Whew - PRO-TAK is Much Better Now

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  • Hotlanta
    Rookie
    • Aug 2008
    • 470

    #31
    Re: Whew - PRO-TAK is much better now.

    Thanks for the update Ian.

    Hopefully pass rush can get tuned properly, and still have time to work on the AI logic to get more out of turn rates.

    Comment

    • bison160
      Rookie
      • Jan 2006
      • 116

      #32
      Re: Whew - PRO-TAK is much better now.

      Sounds good Ian, great to hear. Is there still going to be time to fix the idiotic inconsistancy of the the Offensive linemen on run plays that has plagued the game forever, and still does as of E3?

      Comment

      • SoxFan01605
        All Star
        • Jan 2008
        • 7982

        #33
        Re: Whew - PRO-TAK is much better now.

        Good stuff Ian. I know you said momentum in pro-tak scenarios is improved as well, but what about regular momentum? Looking at some of the vids from E3 there were a few Kick returns (I'm thinking one in particular looked REALLY good...can't remember which one though) that looked excellent with good weight shifting, planting, etc.

        The other running looked very "twitchy" by comparison. I know Adembroski mentioned that there potentially were momentum issues and it may have been scaled back from when he saw it for that reason, but I was curious as to what (if any) tuning will be done to better balance this before release?

        Thanks...and the game looks like it's shaping up prety nicely.

        Comment

        • IndyColts2
          Banned
          • Mar 2009
          • 570

          #34
          Re: Whew - PRO-TAK is much better now.

          Originally posted by skudplayr
          Has anyone else noticed that Ian looks exactly like Tony Romo?
          Yea he does

          Comment

          • baumy300
            Most Valuable Pepe
            • May 2005
            • 3998

            #35
            Re: Whew - PRO-TAK is much better now.

            I like this Cummings guy
            I post the frog
            It makes me happy
            People get upset
            It makes me sad
            I post the frog

            Comment

            • -DaVe-
              Rookie
              • Aug 2007
              • 492

              #36
              Re: Whew - PRO-TAK is much better now.

              Originally posted by DocHolliday
              Ian the Pass Rush seems to be the final thing you guys need to knock this out of the park!

              Get those DE's down field!

              And running animations!


              welcome back ian!
              Last edited by -DaVe-; 06-06-2009, 04:47 PM.
              Tom Brady :" We're only going to score 17 points? ha ha ha"
              NY GIANTS win Superbowl XLII - 17-14

              Comment

              • cowboyscowboys
                Rookie
                • Apr 2009
                • 336

                #37
                Re: Whew - PRO-TAK is much better now.

                I like this post a lot
                Favorite Teams/Players and Girl Carrie Underwood
                NFL Dallas Cowboys:T-New,#31 Roy Williams
                MLB Toronto Blue Jays:Carlos Delgado,Rick Ankiel
                NHL St.Louis Blues:Keith Tkachuk,T.J. Oshie
                NBA GSt. Warriors:Antawn Jamison, Steven Jackson
                USA Soccer Oguchi Onyewu

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                • bowdown2shadi
                  MVP
                  • Sep 2008
                  • 2385

                  #38
                  Re: Whew - PRO-TAK is much better now.

                  Originally posted by baumy300
                  I like this Cummings guy
                  Who doesn't?

                  Comment

                  • Ian_Cummings
                    MVP
                    • May 2008
                    • 1919

                    #39
                    Re: Whew - PRO-TAK is much better now.

                    Locomotion, momentum, acceleration, etc is all still being worked on so once we get locked in I'll do my best to let everyone know how it panned out (positive and negative). Though the game was more 'weighted' at community day than it is now, it was also the primary cause towards all of our broken gameplay (600+ rush yards per game with fast players, easy money 100% completions on curls and slants, etc). I am still definitely happy with the strides taken this year. Every single person felt the changes immediately at E3...and that was a great goal to reach.

                    Just so you all know, compared to the build at community day, as of right now the turn rates are about 4% tighter, and acceleration/deceleration are about 8% faster. The direction change animations (they are still there) were trimmed to be about 7% shorter.

                    Even with us having to slightly back away from the CD values to help fix all of our AI issues, I just thought it would help to compare the current Madden 10 values against Madden 09..
                    Turn rates = 46% wider than 09
                    Acceleration/Deceleration = 32% slower than 09
                    Direction change animations = can't compare, there really weren't any in 09

                    I am honestly the most concerned with the actual bugs at this point where players blip around and face the other direction without having to cut or slow down and follow ANY laws of momentum...it is a much more rare occurrence now but it is still happening (mostly with blockers). Momentum is still very important to me though - we are doing our best to balance the game to not have money plays and AI issues while still keeping that "SIM" feel at the fore-front. Will update soon.

                    Comment

                    • SageInfinite
                      Stop The GOAT Talk
                      • Jul 2002
                      • 11896

                      #40
                      Re: Whew - PRO-TAK is much better now.

                      Thanx alot Ian. Hopefully the presentation is still being tuned as well.

                      Id like to see more replays, have the playcall screen not come up so quickly if we don't press any buttons, and also have the post play camera kick in after the play is over.
                      http://twitter.com/sageinfinite

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                      Hidden Language Video Feat. Grandmilly
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                      #makethemaddenforumgreatagain

                      Comment

                      • bigwill33
                        MVP
                        • Jul 2002
                        • 2281

                        #41
                        Re: Whew - PRO-TAK is much better now.

                        That is good, things looked just a little bit off with the Pro Tak in action from the E3 videos. I just assumed it was because of it being an earlier build though and that things would be tightened up. Glad he saw it too and worked out the kinks.

                        Did we ever get an answer to whether or not the game was supposed to cut to the play call screen as soon as a play is over with the cut scene in the background or if it was just someone hitting the button to skip past things? That is my next big issue as I figured pass rush should be adjustable with sliders and game levels etc.

                        Comment

                        • CKW11
                          MVP
                          • Mar 2009
                          • 1540

                          #42
                          Re: Whew - PRO-TAK is much better now.

                          Sounds good, appreciate the update Ian. Man i cant wait to see Beanie Wells in action, and see how he performs with a head of steam

                          Comment

                          • SoxFan01605
                            All Star
                            • Jan 2008
                            • 7982

                            #43
                            Re: Whew - PRO-TAK is much better now.

                            Originally posted by Ian_Cummings_EA
                            Locomotion, momentum, acceleration, etc is all still being worked on so once we get locked in I'll do my best to let everyone know how it panned out (positive and negative). Though the game was more 'weighted' at community day than it is now, it was also the primary cause towards all of our broken gameplay (600+ rush yards per game with fast players, easy money 100% completions on curls and slants, etc). I am still definitely happy with the strides taken this year. Every single person felt the changes immediately at E3...and that was a great goal to reach.

                            Just so you all know, compared to the build at community day, as of right now the turn rates are about 4% tighter, and acceleration/deceleration are about 8% faster. The direction change animations (they are still there) were trimmed to be about 7% shorter.

                            Even with us having to slightly back away from the CD values to help fix all of our AI issues, I just thought it would help to compare the current Madden 10 values against Madden 09..
                            Turn rates = 46% wider than 09
                            Acceleration/Deceleration = 32% slower than 09
                            Direction change animations = can't compare, there really weren't any in 09

                            I am honestly the most concerned with the actual bugs at this point where players blip around and face the other direction without having to cut or slow down and follow ANY laws of momentum...it is a much more rare occurrence now but it is still happening (mostly with blockers). Momentum is still very important to me though - we are doing our best to balance the game to not have money plays and AI issues while still keeping that "SIM" feel at the fore-front. Will update soon.
                            Excellent. Thanks for the response Ian. I understand it's a delicate balance. Obviously hard issues would be the priority. I'm just glad you're still actively toying with this stuff where you can.

                            As I've said many times since the E3 footage has poured in: The improvements are quite tangible to me. I'm looking forward to getting my hands on it and getting a feel for how it plays as well.

                            Comment

                            • ken986
                              Rookie
                              • May 2009
                              • 113

                              #44
                              Re: Whew - PRO-TAK is much better now.

                              Good job.

                              I noticed some stuff and I was like this can't be happening. No way.

                              But kudos on updating us. I hope y'all make the game a lot better. You still got time.

                              Comment

                              • DirtyBird
                                Rookie
                                • May 2009
                                • 137

                                #45
                                Re: Whew - PRO-TAK is much better now.

                                Thats really good to hear and i cant wait for the vids =D
                                I play mostly Madden 09 and Ncaa 09 for Xbox 360.My Xbox currently broke but if you would like to play me ill find a way to play you.

                                GO FALCONS!

                                NBA:Lakers

                                NFL: Falcons

                                NCAA: Ohio State

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