Fight Night Round 4: What's Hot and What's Not - Operation Sports Forums

Fight Night Round 4: What's Hot and What's Not

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  • TheCreep
    Banned
    • Nov 2008
    • 1806

    #46
    Re: Fight Night Round 4: What's Hot and What's Not

    I could care less about the roster actually. For me, good gameplay, presentation, and a great career mode will get me on board.

    Kinda like victorious road, bunch of made up boxers, but it was cool for me because the career mode and create a fighter in that game were great.

    Comment

    • Kaanyr Vhok
      MVP
      • Aug 2006
      • 2248

      #47
      Re: Fight Night Round 4: What's Hot and What's Not

      Originally posted by TheCreep
      Its like I'm playing a different game or something, because I can calm hattons *** down and make him start backing up off me, and the A.I. for PacMan absolutely does not pressure you all the time.
      Yes if Hatton is hurt he will move backwards or fall in and hold. Thats not enough and Pac Man doesn't do much more than that. I heard that the final cut has better footwork but I doubt that they will address the real issue which is the fact that the fighters are locked in so they constantly face each other. They are either perfectly squared up at all times or partially squared. This is an area where Victorious Boxers still has a major edge. The fighters are not automatically squared with each other. There are times when you can actually face an opponents back.


      I regards to stamina, I have to state again, ITS ADJUSTABLE. There is a slider for it. You want your boxers to get tired after throwing 2 punches? Go ahead. The game is fully customizable folks. I'm trying to figure out what part of that people are not understanding.
      Ahhh good news. It might be buyable game then. I hope you can increase the power for straight punches and decrees the accuracy along with the stamina.

      In reference to UFC, I just bought that the other day and it is a great game, but footwork? Its aiight, but UFCs physics engine is way stiff. FNs physic engine is way beyond that, no opinion, thats a fact. You can feel it.
      UFC has one edge in the footwork. You can back out quickly by holding the left stick down. Other than that they both seem to have the same footwork. FN has a better physics engine. Thats obvious. The problem is the inability to move your head and feet at the same time and the fact that the boxers are always at least partially squared with each other reduces the amount of glancing shots which is what the physics engine is there to calculate. That stuff would really make the physics engine shine.

      Maybe I'm being nitpicky. Honestly though the individual punch ratings, the lack of simultaneous head and foot movement, the fact that the fighters are always squared with each other and stuff thats possible fixed with sliders are my only major issues.

      Comment

      • JayBee74
        Hall Of Fame
        • Jul 2002
        • 23021

        #48
        Re: Fight Night Round 4: What's Hot and What's Not

        Originally posted by TheCreep
        I could care less about the roster actually. For me, good gameplay, presentation, and a great career mode will get me on board.

        Kinda like victorious road, bunch of made up boxers, but it was cool for me because the career mode and create a fighter in that game were great.
        I want a good roster and we have one. I prefer the older fighters. I'll take Carlos Monzon over Floyd Mayweather any day of the week.

        Comment

        • DarthRambo
          MVP
          • Mar 2008
          • 6583

          #49
          I can't play with TPC. So if there isn't an option for buttons then I wont buy the game, period. Reason is a good one however... I have ceberal palsey which effects the muscles in the right hand alot. I can hit butons easy, but rotating a stick or whatever is too difficult for me. So I'll wait until game release and prolly rent it from blockbuster first. If I see no option for it, then I'll give the TPC a chance, but if its too hard for me, which in FNR3 it was, then I'll take it back to blockbuster and won't buy the game, period. So, PLEASE EA! Give us the option, I could care less about playing online with it, at least allow it for offline usage. It would be great for online play, maybe an option, or room for TPC only, and room for button config only. C'mon!!!!
          https://www.youtube.com/DarthRambo

          Comment

          • TheCreep
            Banned
            • Nov 2008
            • 1806

            #50
            Re: Fight Night Round 4: What's Hot and What's Not

            Originally posted by Kaanyr Vhok
            Yes if Hatton is hurt he will move backwards or fall in and hold. Thats not enough and Pac Man doesn't do much more than that. I heard that the final cut has better footwork but I doubt that they will address the real issue which is the fact that the fighters are locked in so they constantly face each other. They are either perfectly squared up at all times or partially squared. This is an area where Victorious Boxers still has a major edge. The fighters are not automatically squared with each other. There are times when you can actually face an opponents back.



            Ahhh good news. It might be buyable game then. I hope you can increase the power for straight punches and decrees the accuracy along with the stamina.



            UFC has one edge in the footwork. You can back out quickly by holding the left stick down. Other than that they both seem to have the same footwork. FN has a better physics engine. Thats obvious. The problem is the inability to move your head and feet at the same time and the fact that the boxers are always at least partially squared with each other reduces the amount of glancing shots which is what the physics engine is there to calculate. That stuff would really make the physics engine shine.

            Maybe I'm being nitpicky. Honestly though the individual punch ratings, the lack of simultaneous head and foot movement, the fact that the fighters are always squared with each other and stuff thats possible fixed with sliders are my only major issues.
            I dont know, but the head and foot movement simultaneously doesn't really bother me. I honestly didn't really notice it until you just spoke on it. I dont recall any boxing game where that was actually possible.

            I guess they haven't figured out how to implement it yet. Oh yeah, Victorious boxers still holds the crown for best boxing title. I think FN4 is going to come in a close second this year.

            I would give victorious boxers around a 9.5. With the .5 being taken out for the way the boxers move around.

            I'm foreseeing FN4 getting a 9.5 (from myself) also, with .5 being taken out for the career mode not being as deep as victorious boxers (although we might be surprised by this legacy mode), so I might be giving it a 10.
            Last edited by TheCreep; 06-01-2009, 12:14 AM.

            Comment

            • Smokez4DAyz
              Banned
              • Sep 2005
              • 110

              #51
              EA doesn't HAVE TO DO NOTHING. Do You Like That? Probably Not. Should The Button Pressing BE AN OPTION? Probably Right. Will You Be Buying The Game Despite Your Gripes? Probably. If You Do Buy It EA GETS WHAT THEY WANT...YOUR MONEY, NOT YOUR OPINOINS...LOL

              Comment

              • totalownership
                Banned
                • Jul 2004
                • 3842

                #52
                Re: Fight Night Round 4: What's Hot and What's Not

                What's hot: Pacman looks like himself. Albeit a bit angrier in the game. I'd say they have his facials pretty much on point.

                What's not: Hatton looks like.... well, this guy..








                Comment

                • whammo11224
                  Rookie
                  • Aug 2008
                  • 15

                  #53
                  I have never used the buttons in FNR3. I'd always assumed that people were using the analog stick too. I guess that's why I lost so many matches online. I am glad everyone will be on the same playing field this year with FNR4.

                  Incidently, I remember when everyone was complaining that Don King's boxing had too many button combinations. now a lot of the posts I read are that of FNR4 not having any buttons.

                  Comment

                  • Kaanyr Vhok
                    MVP
                    • Aug 2006
                    • 2248

                    #54
                    Re: Fight Night Round 4: What's Hot and What's Not

                    Originally posted by whammo11224
                    I have never used the buttons in FNR3. I'd always assumed that people were using the analog stick too. I guess that's why I lost so many matches online. I am glad everyone will be on the same playing field this year with FNR4.

                    Incidently, I remember when everyone was complaining that Don King's boxing had too many button combinations. now a lot of the posts I read are that of FNR4 not having any buttons.
                    I think having the energy bar on was a bigger advantage than using buttons.

                    Comment

                    • JerseySuave4
                      Banned
                      • Mar 2006
                      • 5176

                      #55
                      thanks for letting me know theres no button punching, i havent played the demo but no button punching means i wont be buying this game. I dont play online and never enjoyed having to punch with the joystick so looks like i wont be buying this game.

                      Comment

                      • DJ
                        Hall Of Fame
                        • Apr 2003
                        • 17770

                        #56
                        Button-mashing is so archaic. I love the R-stick punch controls and until just recently, was still playing FN3 and have always used the R-stick. To me, it helps to more accurately resemble the sport of boxing.
                        Currently Playing:
                        MLB The Show 25 (PS5)

                        Comment

                        • totalownership
                          Banned
                          • Jul 2004
                          • 3842

                          #57
                          Re: Fight Night Round 4: What's Hot and What's Not

                          Originally posted by Djwlfpack
                          Button-mashing is so archaic. I love the R-stick punch controls and until just recently, was still playing FN3 and have always used the R-stick. To me, it helps to more accurately resemble the sport of boxing.
                          Honestly if you want to "accurately resemble the sport of boxing" you should get a Wii. In that game you have to actually do the hand movements to achieve the punches. I would think that experience makes moving your thumb pale in comparison.

                          Comment

                          • Sundropjunkie
                            Life is short Pray hard!
                            • Jan 2009
                            • 496

                            #58
                            Re: Fight Night Round 4: What's Hot and What's Not

                            What's hot!!!! is they just announced on e3 that fight night round 4 was being released june 25th instead of the 30th that's freaking awesome
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                            • DarthRambo
                              MVP
                              • Mar 2008
                              • 6583

                              #59
                              Re: Fight Night Round 4: What's Hot and What's Not

                              Originally posted by MaddenJunkie
                              What's hot!!!! is they just announced on e3 that fight night round 4 was being released june 25th instead of the 30th that's freaking awesome

                              Prolly not a good thing, cuz now you will have ppl that say it was rushed out. And not good cuz it prolly means now for sure there will be no option for button punching. No way I will buy this game without the option. Its all good tho, I'm still having way too much fun with MLB the Show 09!
                              https://www.youtube.com/DarthRambo

                              Comment

                              • Kaanyr Vhok
                                MVP
                                • Aug 2006
                                • 2248

                                #60
                                Re: Fight Night Round 4: What's Hot and What's Not

                                Originally posted by TheCreep
                                I dont know, but the head and foot movement simultaneously doesn't really bother me. I honestly didn't really notice it until you just spoke on it. I dont recall any boxing game where that was actually possible.

                                I guess they haven't figured out how to implement it yet. Oh yeah, Victorious boxers still holds the crown for best boxing title. I think FN4 is going to come in a close second this year.

                                I would give victorious boxers around a 9.5. With the .5 being taken out for the way the boxers move around.

                                I'm foreseeing FN4 getting a 9.5 (from myself) also, with .5 being taken out for the career mode not being as deep as victorious boxers (although we might be surprised by this legacy mode), so I might be giving it a 10.
                                By now FN should be a far better game than VB. In VB when you moved fast the boxer rolled their shoulders so there was some head movement and the other fighter had to "resquare" when they went side to side and face the other fighter. If the game had VB's footwork, and the headmovement I'm talking about it would be much better than VB and maybe my most wanted sports game. Its better than VB in just about every other areas except maybe AI and that remains to be seen. The problem with not allowing simulanieous head and foot movement is that reduces the importance of using range and that reduces style.

                                Boxers rarely and usally shouldnt go stright back out of range. Teddy Atlas mentiones this on ESPN all the time. You cant work sided to side because the fighters are always squared. You cant move back at an angle well either so the only choice is to go straight back without head movement which makes it nearly impsobile to stick and move with power shots as Shane Mosley often does. Also fighters with less reach cant enter range with head movement Joe Frazier style. Just those two little simple things greatly reduces the style the devs should have input for the CPU and styles we could use pvp. It also removes a nice opportunity to penalize people with a stunning shot when they get caught moving straight back but you cant penalize them because that all they can do.

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