Fight Night Round 4 Demo Impressions
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Re: Fight Night Round 4 Demo Impressions
After playing the demo some more. I hate the way the CPU AI keeps walking to you like they are the terminator. I would hope that not all the CPU fighters are on forward motion towards you at all times like their tyson.
There is no stick n move, the CPU strategy stays the same even if you are pounding them a great deal. They are constantly walking forward towards you like robots. This is what turns the fights into these slugfest matches.
Both Hatton and Pacquio stalk their opponents. If I played this demo and Pacman fought like Mayweather or Sweet Pea I'd be pissed. Both guys box exactly how they do in real life - by forcing you into a phone booth.Comment
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Re: Fight Night Round 4 Demo Impressions
Yeah I just get tired of the constant..."if you use buttons you don't want to play sim" garbage
I really have no problem if Online had to use TPC all the time(The Complaints about FN 4 wouldn't nearly be as bad)....but to go even further and take it out for the Offline Legacy People too is just freaking crazy......
What Freaking harm would it have done to have that option there for Offline Players????
Who the heck would that be hurting???
It just doesn't make any sense whatsoever to do that
For me, the buttons are an advantage because of percision and speed. In FN3, all you had to do is hit the two buttons at the same time and combos would fly (not the snack kind). I like knowing that everyone will be on the same playing field, especially online. When you played online in the past, you immediately knew who was/wasn't using buttons.
That's why I like TPC only. Other than that, yes buttons should have been in there for offline use.Being kind, one to another, never disappoints.Comment
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Re: Fight Night Round 4 Demo Impressions
It will be interesting to see how the other CPU fighters movements are in the game. It will be also interesting to see how the movements are in the later rounds. I better not see ray leanard stalking me like he is michael myers after i give him the business.Comment
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Re: Fight Night Round 4 Demo Impressions
I also said i would hope that not all the CPU fighters in the game will have this approach.Comment
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Re: Fight Night Round 4 Demo Impressions
I was just able to try out the PS3 FNR4 demo and i have to admit the TPC controls were more responsive then the 360 version.
The PS3 analog stick is more loose and i was able to throw the punches i wanted at a higher percentage then the 360 version. Is there anyone else that has played both demos and have similar results.
This could be another reason why some are having more trouble then others with TPCComment
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Re: Fight Night Round 4 Demo Impressions
Hatton was dazed and confused from taking several shots and not once did he take a backwards step. He kept coming at Pacman despite not having his wits about him.
The only time he stopped moving forward is when Pacman knocked him out.Comment
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Re: Fight Night Round 4 Demo Impressions
Then you obviously missed the real Hatton-Pacquio fight.
Hatton was dazed and confused from taking several shots and not once did he take a backwards step. He kept coming at Pacman despite not having his wits about him.
The only time he stopped moving forward is when Pacman knocked him out.
Not every fight is going to end in 2 rounds. Also in that short of a fight i still saw a occasions where hattan would side step away after some exchanges. Then other times when pacman was being agressive towards hattan he would back towards the ropes. Regardless of which fighter you choose in the demo its the same thing. In that fight pacman was not always moving forward.
In the FNR4 demo the CPU AI is like magnetically coming towards your area regardless of how the fight is going.Last edited by videobastard; 05-19-2009, 10:58 AM.Comment
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Re: Fight Night Round 4 Demo Impressions
Hey fellas! Man this demo is awesome. At first I was underwhelmed, but after playing a few more matches the greatness of the game couldn't be denied.
To truly appreciate this game u really have to look at the replays. The action is just soo fast that u have to see it again in slow motion to see the incredible variety in the action. Best boxing game ever.
The only negatives I could find,
-get up game way too easy.
-footspeed too slow, hard to get away from oponent. There should be a dash if u double tap like in Round 3 that takes away stamina.
-really hoping there are 1 punch knockOUTS.
If the final build fixes the footspeed adds a dash and makes the get up gAme harder. I'd be satisfied for life."I'm addicted to Video Games, and i chase it with a little OS." -Winston ChurchillComment
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Re: Fight Night Round 4 Demo Impressions
I know this may be fixed in the final version, but punch percentages are too high. However, if if I'm landing 60-70% of my punches and for the most part they are clean blows, the health bar should be depleted at a slightly higher rate. Also, if u land 4-5 unanswered punches in a row, the health depletion should increase with each blow (nothing too drastic though).
Same goes for me getting hit at a 60-70% clip. It would force me to be more defensive instead of constantly going in for the kill.
I do like the fact that when you have a fighter hurt, u can go in for the kill and put them on the mat.Comment
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Re: Fight Night Round 4 Demo Impressions
Hey fellas! Man this demo is awesome. At first I was underwhelmed, but after playing a few more matches the greatness of the game couldn't be denied.
To truly appreciate this game u really have to look at the replays. The action is just soo fast that u have to see it again in slow motion to see the incredible variety in the action. Best boxing game ever.
The only negatives I could find,
-get up game way too easy.
-footspeed too slow, hard to get away from oponent. There should be a dash if u double tap like in Round 3 that takes away stamina.
-really hoping there are 1 punch knockOUTS.
If the final build fixes the footspeed adds a dash and makes the get up gAme harder. I'd be satisfied for life.Comment
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Re: Fight Night Round 4 Demo Impressions
Unless you can get up 15 times now.....Hopefully they have the total flash knockouts and not just knockdowns. I have to stay away from this thread. If you just read the negatives, its another Prizefighter.Chalepa Ta Kala.....Comment
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Re: Fight Night Round 4 Demo Impressions
Hey fellas! Man this demo is awesome. At first I was underwhelmed, but after playing a few more matches the greatness of the game couldn't be denied.
To truly appreciate this game u really have to look at the replays. The action is just soo fast that u have to see it again in slow motion to see the incredible variety in the action. Best boxing game ever.
The only negatives I could find,
-get up game way too easy.
-footspeed too slow, hard to get away from oponent. There should be a dash if u double tap like in Round 3 that takes away stamina.
-really hoping there are 1 punch knockOUTS.
If the final build fixes the footspeed adds a dash and makes the get up gAme harder. I'd be satisfied for life.Comment
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