Fight Night Round 4 Demo Impressions

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • jtdribbles25
    Banned
    • Aug 2003
    • 1415

    #376
    Re: Fight Night Round 4 Demo Impressions

    Originally posted by juk34man
    look at the replays, the punches def have impact....just like real life, you dont know how hard the hit is untill you see it in slow motion
    thats fine, but I'd personally like to see the punches in the game have a little more impact. Sort of like the ufc game where some of them land with an absoulute thud, and others don't. I just don't get that here. Im glad you guys like it the way it is though.

    Comment

    • TheCreep
      Banned
      • Nov 2008
      • 1792

      #377
      Re: Fight Night Round 4 Demo Impressions

      Originally posted by jtdribbles25
      thats fine, but I'd personally like to see the punches in the game have a little more impact. Sort of like the ufc game where some of them land with an absoulute thud, and others don't. I just don't get that here. Im glad you guys like it the way it is though.
      Dog, I do agree that the punches need more impact in FN, but comparing it to UFC does no justice AT ALL. The kicks have impact, but the punches in UFC have absolutely no impact. Thats based off impressions from the demo for me. If it changed in the retail version, cool.

      Comment

      • jtdribbles25
        Banned
        • Aug 2003
        • 1415

        #378
        Re: Fight Night Round 4 Demo Impressions

        Originally posted by TheCreep
        Dog, I do agree that the punches need more impact in FN, but comparing it to UFC does no justice AT ALL. The kicks have impact, but the punches in UFC have absolutely no impact. Thats based off impressions from the demo for me. If it changed in the retail version, cool.
        there are certain punches that have a definite snap to them in the game, like the superman punch. But not all of them. And Im not saying they all need the same impact. Maybe if fight night had a punch that was thrown with more weight off of the foward step or something. It's just that there are times when playing fight night that there's just no ooomph factor from it even on a punch that in the reply was great. It's no big deal, I was just giving my opinion on something that I noticed, and thought could definitely be done better.

        Comment

        • Complex
          MVP
          • Oct 2005
          • 2494

          #379
          Re: Fight Night Round 4 Demo Impressions

          Originally posted by jtdribbles25
          there are certain punches that have a definite snap to them in the game, like the superman punch. But not all of them. And Im not saying they all need the same impact. Maybe if fight night had a punch that was thrown with more weight off of the foward step or something. It's just that there are times when playing fight night that there's just no ooomph factor from it even on a punch that in the reply was great. It's no big deal, I was just giving my opinion on something that I noticed, and thought could definitely be done better.
          A couple of us have mentioned this already. There should be a few punches that have a 'snap' to them. It would a real 'nice to have' if they did.
          Follow me on Twitter - http://twitter.com/complex219

          Comment

          • jtdribbles25
            Banned
            • Aug 2003
            • 1415

            #380
            Re: Fight Night Round 4 Demo Impressions

            cool....I can't wait to get my hands on the full version....

            Comment

            • allBthere
              All Star
              • Jan 2008
              • 5847

              #381
              Re: Fight Night Round 4 Demo Impressions

              I don't like the demo too much. I don't hate it either ... I know some guys have mentioned final build etc. But imo this isn't boxing. Before someone accuses me of being a UFC Zealot, I'm a big boxing fan and own old tapes of the best of sugar ray robinson, joe louis, rocky, dempsey, and others.

              Jabs don't keep the other guy at bay, nor do straights(crosses). The punch output is silly. The slogan of one clean punch is simply not true and in fact, you can throw caution to the wind and just throw bombs non-stop.

              having said all this, I'll still give the game a chance and may buy even if there are major flaws. But the way people speak about the game just isn't true. This feels nothing like real boxing, it's very wonky. I also agree that the new controls were a mistake, but glad parry is gone.
              Liquor in the front, poker in the rear.

              Comment

              • Jukeman
                Showtime
                • Aug 2005
                • 10955

                #382
                Re: Fight Night Round 4 Demo Impressions

                Originally posted by allBthere
                I don't like the demo too much. I don't hate it either ... I know some guys have mentioned final build etc. But imo this isn't boxing. Before someone accuses me of being a UFC Zealot, I'm a big boxing fan and own old tapes of the best of sugar ray robinson, joe louis, rocky, dempsey, and others.

                Jabs don't keep the other guy at bay, nor do straights(crosses). The punch output is silly. The slogan of one clean punch is simply not true and in fact, you can throw caution to the wind and just throw bombs non-stop.

                having said all this, I'll still give the game a chance and may buy even if there are major flaws. But the way people speak about the game just isn't true. This feels nothing like real boxing, it's very wonky. I also agree that the new controls were a mistake, but glad parry is gone.

                I have to disagree here....also jabs are not really Pac Man/Hatton like, if Ali's jabs werent effective than we have a problem....

                Comment

                • TheCreep
                  Banned
                  • Nov 2008
                  • 1792

                  #383
                  Re: Fight Night Round 4 Demo Impressions

                  Originally posted by allBthere
                  I don't like the demo too much. I don't hate it either ... I know some guys have mentioned final build etc. But imo this isn't boxing. Before someone accuses me of being a UFC Zealot, I'm a big boxing fan and own old tapes of the best of sugar ray robinson, joe louis, rocky, dempsey, and others.

                  Jabs don't keep the other guy at bay, nor do straights(crosses). The punch output is silly. The slogan of one clean punch is simply not true and in fact, you can throw caution to the wind and just throw bombs non-stop.

                  having said all this, I'll still give the game a chance and may buy even if there are major flaws. But the way people speak about the game just isn't true. This feels nothing like real boxing, it's very wonky. I also agree that the new controls were a mistake, but glad parry is gone.
                  Its all in the way you play the game man. From Atari boxing to the present, you wont get a full sim video game, it just aint gonna happen. This current FN4 demo is the most complete boxing title to date in my opinion.

                  You dont want to throw bombs all day. Once you get the final version, turn your stamina slider all the way down. In the mean time, slow it down while you play. You have to play sim, thats your decision if you want to exploit the game or not.

                  Any game you get, you'll probably find exploits. Now do you abuse them is the question. Like I stated before, the game is going to be fully customizable, I'm sure just about anyone will be able to tailor the game to their style.:wink:

                  All of my matches are pretty nice. I'm looking at about 25 to 40 punches per round. I pace the matches. I'm not actively trying to just throw haymakers the whole match then talk about stamina not draining accurately. Play the game how you want it to be played, its all on you.
                  Last edited by TheCreep; 05-24-2009, 01:29 AM.

                  Comment

                  • Jukeman
                    Showtime
                    • Aug 2005
                    • 10955

                    #384
                    Re: Fight Night Round 4 Demo Impressions

                    ^agree, I cant wait to see how effective the stamina slider is, if it work properly the cpu prolli will back away more often and throw more jabs...

                    The demo is on easy and the stamina is a non factor

                    Comment

                    • Seymour Scagnetti
                      Banned
                      • Oct 2006
                      • 2489

                      #385
                      Re: Fight Night Round 4 Demo Impressions

                      Originally posted by TheCreep
                      Its all in the way you play the game man. From Atari boxing to the present, you wont get a full sim video game, it just aint gonna happen. This current FN4 demo is the most complete boxing title to date in my opinion.

                      You dont want to throw bombs all day. Once you get the final version, turn your stamina slider all the way down. In the mean time, slow it down while you play. You have to play sim, thats your decision if you want to exploit the game or not.

                      Any game you get, you'll probably find exploits. Now do you abuse them is the question. Like I stated before, the game is going to be fully customizable, I'm sure just about anyone will be able to tailor the game to their style.:wink:

                      All of my matches are pretty nice. I'm looking at about 25 to 40 punches per round. I pace the matches. I'm not actively trying to just throw haymakers the whole match then talk about stamina not draining accurately. Play the game how you want it to be played, its all on you.
                      Yeah it's quite impossible to make a boxing game with realistic punch counts if the user insists on throwing punches every other second. Unless they make 30 second rounds and none of us want that. If you pace yourself accordingly you will throw a close to a realistic amount of punches per round. Hopefully the game's Ai at higher skill levels fights a more strategic match rather than jsut beign overly aggressive. Conversely if EA adjust the foot speed (like they mentioned) where you don't feel like you're walking in mud then even online it can be a realistic punch count with stamina adjusted and you're able to stick and move more easily than in the demo.

                      Comment

                      • JayBee74
                        Hall Of Fame
                        • Jul 2002
                        • 22989

                        #386
                        Re: Fight Night Round 4 Demo Impressions

                        Originally posted by allBthere
                        I don't like the demo too much. I don't hate it either ... I know some guys have mentioned final build etc. But imo this isn't boxing. Before someone accuses me of being a UFC Zealot, I'm a big boxing fan and own old tapes of the best of sugar ray robinson, joe louis, rocky, dempsey, and others.

                        Jabs don't keep the other guy at bay, nor do straights(crosses). The punch output is silly. The slogan of one clean punch is simply not true and in fact, you can throw caution to the wind and just throw bombs non-stop.

                        having said all this, I'll still give the game a chance and may buy even if there are major flaws. But the way people speak about the game just isn't true. This feels nothing like real boxing, it's very wonky. I also agree that the new controls were a mistake, but glad parry is gone.
                        The demo AI is not to smart. In a given bout you can extinguish the block meter (of course it will replenish a little eventually) with haymakers and the CPU will be content to have it done usually resulting in knockdowns and KOs.
                        The first day of the demo I played my brother (who sucks-I owned him in previous FN editions) and he stick mashed his way to victory in all four bouts using the faster Pacquiao. Granted, I was getting use to the defensive controls and my inside fighting game was virtually non existent because of my inabilty to throw hooks and uppercuts to the head consistently, but PacMan's speed basically overwhelmed me. Not an advertisement for buttons but the arc punches he cannot presently throw have temporarily soured him on the game.

                        Comment

                        • lasthour
                          Pro
                          • Sep 2002
                          • 621

                          #387
                          Re: Fight Night Round 4 Demo Impressions

                          The demo allows too much button mashing/no strategy to win. It also allows way to many punches per round and no consequences. Maybe the official game will be better, but from what the demo is showing it does not look promising to me.

                          The game is the most advanced of the series and hopefully it will be tweeked between now and release.
                          What world do you live in?

                          Comment

                          • Moses Shuttlesworth
                            AB>
                            • Aug 2006
                            • 9435

                            #388
                            Re: Fight Night Round 4 Demo Impressions

                            Can someone tell me what a flash KO is and how I execute one? Thanks

                            Comment

                            • JayBee74
                              Hall Of Fame
                              • Jul 2002
                              • 22989

                              #389
                              Re: Fight Night Round 4 Demo Impressions

                              Scoring wise there should be more consideration to % landed and stunning your opponent in awarding the fighter the round. If Hatton lands 15 of 25 punches and stuns PacMan who lands 21 of 50 Ricky should win the round most of the time.

                              Comment

                              • Complex
                                MVP
                                • Oct 2005
                                • 2494

                                #390
                                Re: Fight Night Round 4 Demo Impressions

                                Originally posted by Moses Shuttlesworth
                                Can someone tell me what a flash KO is and how I execute one? Thanks
                                It kinda just happens. Its when a boxer gets caught with just the right punch at just the right time. he boxer normally is not normally hurt just caught off guard.

                                its totally random.
                                Follow me on Twitter - http://twitter.com/complex219

                                Comment

                                Working...