Still no word on 3-4 lineman drawing double teams or 4-3 DE being converted to OLB to play in the 3-4?
Whew - PRO-TAK is Much Better Now
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Re: Whew - PRO-TAK is much better now.
Thanks.STR8 UP SIM MADDEN FRANCHISE (MNFL PS3). Commish.
http://excoboard.com/exco/forum.php?forumid=121516
Cincy still open.Comment
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Re: Whew - PRO-TAK is much better now.
Thanks for the update again Ian. I looking forward to the final version of the game in 2 months. BTW Ian will ya'll be doing any offline franchise blogs in the next few weeks??Locomotion, momentum, acceleration, etc is all still being worked on so once we get locked in I'll do my best to let everyone know how it panned out (positive and negative). Though the game was more 'weighted' at community day than it is now, it was also the primary cause towards all of our broken gameplay (600+ rush yards per game with fast players, easy money 100% completions on curls and slants, etc). I am still definitely happy with the strides taken this year. Every single person felt the changes immediately at E3...and that was a great goal to reach.
Just so you all know, compared to the build at community day, as of right now the turn rates are about 4% tighter, and acceleration/deceleration are about 8% faster. The direction change animations (they are still there) were trimmed to be about 7% shorter.
Even with us having to slightly back away from the CD values to help fix all of our AI issues, I just thought it would help to compare the current Madden 10 values against Madden 09..
Turn rates = 46% wider than 09
Acceleration/Deceleration = 32% slower than 09
Direction change animations = can't compare, there really weren't any in 09
I am honestly the most concerned with the actual bugs at this point where players blip around and face the other direction without having to cut or slow down and follow ANY laws of momentum...it is a much more rare occurrence now but it is still happening (mostly with blockers). Momentum is still very important to me though - we are doing our best to balance the game to not have money plays and AI issues while still keeping that "SIM" feel at the fore-front. Will update soon.Comment
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NFL - Dallas Cowboys, MLB - NY Yankees
NBA - Knicks, NHL - NY Rangers,
NCAABB - St. Johns Redmen (Redstorm)Comment
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Re: Whew - PRO-TAK is much better now.
There's plenty of double teaming in the videos. As for the other, I assume you're talking about the Cardinals and Ravens Predator... which is in the game.There are two types of people on OS: Those who disagree with me, and those who agree.
The first kind is wrong. The second is superfluous.
“The only difference between reality and fiction is that fiction needs to be credible.”
-Mark Twain.Comment
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Re: Whew - PRO-TAK is much better now.
Thanks for the update Ian!Locomotion, momentum, acceleration, etc is all still being worked on so once we get locked in I'll do my best to let everyone know how it panned out (positive and negative). Though the game was more 'weighted' at community day than it is now, it was also the primary cause towards all of our broken gameplay (600+ rush yards per game with fast players, easy money 100% completions on curls and slants, etc). I am still definitely happy with the strides taken this year. Every single person felt the changes immediately at E3...and that was a great goal to reach.
Just so you all know, compared to the build at community day, as of right now the turn rates are about 4% tighter, and acceleration/deceleration are about 8% faster. The direction change animations (they are still there) were trimmed to be about 7% shorter.
Even with us having to slightly back away from the CD values to help fix all of our AI issues, I just thought it would help to compare the current Madden 10 values against Madden 09..
Turn rates = 46% wider than 09
Acceleration/Deceleration = 32% slower than 09
Direction change animations = can't compare, there really weren't any in 09
I am honestly the most concerned with the actual bugs at this point where players blip around and face the other direction without having to cut or slow down and follow ANY laws of momentum...it is a much more rare occurrence now but it is still happening (mostly with blockers). Momentum is still very important to me though - we are doing our best to balance the game to not have money plays and AI issues while still keeping that "SIM" feel at the fore-front. Will update soon.
Is Man Coverage being tweaked a bit as well? There were a few instances where I saw Nnamdi Asomugha get burned pretty badly which hardly if ever happens in real life lol...
I just want to make sure that man-2-man will be an effective coverage (unlike in 09) in 10 since that's pretty much all the Raiders run in real life.
Keep up the good work!!Comment
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Re: Whew - PRO-TAK is much better now.
No I'm talking about taking a DE from the rosters and then changing him to an OLB to play in the 3-4. I want to know if he is going to drop 15-20 points like he did in years past. Also I didn't see much double teaming 3-4 lineman on the videos nor have I seen any commentary pointing it out, not saying you are wrong but I don't recall seeing it.Comment
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Re: Whew - PRO-TAK is much better now.
I like the second post, Ian. I agree. I think when momentum works in the videos it looks really good. It's those times where it doesn't seem to apply at all that is jarring. If you focus on like that like you said, there won't be any of those WTF moments when looking at one guy do something ridiculous. Even if the momentum rates aren't 100% where you want them at least they replicate real physics and look good without sacrificing the gameplay.
Nice job Ian! Can't wait for the pass rush update.Comment
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Re: Whew - PRO-TAK is much better now.
Hey Ian-
Great stuff last week.....oh and...
<object width="213" height="172"><param name="movie" value="http://www.youtube.com/v/QVS3WNt7yRU&hl=en&fs=1&rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/QVS3WNt7yRU&hl=en&fs=1&rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="213" height="172"></embed></object>Bummed that you're not on my ignore list yet?.....Don't worry, I'm sure you will be very soon.Comment
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Re: Whew - PRO-TAK is much better now.
Ian,
I was a little harsh towards EA during E3 because of some of the presentation elements, but I am absolutely impressed with the improvements made to the core of the game. I've taken a step back from my hard-*** stance and am appreciating a lot of the innovations that you've put in this year. Sometimes it's hard to check your fandom at the door, but its obviously something that the community is passionate about; and we're glad you are as well. If you can somehow find a way to clean up the lines from Alex Flannigan during the extra point, all will be well.Comment
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Re: Whew - PRO-TAK is much better now.
LOL
That was a good show. But yep, the theme is very appropriate.
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Re: Whew - PRO-TAK is much better now.
Sounds great!
One thing people have brought up is the man coverage. Has this changed since CD? Adembroski even said he spent a significant amount of time in practice mode throwing at the Oakland cornerback (not sure how to spell his name) and it was literally impossible to get a completion on him. He also said the DB/WR josteling was great. Has this been scaled back? If so why was this done?
Thanks!Comment

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