I'm glad the user tried the immediate reversal of field; it helps tip gamers to just how far the programming has moved forward. There was no transitional animation whatsoever.
I do agree as well with the foot sliding without noticeable planting.
I can tell that they're trying to implement the feel of stepping around in the pocket, but it's like the increments in which it registers are too small and too close together. This makes it seem like every movement is courtesy of Baryshnikov.
The right answer here is longer animations, though it seems as if the team is loathe to put them in for fear of losing a measure of responsiveness. It would be better aesthetically, though.
Even so, I'm loving the slower game speed generally, and it does seem like defense is playable this year. The pass rush needs to be activated, though, to complete the balance. It's possible that it's been tuned down by play level or for show. I just hope that in the interest of creating a pocket the rush wasn't sacrificed. We shall see.



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