Fight Night Round 4 Demo Impressions

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  • Writer's Block
    Rookie
    • Mar 2007
    • 58

    #316
    Re: Fight Night Round 4 Demo Impressions

    Originally posted by videobastard
    After playing the demo some more. I hate the way the CPU AI keeps walking to you like they are the terminator. I would hope that not all the CPU fighters are on forward motion towards you at all times like their tyson.

    There is no stick n move, the CPU strategy stays the same even if you are pounding them a great deal. They are constantly walking forward towards you like robots. This is what turns the fights into these slugfest matches.
    To be fair, neither Pacquaio or Hatton are known for their stick and move tactics, so it's not fair to judge the game on that.

    Comment

    • Money99
      Hall Of Fame
      • Sep 2002
      • 12695

      #317
      Re: Fight Night Round 4 Demo Impressions

      Originally posted by videobastard
      After playing the demo some more. I hate the way the CPU AI keeps walking to you like they are the terminator. I would hope that not all the CPU fighters are on forward motion towards you at all times like their tyson.

      There is no stick n move, the CPU strategy stays the same even if you are pounding them a great deal. They are constantly walking forward towards you like robots. This is what turns the fights into these slugfest matches.
      But look who you're playing as or against.
      Both Hatton and Pacquio stalk their opponents. If I played this demo and Pacman fought like Mayweather or Sweet Pea I'd be pissed. Both guys box exactly how they do in real life - by forcing you into a phone booth.

      Comment

      • DaveDQ
        13
        • Sep 2003
        • 7664

        #318
        Re: Fight Night Round 4 Demo Impressions

        Originally posted by SteelerSpartan
        Yeah I just get tired of the constant..."if you use buttons you don't want to play sim" garbage


        I really have no problem if Online had to use TPC all the time(The Complaints about FN 4 wouldn't nearly be as bad)....but to go even further and take it out for the Offline Legacy People too is just freaking crazy......


        What Freaking harm would it have done to have that option there for Offline Players????

        Who the heck would that be hurting???

        It just doesn't make any sense whatsoever to do that
        I agree on the sim talk. No video game is sim. Do you feel out of breath? Does your eye swell up shut? Do you have a pounding headache the day after? Does this only happen when you use the sticks?

        For me, the buttons are an advantage because of percision and speed. In FN3, all you had to do is hit the two buttons at the same time and combos would fly (not the snack kind). I like knowing that everyone will be on the same playing field, especially online. When you played online in the past, you immediately knew who was/wasn't using buttons.

        That's why I like TPC only. Other than that, yes buttons should have been in there for offline use.
        Being kind, one to another, never disappoints.

        Comment

        • videobastard
          MVP
          • Aug 2004
          • 3388

          #319
          Re: Fight Night Round 4 Demo Impressions

          Originally posted by Money99
          But look who you're playing as or against.
          Both Hatton and Pacquio stalk their opponents. If I played this demo and Pacman fought like Mayweather or Sweet Pea I'd be pissed. Both guys box exactly how they do in real life - by forcing you into a phone booth.
          Im not saying that either of these fighters should not fight how they do in real life. But if a boxer is getting pounded he does not robotically keep walking towards his opponents like there is some magnetic field.

          It will be interesting to see how the other CPU fighters movements are in the game. It will be also interesting to see how the movements are in the later rounds. I better not see ray leanard stalking me like he is michael myers after i give him the business.

          Comment

          • videobastard
            MVP
            • Aug 2004
            • 3388

            #320
            Re: Fight Night Round 4 Demo Impressions

            Originally posted by Writer's Block
            To be fair, neither Pacquaio or Hatton are known for their stick and move tactics, so it's not fair to judge the game on that.
            I feel what your saying. But even the sluggers will have some heated exchanges and then step back quickly or weave to the side and then begin another slugging exchange.

            I also said i would hope that not all the CPU fighters in the game will have this approach.

            Comment

            • videobastard
              MVP
              • Aug 2004
              • 3388

              #321
              Re: Fight Night Round 4 Demo Impressions

              I was just able to try out the PS3 FNR4 demo and i have to admit the TPC controls were more responsive then the 360 version.

              The PS3 analog stick is more loose and i was able to throw the punches i wanted at a higher percentage then the 360 version. Is there anyone else that has played both demos and have similar results.

              This could be another reason why some are having more trouble then others with TPC

              Comment

              • JayBee74
                Hall Of Fame
                • Jul 2002
                • 22989

                #322
                Re: Fight Night Round 4 Demo Impressions

                Originally posted by TheCreep
                Yea, honestly I barely even notice this. I dont think comparing it to parry is a good comparison.
                Actually, I kind of like that feature as is. I hear they're going to tone it down in the game.

                Comment

                • Money99
                  Hall Of Fame
                  • Sep 2002
                  • 12695

                  #323
                  Re: Fight Night Round 4 Demo Impressions

                  Originally posted by videobastard
                  Im not saying that either of these fighters should not fight how they do in real life. But if a boxer is getting pounded he does not robotically keep walking towards his opponents like there is some magnetic field.
                  Then you obviously missed the real Hatton-Pacquio fight.
                  Hatton was dazed and confused from taking several shots and not once did he take a backwards step. He kept coming at Pacman despite not having his wits about him.
                  The only time he stopped moving forward is when Pacman knocked him out.

                  Comment

                  • videobastard
                    MVP
                    • Aug 2004
                    • 3388

                    #324
                    Re: Fight Night Round 4 Demo Impressions

                    Originally posted by Money99
                    Then you obviously missed the real Hatton-Pacquio fight.
                    Hatton was dazed and confused from taking several shots and not once did he take a backwards step. He kept coming at Pacman despite not having his wits about him.
                    The only time he stopped moving forward is when Pacman knocked him out.
                    Speaking of the fight thats exactly what i did is watch the fight on youtube to compare it to the game.

                    Not every fight is going to end in 2 rounds. Also in that short of a fight i still saw a occasions where hattan would side step away after some exchanges. Then other times when pacman was being agressive towards hattan he would back towards the ropes. Regardless of which fighter you choose in the demo its the same thing. In that fight pacman was not always moving forward.

                    In the FNR4 demo the CPU AI is like magnetically coming towards your area regardless of how the fight is going.
                    Last edited by videobastard; 05-19-2009, 10:58 AM.

                    Comment

                    • lasthour
                      Pro
                      • Sep 2002
                      • 621

                      #325
                      Re: Fight Night Round 4 Demo Impressions

                      This needs to be fixed.

                      If this not true maybe we can get someone to confirm this?
                      What world do you live in?

                      Comment

                      • Vast
                        MVP
                        • Sep 2003
                        • 4015

                        #326
                        Re: Fight Night Round 4 Demo Impressions

                        Hey fellas! Man this demo is awesome. At first I was underwhelmed, but after playing a few more matches the greatness of the game couldn't be denied.
                        To truly appreciate this game u really have to look at the replays. The action is just soo fast that u have to see it again in slow motion to see the incredible variety in the action. Best boxing game ever.

                        The only negatives I could find,
                        -get up game way too easy.
                        -footspeed too slow, hard to get away from oponent. There should be a dash if u double tap like in Round 3 that takes away stamina.
                        -really hoping there are 1 punch knockOUTS.

                        If the final build fixes the footspeed adds a dash and makes the get up gAme harder. I'd be satisfied for life.
                        "I'm addicted to Video Games, and i chase it with a little OS." -Winston Churchill

                        Comment

                        • Po Pimp
                          MVP
                          • Jan 2005
                          • 2249

                          #327
                          Re: Fight Night Round 4 Demo Impressions

                          I know this may be fixed in the final version, but punch percentages are too high. However, if if I'm landing 60-70% of my punches and for the most part they are clean blows, the health bar should be depleted at a slightly higher rate. Also, if u land 4-5 unanswered punches in a row, the health depletion should increase with each blow (nothing too drastic though).

                          Same goes for me getting hit at a 60-70% clip. It would force me to be more defensive instead of constantly going in for the kill.

                          I do like the fact that when you have a fighter hurt, u can go in for the kill and put them on the mat.

                          Comment

                          • Money99
                            Hall Of Fame
                            • Sep 2002
                            • 12695

                            #328
                            Re: Fight Night Round 4 Demo Impressions

                            Originally posted by Vast
                            Hey fellas! Man this demo is awesome. At first I was underwhelmed, but after playing a few more matches the greatness of the game couldn't be denied.
                            To truly appreciate this game u really have to look at the replays. The action is just soo fast that u have to see it again in slow motion to see the incredible variety in the action. Best boxing game ever.

                            The only negatives I could find,
                            -get up game way too easy.
                            -footspeed too slow, hard to get away from oponent. There should be a dash if u double tap like in Round 3 that takes away stamina.
                            -really hoping there are 1 punch knockOUTS.

                            If the final build fixes the footspeed adds a dash and makes the get up gAme harder. I'd be satisfied for life.
                            The get-up game definitely is a lot easier from the build we played at the CD. I'm glad because it was brutal before.

                            Comment

                            • fistofrage
                              Hall Of Fame
                              • Aug 2002
                              • 13682

                              #329
                              Re: Fight Night Round 4 Demo Impressions

                              Originally posted by Money99
                              The get-up game definitely is a lot easier from the build we played at the CD. I'm glad because it was brutal before.

                              Unless you can get up 15 times now.....Hopefully they have the total flash knockouts and not just knockdowns. I have to stay away from this thread. If you just read the negatives, its another Prizefighter.
                              Chalepa Ta Kala.....

                              Comment

                              • Po Pimp
                                MVP
                                • Jan 2005
                                • 2249

                                #330
                                Re: Fight Night Round 4 Demo Impressions

                                Originally posted by Vast
                                Hey fellas! Man this demo is awesome. At first I was underwhelmed, but after playing a few more matches the greatness of the game couldn't be denied.
                                To truly appreciate this game u really have to look at the replays. The action is just soo fast that u have to see it again in slow motion to see the incredible variety in the action. Best boxing game ever.

                                The only negatives I could find,
                                -get up game way too easy.
                                -footspeed too slow, hard to get away from oponent. There should be a dash if u double tap like in Round 3 that takes away stamina.
                                -really hoping there are 1 punch knockOUTS.

                                If the final build fixes the footspeed adds a dash and makes the get up gAme harder. I'd be satisfied for life.
                                You can dash backwards...doesn't decrease your stamina though.

                                Comment

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