Fight Night Round 4 Demo Impressions

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  • fishepa
    I'm Ron F'n Swanson!
    • Feb 2003
    • 18989

    #331
    Re: Fight Night Round 4 Demo Impressions

    Sorry if this has been answered, but how can I get the demo on the PS3?

    Thanks

    Comment

    • Vast
      MVP
      • Sep 2003
      • 4015

      #332
      Re: Fight Night Round 4 Demo Impressions

      Originally posted by Po Pimp
      You can dash backwards...doesn't decrease your stamina though.
      I tested this a little more, and you can dash backwards and it does take a tad of stamina away but its not as much of a step back as i'd like. You should be able to hop in and out if your manny pacquiao.
      "I'm addicted to Video Games, and i chase it with a little OS." -Winston Churchill

      Comment

      • woowoo782
        Rookie
        • Jun 2007
        • 117

        #333
        Re: Fight Night Round 4 Demo Impressions

        Demo plays good. Still some bugs to work out, i cant get a knockout to save my life!!

        Comment

        • Bronk_Bonin
          Rookie
          • Feb 2003
          • 475

          #334
          Re: Fight Night Round 4 Demo Impressions

          Originally posted by videobastard
          After playing the demo some more. I hate the way the CPU AI keeps walking to you like they are the terminator. I would hope that not all the CPU fighters are on forward motion towards you at all times like their tyson.

          There is no stick n move, the CPU strategy stays the same even if you are pounding them a great deal. They are constantly walking forward towards you like robots. This is what turns the fights into these slugfest matches.
          Have you ever seen Ricky Hatton or Manny Pacquiao fight? Hatton always walks his man down and applies constant pressure. The dipicted this perfectly in the demo. I'm not sure what you want here. Jab away from hatton and work the outside and then come in and flurry and back out again.
          PSN: bronk14

          Comment

          • DTX3
            Hall Of Fame
            • Jun 2003
            • 13022

            #335
            Re: Fight Night Round 4 Demo Impressions

            Originally posted by fishepa
            Sorry if this has been answered, but how can I get the demo on the PS3?

            Thanks
            Pre-order.
            XBL: DTX3
            PSN: DTX987
            WII U: DodgerBlue760

            Comment

            • tj1182
              Pro
              • Jul 2008
              • 793

              #336
              Re: Fight Night Round 4 Demo Impressions

              Anyone else having problems redeeming the code on the 360?
              Michigan Wolverines
              NY JETS
              NY Mets
              NY Knicks :(

              Comment

              • Po Pimp
                MVP
                • Jan 2005
                • 2249

                #337
                Re: Fight Night Round 4 Demo Impressions

                Originally posted by woowoo782
                Demo plays good. Still some bugs to work out, i cant get a knockout to save my life!!
                It will happen brother, and when it does, it's oh so sweet!

                I've had a few KOs where I knocked my opponent down once in one round, and again in the next and then I had one where my opponent fell twice in the same round.

                I also had one flash KO and a flash Knock Down.

                But of the 100+ rounds I've played on this demo, I've had around 10 total knockdowns.

                Comment

                • Vast
                  MVP
                  • Sep 2003
                  • 4015

                  #338
                  Re: Fight Night Round 4 Demo Impressions

                  Originally posted by Po Pimp
                  It will happen brother, and when it does, it's oh so sweet!

                  I've had a few KOs where I knocked my opponent down once in one round, and again in the next and then I had one where my opponent fell twice in the same round.

                  I also had one flash KO and a flash Knock Down.

                  But of the 100+ rounds I've played on this demo, I've had around 10 total knockdowns.
                  You've seen a flash KO??!?
                  "I'm addicted to Video Games, and i chase it with a little OS." -Winston Churchill

                  Comment

                  • Moses Shuttlesworth
                    AB>
                    • Aug 2006
                    • 9435

                    #339
                    Re: Fight Night Round 4 Demo Impressions

                    What's a flash KO and how do we do them?

                    Comment

                    • Pro Bowler
                      Banned
                      • Aug 2008
                      • 301

                      #340
                      Re: Fight Night Round 4 Demo Impressions

                      Wow, i see what people are complaining about. The game looks incredible, but i'm not sold on the gameplay yet. There are some things about the new TPC that just doesn't make sense to me.

                      1st, it doesn't make sense to me why they have body hooks mapped left and right on the R stick allowing you to throw them from a straight up position. I could understand this on the inside but from the outside it just doesn't make sense, since you got to use the L trigger to throw any other body shot.

                      2nd, having the haymaker on the R bumper just doesn't feel right. It's very awkward trying to move or rotate the right stick while holding the R bumper. It would be much more natural on the L bumper.

                      This may just be me but that camera at times almost makes me sick. It's one of them beer buzz effects right before you pass out and things start spinning.

                      Jabs and straights don't feel like they have any weight. I was using one of my controllers where the vibration is broken, so maybe when i use my other controller that vibrates it will feel different.

                      I'm not giving up yet but my first impressions of the gameplay are not that great right now.

                      Comment

                      • Po Pimp
                        MVP
                        • Jan 2005
                        • 2249

                        #341
                        Yup. I caught Hatton with a hook without knocking him down in the previous round or him even being in stun mode. His health was relatively high when I dropped him. He made an attempt to get up but fell. And yes this was against the CPU.

                        Comment

                        • Jukeman
                          Showtime
                          • Aug 2005
                          • 10955

                          #342
                          Re: Fight Night Round 4 Demo Impressions

                          RE: Pac Man's Cross

                          I was watching the video of what's new on the demo(watch like 20 times lol) Ive noticed that when you create a boxer, you can choose a fighters best punch, dnt know if this was in FNR3 or not...Maybe Pac has a cross as his best punch...

                          Also to anybody who has doubts about this game and have the demo, watch it in CPU vs CPU...This game is gonna be special, better difficulty level and sliders are the icing on the cake...

                          Not a big fan on the TPC but it just feels good and it will take practice to master...Using both sticks puts u in the fight IMO instead of relying on button combos....

                          .02
                          Last edited by Jukeman; 05-19-2009, 09:47 PM.

                          Comment

                          • JkA3
                            Strategy
                            • Jul 2008
                            • 858

                            #343
                            Re: Fight Night Round 4 Demo Impressions

                            The Demo plays a little funny to me. Currently, I like FNR3 better. But I'm pretty confident that the final product will deliver much better than the demo. From my experience, however, it seems like Demos, in general tend to be a pretty big close resemblance of the final product.

                            It just really bothers me to be able to throw that many punches, with no physical exhaustion, and very minimal speed decrease (if any).

                            My fingers are crossed, for a great game. I love the series overall.
                            STRATEGYHUSTLERESULTS

                            Comment

                            • Pro Bowler
                              Banned
                              • Aug 2008
                              • 301

                              #344
                              Re: Fight Night Round 4 Demo Impressions

                              It looks incredible and i'm trying to like it but it just doesn't play or feel like a boxing sim. I heard they done some major tweaking after the demo, so i haven't given up hope.

                              If they can tweak it so jabs and straights have some pop that would make a huge difference. Right now the only punches that have any feedback(controller vibration) are hooks and upper cuts.

                              When i'm playing it just feels like there is no method to the maddness. I don't feel like i'm really boxing at all. Playing against another person will make it better, but with the new TPC there is just too many times of not getting the right punch or getting a punch i didn't intend to throw. Same thing with the bob and weave.

                              I'm sure i'll get better with the controls but even at my best i don't see myself being able to completely rid myself of these problems.

                              Comment

                              • aholbert32
                                (aka Alberto)
                                • Jul 2002
                                • 33106

                                #345
                                Re: Fight Night Round 4 Demo Impressions

                                I finally got the demo to work and the game is an improvement from FN3 but not enough imo.

                                - I hope this is just in the demo but the presentation feels rushed. The ring walk is too short. The introductions only state the fighter's name. The announcement of the winner in a decision is too short.

                                - The camera is horrible and disorienting. I pray they have multiple camera angles.

                                - I like the new TPC alot. It feels more realistic imo.

                                - I'm glad sliders are here because based on the demo its hard to have a realistic fight.

                                Comment

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