the CPU AI keeps walking to you like they are the terminator. I would hope that not all the CPU fighters are on forward motion towards you at all times like their tyson.

                          There is no stick n move, the CPU strategy stays the same even if you are pounding them a great deal. They are constantly walking forward towards you like robots. This is what turns the fights into these slugfest matches.

                          Comment

                          • videobastard
                            MVP
                            • Aug 2004
                            • 3388

                            #313
                            Re: Fight Night Round 4 Demo Impressions

                            Originally posted by Jackmouv
                            No Button Mashing, there is ZERO skill in mashing buttons. The stick on the other hand, forces you to be more precise in what you are trying to do. I for one appreciate a game where you have to learn to win, work and practice to be good. The online gaming world is pleaged with people that want to win with out putting in the work. Any system that would allow for a first time player to beat a person thats been playing for a while is just inherently wrong, IMO. And with button mashing that can happen.

                            That's not to say that some people that just want to get in there and Mash shouldn't be able to. Perhep there should be an ARCADE mode. I personally don't see the fun in that, but that's just me... I don't think button mashers should be allowed in general population. LOL

                            What sucks is not everyone that uses buttons button mash. I like to mimic real life boxing with the buttons. So its like were penalized because of cheesers.

                            I dont see why EA cant develop a better stamina system that would cause people that kept punching without stopping to have a much greater negative effect and be subject to a knockout. It would cause people to have to throw in spurts.

                            Also just have separate lobbies and leaderboards for TPC and Buttons. Or just have ranked for TPC and have unranked for buttons. Its not that difficult to have both configurations included for the enjoyment of offline and online.

                            I believe if TPC were better implemented you would have seen less people wanting the buttons. But its more like RPC. The analog is not precise enough to have all those punches on one stick.

                            A boxer in real life will see an opening whether its to the head or body and swing towards that area. The boxer will not see the opening to the head wanting to swing there but come down with alzheimers and swing to the body especially if its in the early rounds. It takes away from the authenticity of the sport.

                            Well EA has more then just control issues, that plagues the demo so we shall see how the retail version pans out.

                            Comment

                            • SteelerSpartan
                              MVP
                              • Apr 2007
                              • 2884

                              #314
                              Re: Fight Night Round 4 Demo Impressions

                              Yeah I just get tired of the constant..."if you use buttons you don't want to play sim" garbage


                              I really have no problem if Online had to use TPC all the time(The Complaints about FN 4 wouldn't nearly be as bad)....but to go even further and take it out for the Offline Legacy People too is just freaking crazy......


                              What Freaking harm would it have done to have that option there for Offline Players????

                              Who the heck would that be hurting???

                              It just doesn't make any sense whatsoever to do that
                              Here We Go Steelers!!! Here We Go!!!

                              My CFB Teams:
                              Marshall..WVU-Go Herd/Eeers!!!


                              Comment

                              • shawnhobs
                                Rookie
                                • Aug 2006
                                • 2

                                #315
                                Re: Fight Night Round 4 Demo Impressions

                                The demo is great. I hope in the full version the judges score cards will differ a little bit. All three judges scored each fight the exact same. Maybe next year EA will introduce judge's that have personalities. Some like boxing others like brawling etc and scores are biased towards those things. Who knows it could make for an interesting twist… for now I’ll just settle for the score cards being different.

                                The mini-game between rounds is nice but I wish I couldn't see my opponents points earned... the fighter that gets the most points to spend in the mini-game typically wins the round. It kind of ruins the suspense when the winner is announced. Of course so does showing the winner first as the decision is read which is also the case in the demo. Where's the suspense man! :wink:

                                <O</O
                                I like the game play very much. It is the closest simulation of real boxing in a video game that I’ve played and I believe I’ve played almost all of them. I really liked the controls from FN3 with the right stick used for haymakers as well as normal punches. But I understand that it makes more sense to eliminate the need to hold down left trigger (at least I think it was the left trigger) to throw a body shot. It took a bit to get used to the changes in controls but after a few fights I was able to adapt.

                                <O</O
                                In the demo it seemed to me that I was overly successful with the haymaker uppercuts. I often stunned my opponent with one and then continued raining down uppercuts usually leading to a knock down. It sure was doing it though! I guess the fact that the uppercut is overly effective could be the difficulty level of the demo. I’m sure that at higher difficulties it’s tougher.

                                Comment

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