Fight Night Round 4 Demo Impressions

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  • mizyel
    Rookie
    • Oct 2008
    • 65

    #346
    Re: Fight Night Round 4 Demo Impressions

    can anyone kind enough to share their ps3 demo code or dummy account?... pls pm me.. thanks in advance

    Comment

    • Vast
      MVP
      • Sep 2003
      • 4015

      #347
      Re: Fight Night Round 4 Demo Impressions

      Originally posted by aholbert32
      I finally got the demo to work and the game is an improvement from FN3 but not enough imo.

      - I hope this is just in the demo but the presentation feels rushed. The ring walk is too short. The introductions only state the fighter's name. The announcement of the winner in a decision is too short.

      - The camera is horrible and disorienting. I pray they have multiple camera angles.

      - I like the new TPC alot. It feels more realistic imo.

      - I'm glad sliders are here because based on the demo its hard to have a realistic fight.
      The bolded statement just tells me you barely played the demo (probably cuz UFC is so awesome). IMO this game is a million times better than round 3. After a heated exchange just pause the game and watch the replay and look at the dynamic action thats taking place. Tons of glancing blows, misses, punches grazing over forheads, arms wrapping around body parts, dynamic dirty boxing, with absolutely zero clipping!. Man the physics system and top notch collision detection, with the all analog control scheme just guarantees that its a perfect game to compliment UFC.
      Last edited by Vast; 05-20-2009, 03:54 PM.
      "I'm addicted to Video Games, and i chase it with a little OS." -Winston Churchill

      Comment

      • aholbert32
        (aka Alberto)
        • Jul 2002
        • 33106

        #348
        Re: Fight Night Round 4 Demo Impressions

        Originally posted by Vast
        The bolded statement just tells me you barely played the demo (probably cuz UFC is so awesome). IMO this game is a million times better than round 3. After a heated exchange just pause the game and watch the replay and look at the dynamic action thats taking place. Tons of glancing blows, misses, punches grazing over forheads, arms wrapping around body parts, dynamic dirty boxing, with absolutely zero clipping!. Man the physics system and top notch collision detection, with the all analog control scheme just guarantees that its a perfect game to compliment UFC.
        Nah I had 6 fights. I like all the glancing blows and the new engine but that doesnt mean **** to me if the AI is stays as is. If sliders help it, that would be great but the game feels very slugfesty. Plus the presentation was a big dissapointment to me. I'm stil buying the game but the demo is a slight dissapointment.

        Comment

        • Po Pimp
          MVP
          • Jan 2005
          • 2249

          #349
          Re: Fight Night Round 4 Demo Impressions

          Originally posted by aholbert32
          Nah I had 6 fights. I like all the glancing blows and the new engine but that doesnt mean **** to me if the AI is stays as is. If sliders help it, that would be great but the game feels very slugfesty. Plus the presentation was a big dissapointment to me. I'm stil buying the game but the demo is a slight dissapointment.
          If you're worried about it being a slugfest, just know that fatigue plays a part in that. If you are able to get your opponent's fatigue down, they won't throw as many punches, probably do to the fact that low fatigue punches are weak. Even the CPU AI isn't gonna waste it's time throwing weak punches.

          Now, the producers/developers stated that the fatigue levels will be adjusted when the final product is released. Even if its not to your liking, there will be sliders.

          Also, keep in mind that the difficulty was on Easy, so if the CPU was fighting like an idiot, that's by design, and even on FNR3, I found the aggressive fighters to be the easiest.

          Comment

          • JayBee74
            Hall Of Fame
            • Jul 2002
            • 22989

            #350
            Re: Fight Night Round 4 Demo Impressions

            Originally posted by aholbert32
            - The camera is horrible and disorienting. I pray they have multiple camera angles.
            Don't worry about that. There will be camera angles aplenty. This one doesn't really bother me, although I'd prefer "Swing".

            Comment

            • Vast
              MVP
              • Sep 2003
              • 4015

              #351
              Re: Fight Night Round 4 Demo Impressions

              Originally posted by aholbert32
              Nah I had 6 fights. I like all the glancing blows and the new engine but that doesnt mean **** to me if the AI is stays as is. If sliders help it, that would be great but the game feels very slugfesty. Plus the presentation was a big dissapointment to me. I'm stil buying the game but the demo is a slight dissapointment.
              the presentation is dissappointing, but to try to judge the games A.I. off of the demo when the difficulty is on easy and not even adjustable is premature.

              If anything the games A.I. sounds the most promising. With multifaceted fighting styles guaranteed to mimic a variety of real life styles already promised.
              "I'm addicted to Video Games, and i chase it with a little OS." -Winston Churchill

              Comment

              • TheCreep
                Banned
                • Nov 2008
                • 1792

                #352
                Re: Fight Night Round 4 Demo Impressions

                Originally posted by JayBee74
                Don't worry about that. There will be camera angles aplenty. This one doesn't really bother me, although I'd prefer "Swing".
                Yea, as long as they bring the swing camera back, I'm good.

                Comment

                • SteelerSpartan
                  MVP
                  • Apr 2007
                  • 2884

                  #353
                  Re: Fight Night Round 4 Demo Impressions

                  Good Night Ricky

                  <img style="visibility:hidden;width:0px;height:0px;" border=0 width=0 height=0 src="http://counters.gigya.com/wildfire/IMP/CXNID=2000002.0NXC/bT*xJmx*PTEyNDI4ODAzOTM2NDAmcHQ9MTI*Mjg4MDM5NzQ2OC ZwPTk1MDcxJmQ9Jmc9MSZ*PSZvPWU3ZGJlNTkzODg*ZjRmM2E5 MTRiYWE5OTVkMmIzZDc5Jm9mPTA=.gif" /><object width="425" height="355">
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                  <div style="font-family: Arial, sans-serif; font-size: 11px;"><a href="http://www.easportsworld.com/en_US/video/5675942" target="_top">EA SPORTS World: good night ricky</a></div>
                  Here We Go Steelers!!! Here We Go!!!

                  My CFB Teams:
                  Marshall..WVU-Go Herd/Eeers!!!


                  Comment

                  • TheCreep
                    Banned
                    • Nov 2008
                    • 1792

                    #354
                    Re: Fight Night Round 4 Demo Impressions

                    I dont get it. Presentation is not good? What exactly are you looking for?

                    Comment

                    • Money99
                      Hall Of Fame
                      • Sep 2002
                      • 12695

                      #355
                      Re: Fight Night Round 4 Demo Impressions

                      Originally posted by SteelerSpartan
                      Good Night Ricky

                      <img style="visibility:hidden;width:0px;height:0px;" border=0 width=0 height=0 src="http://counters.gigya.com/wildfire/IMP/CXNID=2000002.0NXC/bT*xJmx*PTEyNDI4ODAzOTM2NDAmcHQ9MTI*Mjg4MDM5NzQ2OC ZwPTk1MDcxJmQ9Jmc9MSZ*PSZvPWU3ZGJlNTkzODg*ZjRmM2E5 MTRiYWE5OTVkMmIzZDc5Jm9mPTA=.gif" /><object width="425" height="355">
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                      <div style="font-family: Arial, sans-serif; font-size: 11px;"><a href="http://www.easportsworld.com/en_US/video/5675942" target="_top">EA SPORTS World: good night ricky</a></div>
                      LOL! I had a similar moment last night against Hatton.
                      I jumped on him from the opening bell and hit him with a great haymaker-uppercut 30 seconds into the bout that dropped him.
                      He covered up well after that and I was unable to finish the job but it was sweet to floor him so early.

                      Comment

                      • Jukeman
                        Showtime
                        • Aug 2005
                        • 10955

                        #356
                        Re: Fight Night Round 4 Demo Impressions

                        Originally posted by TheCreep
                        I dont get it. Presentation is not good? What exactly are you looking for?
                        I think they are talkin about how its rushed, I think thats just in the demo tho....

                        We should and prolli will have more camaras....

                        You should never judge a demo, atleast rent the game first...

                        Comment

                        • KG
                          Welcome Back
                          • Sep 2005
                          • 17583

                          #357
                          Re: Fight Night Round 4 Demo Impressions

                          From reading all of the impressions on FNR4 I made the mistake of going into the demo with a negative attitude expecting the worst.

                          But...

                          I really like the progression that FNR4 has made. I know a lot of people are upset over mapping punching to the Analog stick but I really like it. I enjoyed playing the demo and not being able to throw accurate punches right away. I feel like this will help out a lot in career mode. As I get better on the sticks my created boxer will get better. I don't want to start my career up and already be able to throw every punch with 100% accuracy.

                          There are some annoying things like the Camera which can be very disorienting at times and the feeling like the ring is too small although the game felt a lot different when I fought as Hatton. When I was Pacman, Ricky kept walking forward which we all know is what he does in real life. With only 2 boxers available for the demo I will need to see how counter punchers fight to make sure that there is some kind of unique style to them. As many have said, you can throw a ridiculous amount of punches but I'll wait until the retail version drops to see how slider tweaking can affect that.


                          I love the new punching engine. When I could get off my intended punches I thought they felt very smooth. When you deliver a 3 or 4 punch combination it looks really good and not over the top. The punches that don't land flush are done very well. With a slowed down pace this game will be very fun.
                          Twitter Instagram - kgx2thez

                          Comment

                          • mizyel
                            Rookie
                            • Oct 2008
                            • 65

                            #358
                            Re: Fight Night Round 4 Demo Impressions

                            Originally posted by mizyel
                            can anyone kind enough to share their ps3 demo code or dummy account?... pls pm me.. thanks in advance
                            any ps3 user/s out there lend me their dummy/nondummy account?..

                            Comment

                            • aholbert32
                              (aka Alberto)
                              • Jul 2002
                              • 33106

                              #359
                              Re: Fight Night Round 4 Demo Impressions

                              Originally posted by juk34man
                              I think they are talkin about how its rushed, I think thats just in the demo tho....

                              We should and prolli will have more camaras....

                              You should never judge a demo, atleast rent the game first...

                              Exactly. Its rushed. The ring walks are short. The introductions are WAY too short. The staredown is too short.

                              Also, its silly to assume that its going to be different in the retail version unless someone from the Dev team or who went to community day says its different. Until then you should assume its the same.

                              I'm still going to buy the game but isnt that what a demo is for....to demonstrate the game. Ive decided to buy and not buy plenty of games based off of the demo. Why should I have to rent the game and spend my money to judge a game.

                              Comment

                              • Jukeman
                                Showtime
                                • Aug 2005
                                • 10955

                                #360
                                Re: Fight Night Round 4 Demo Impressions

                                Originally posted by aholbert32
                                Exactly. Its rushed. The ring walks are short. The introductions are WAY too short. The staredown is too short.

                                Also, its silly to assume that its going to be different in the retail version unless someone from the Dev team or who went to community day says its different. Until then you should assume its the same.

                                I'm still going to buy the game but isnt that what a demo is for....to demonstrate the game. Ive decided to buy and not buy plenty of games based off of the demo. Why should I have to rent the game and spend my money to judge a game.
                                I would rather rent the full game to judge if im going to spend $60 or not....thats my opinion...

                                If im trying some pasta out, im not gonna judge it just by tasting the meatballs......

                                Fighters have dif styles, so you cant say its a slug feast when the two fighters avalible are doin wat they do in real life....They attack....so whether your controlling Manny or Hatton, the Cpu is going to smoother you....

                                The presentation seem like it not the full becuz how its cut off...if thats how it really is then shame on EA

                                They already made adjustments from the demo version...
                                Last edited by Jukeman; 05-21-2009, 12:46 PM.

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