Fight Night Round 4 Demo Impressions

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  • Complex
    MVP
    • Oct 2005
    • 2494

    #391
    Re: Fight Night Round 4 Demo Impressions

    Originally posted by lasthour
    The demo allows too much button mashing/no strategy to win. It also allows way to many punches per round and no consequences. Maybe the official game will be better, but from what the demo is showing it does not look promising to me.

    The game is the most advanced of the series and hopefully it will be tweeked between now and release.
    as long as i can counteract that with good movement and counterpunching im good.
    Follow me on Twitter - http://twitter.com/complex219

    Comment

    • SHO
      Give us a raise, loser!
      • Mar 2005
      • 2045

      #392
      Re: Fight Night Round 4 Demo Impressions

      Does anyone have a date for when this demo is supposed to hit PS Store?

      Comment

      • JayBee74
        Hall Of Fame
        • Jul 2002
        • 22989

        #393
        Re: Fight Night Round 4 Demo Impressions

        In a few two player bouts today I noticed that a combination of over punching and body shots reduced my opponent's yellow bar (stamina) to nothing and after some more body battering by me and continued jab-right cross punches from my opponent Hatton was stunned by non haymaker punches and dropped. In three of those bouts the end occurred in the 2nd round, and they all were the direct result of stamina exhaustion.

        Comment

        • allBthere
          All Star
          • Jan 2008
          • 5847

          #394
          Re: Fight Night Round 4 Demo Impressions

          Originally posted by TheCreep
          Its all in the way you play the game man. From Atari boxing to the present, you wont get a full sim video game, it just aint gonna happen. This current FN4 demo is the most complete boxing title to date in my opinion.

          You dont want to throw bombs all day. Once you get the final version, turn your stamina slider all the way down. In the mean time, slow it down while you play. You have to play sim, thats your decision if you want to exploit the game or not.

          Any game you get, you'll probably find exploits. Now do you abuse them is the question. Like I stated before, the game is going to be fully customizable, I'm sure just about anyone will be able to tailor the game to their style.:wink:

          All of my matches are pretty nice. I'm looking at about 25 to 40 punches per round. I pace the matches. I'm not actively trying to just throw haymakers the whole match then talk about stamina not draining accurately. Play the game how you want it to be played, its all on you.
          I re-read what I wrote and I came off too sour.

          But some of the thing I said are issues (at least with the demo). The terminator AI makes it hard to play sim, no matter who you are. And I'm the one controling the boxers, so if I'm making effective use of the jab, I feel like it should work.

          Anyway, I'll probably pick up the game because I'm a sucker for boxing, but after hearing about the people that played the game, I expected to be wowed and I wasn't. It's not some kind of revolution like the people wrote or like it's marketed. So far, the glancing puches aspect has been mostly asthetic and hasn't effected gameplay at all for me.

          anyway, I hope some of these things are tweaked before release (AI, Stamina, controls).
          Liquor in the front, poker in the rear.

          Comment

          • Motown
            OS Brew Connoisseur
            • Jul 2002
            • 9169

            #395
            Re: Fight Night Round 4 Demo Impressions

            Originally posted by NOBLE
            Does anyone have a date for when this demo is supposed to hit PS Store?
            I'm hearin' the 28th of May...THIS week

            Comment

            • N51_rob
              Faceuary!
              • Jul 2003
              • 14805

              #396
              Re: Fight Night Round 4 Demo Impressions

              Originally posted by JayBee74
              In a few two player bouts today I noticed that a combination of over punching and body shots reduced my opponent's yellow bar (stamina) to nothing and after some more body battering by me and continued jab-right cross punches from my opponent Hatton was stunned by non haymaker punches and dropped. In three of those bouts the end occurred in the 2nd round, and they all were the direct result of stamina exhaustion.

              I noticed this as well. As EA has said the demo isn;t the final product bu that is a welcome sight that going to the body will have a lasting effect on your opponent. I found this refreshing, and it will add a level of strategy to the game I hope.
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              Comment

              • Vast
                MVP
                • Sep 2003
                • 4015

                #397
                Re: Fight Night Round 4 Demo Impressions

                Originally posted by allBthere
                I don't like the demo too much. I don't hate it either ... I know some guys have mentioned final build etc. But imo this isn't boxing. Before someone accuses me of being a UFC Zealot, I'm a big boxing fan and own old tapes of the best of sugar ray robinson, joe louis, rocky, dempsey, and others.

                Jabs don't keep the other guy at bay, nor do straights(crosses). The punch output is silly. The slogan of one clean punch is simply not true and in fact, you can throw caution to the wind and just throw bombs non-stop.

                having said all this, I'll still give the game a chance and may buy even if there are major flaws. But the way people speak about the game just isn't true. This feels nothing like real boxing, it's very wonky. I also agree that the new controls were a mistake, but glad parry is gone.
                IMO the controls are excellent, the only thing i would change is put the haymaker modifier on the Left bumper (although having it on the right makes it harder to abuse). I can pull off 5-6 punch head to body combos now effortlessly. Its actually a thing of beauty. Tap for body punches and tap sweep (the full curve motion isn't necessary) for hooks and uppercuts to the face.

                I was a little annoyed at first when i played the demo because i felt i coudn't get away from hatton, thought footspeed was too slow(im glad they're making it faster), and wasn't happy with the step back move.
                Now i realize it has to do with the camera not allowing you to see the foot movement angles, and the fact that it takes some work to keep distance between you and an opponent who's main gameplan is to go inside with ruthless determination.

                Unless you're a casual boxing fan, i don't see how the Hatton A.I. could bother you. In real life thats exactly how he fought. Its up to you to counter act that type of fighting style.
                Its real easy when you stay away from the ropes and jab and hit em wit crosses from a distance. When he gets in close push him away (ala Foreman vs Frazier).
                "I'm addicted to Video Games, and i chase it with a little OS." -Winston Churchill

                Comment

                • allBthere
                  All Star
                  • Jan 2008
                  • 5847

                  #398
                  Re: Fight Night Round 4 Demo Impressions

                  Originally posted by Vast
                  IMO the controls are excellent, the only thing i would change is put the haymaker modifier on the Left bumper (although having it on the right makes it harder to abuse). I can pull off 5-6 punch head to body combos now effortlessly. Its actually a thing of beauty. Tap for body punches and tap sweep (the full curve motion isn't necessary) for hooks and uppercuts to the face.

                  I was a little annoyed at first when i played the demo because i felt i coudn't get away from hatton, thought footspeed was too slow(im glad they're making it faster), and wasn't happy with the step back move.
                  Now i realize it has to do with the camera not allowing you to see the foot movement angles, and the fact that it takes some work to keep distance between you and an opponent who's main gameplan is to go inside with ruthless determination.

                  Unless you're a casual boxing fan, i don't see how the Hatton A.I. could bother you. In real life thats exactly how he fought. Its up to you to counter act that type of fighting style.
                  Its real easy when you stay away from the ropes and jab and hit em wit crosses from a distance. When he gets in close push him away (ala Foreman vs Frazier).
                  actually I was talking about being hatton against paq.

                  the bigger picture though...we'll see is my stance for now. The demo didn't entice me to buy the full game, so now I have to rent it first.
                  Liquor in the front, poker in the rear.

                  Comment

                  • JayBee74
                    Hall Of Fame
                    • Jul 2002
                    • 22989

                    #399
                    Re: Fight Night Round 4 Demo Impressions

                    Originally posted by Vast
                    IMO the controls are excellent, the only thing i would change is put the haymaker modifier on the Left bumper (although having it on the right makes it harder to abuse). I can pull off 5-6 punch head to body combos now effortlessly. Its actually a thing of beauty. Tap for body punches and tap sweep (the full curve motion isn't necessary) for hooks and uppercuts to the face.

                    I was a little annoyed at first when i played the demo because i felt i coudn't get away from hatton, thought footspeed was too slow(im glad they're making it faster), and wasn't happy with the step back move.
                    Now i realize it has to do with the camera not allowing you to see the foot movement angles, and the fact that it takes some work to keep distance between you and an opponent who's main gameplan is to go inside with ruthless determination.

                    Unless you're a casual boxing fan, i don't see how the Hatton A.I. could bother you. In real life thats exactly how he fought. Its up to you to counter act that type of fighting style.
                    Its real easy when you stay away from the ropes and jab and hit em wit crosses from a distance. When he gets in close push him away (ala Foreman vs Frazier).
                    Config 2 on the demo puts the haymaker modifier on the left bumper, but probably defeats your purpose because it also switches the block modifier from right trigger to left trigger and the lean modifier from left trigger to right trigger. That leaves switch stance on the right bumper.

                    Comment

                    • SA1NT401
                      Banned
                      • Sep 2007
                      • 3498

                      #400
                      Re: Fight Night Round 4 Demo Impressions

                      Originally posted by SBartlett
                      Most of you disappoint me. I never used face buttons in the last Fightnight, that defeats the purpose! Its more intuitive once you get the sticks down in my opinion.
                      I agree. the majority are pissed about the lack of buttons MAINLY due to the fact they can MASH away in a jam.

                      They NEED to move the F on!

                      Comment

                      • acarrero
                        Pro
                        • Nov 2004
                        • 432

                        #401
                        Re: Fight Night Round 4 Demo Impressions

                        Question: do the punches feel like they land at different levels of effectiveness? Can you feel a flush punch?

                        I'm sure I'm getting the game, but with the amount of time and hype they've been giving this title for years, I'm expecting a lot. Not being able to have a defensive game at this stage of the game engine is unacceptable. I hope with slick boxers you can stick and move and play good defense to win rounds. I also hope there are good sliders available. But most importantly: don't make all fights look the same!

                        Comment

                        • TheCreep
                          Banned
                          • Nov 2008
                          • 1792

                          #402
                          Re: Fight Night Round 4 Demo Impressions

                          Here I go again talkin ****, lol. I'm killin em with the bob and weave now. Its to the point where I'm not even using the block button. So what does that say for my potential opponents here?

                          While you're steady using your block and wearing down your block meter, keep mind, my block meter will probably be close to full in the later rounds while yours is damn near diminished.

                          Which means.....I'm knockin blocks off as previously stated, lol. Once it gets to the point where my punches are going through your defense and my blocks are still fresh, be prepared to take many losses

                          Comment

                          • Pappy Knuckles
                            LORDTHUNDERBIRD
                            • Sep 2004
                            • 15966

                            #403
                            Re: Fight Night Round 4 Demo Impressions

                            I haven't played the demo in about a week. I loved it, but I'm gonna just wait for the retail version so it's fresh again when it drops. I can't wait. My hands are phenomenal.

                            Comment

                            • Kashanova
                              Hall Of Fame
                              • Aug 2003
                              • 12695

                              #404
                              Re: Fight Night Round 4 Demo Impressions

                              Originally posted by Pappy Knuckles
                              I haven't played the demo in about a week. I loved it, but I'm gonna just wait for the retail version so it's fresh again when it drops. I can't wait. My hands are phenomenal.
                              your going down, I've mastered TPC

                              Comment

                              • Po Pimp
                                MVP
                                • Jan 2005
                                • 2249

                                #405
                                Re: Fight Night Round 4 Demo Impressions

                                I'm at a point now where I'm getting atleast one knock down per fight. I can't wait for the real game.

                                Comment

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