Whew - PRO-TAK is Much Better Now
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Re: Whew - PRO-TAK is Much Better Now
Preciate the update...
Just please make the pocket more pronounced and turn the pass rush way up.
...and secondly please turn up the WR/DB jostling and make man coverage effective again.
You do that.....and I will tip my cap.PSN - MikeDG719Comment
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Re: Whew - PRO-TAK is much better now.
Ian,
The game looks great! This is my 1st post but I visit all the gaming sites regularly to get ALL the updates on madden! I have played every football game from madden 1 to intellivision, sega, nintendo, handhelds, etc... I am also the commisioner to the NMFL league (ALL SIM league) I have run on league daddy for last few years... BTW, I won it all last year with league full of highly ranked players!!!
Anyways, I have a few suggestions from videos I have seen so far and news that I have heard...
# 1 - I'm nervous about d-line being able to break out of animations when there is a pocket because if they can't then i see qb's running up middle all day once the pocket has formed as there were consistently huge holes up the middle. I think d-line should have power moves, swim moves Left and right along with spin moves in either direction as well to counter act being blocked and being able to do so by using the R analog stick to perform these moves. That way if I am big Albert Hanynesworth I can make my move towards the gap where QB or RB are going and stuff them! D-line play needs to be in the game and a viable player select option. Not sure if this is in this year or if there is time to get this done if it isn't but if not maybe something for next year. Defensive line gap assignments. Defensive ends need be able to get off blocks when the QB leaves the pocket, and they need to push up field. Pass rush effectiveness. I want to see the average pocket hold up for about 3.5 seconds.
#2 - In online franchise mode being able to control 2 teams or more with 1 gamertag. Like I stated earlier I run madden league and sometimes you need to replace a player and best way before replacing someone to keep stats realistic is having a guy fill in for someone else. Also, be able to open up 2 weeks at a time rather then just 1 week at a time in online franchise mode before you are able to move on to the next week.
#3 - I have read from pasta padre and a few other people as well as seen myself in videos posted that the ball speed on passes maybe needs to be tuned a bit faster then what it is set at now?
#4 - I saw alot of runs broken to the outside with rb's flat out beating LB's all day to the sideline once they got around a tackle. Guys like Ray Lewis should be sideline to sideline players who can get there consistently. Are the MLB's just not fast enough in this game to get out there to stop that from being abused online or in the game? Defense wins championships, so defense should be a huge focus from defensive line play shedding blocks, linebacker speeds and shedding blocks, corners with lock down coverage, and smart safeties who read routes. I know your adjusting AI this year as well as DB/WR interaction but I hope I can actually be able to use man to man defense this year without having to audible to it at the last second! Anyone who picks twins to a side and see's man coverage and audibles TE to an out pattern on opposite side was undefendable last game unless you defended it yourself which left whole other side of field open. So, hence the 95% zone coverage play calls you would see online last year which isn't sim.
A. Pass rush effectiveness. I want to see the average pocket hold up for about 3.5 seconds.
B. Man coverage needs to return to CD effectiveness. Asomugha must be a lock down CB.
C. Defensive ends need be able to get off blocks when the QB leaves the pocket, and they need to push up field.
#5 - Players who catch low ball and fall on ground just waited for guy to come and touch them rather then hurry up to get up and try and run. No urgency...
#6 - RB animations with speed burst and cutting like madden 2004 animations...
#7 -Add highlights with play by play commentary during the extra point show in franchise mode through DLC or patch. Play by play commentary during highlights in halftime or at the end of the game show. Be able to save replays from games in online franchise for highlight reels so other owners can see highlights of other games, (madden 11) I'm sure to tough to get that in this year but maybe DLC and seeing that you guys have server side then maybe this is possible?
#8 -What about guys who want to run online league as you see it in NFL? We don't want to draft, salary cap, etc... We want exact injuries, players, etc to be updated weekly in our franchise... Is that an option or feasable to ask for? Will there be downloadable content we can update for online franchise?
#9 - Be able to set WR in motion and have them come back before they reach other side and have to get set up. If it's in the game it's in the game right? WR do this all the time to get a quick read on the defense and see what they are in. It's a waste of time to send them in motion to just send them back and kill 12 seconds of playing just to read a defense.
That's it for now, i'm sure i got more ideas but thats it for now...
Thanks Ian, the Game looks great and I can't wait to get hands on and get this at midnight aug. 14th! Love that it's friday release because I will be locked down that whole weekend! I'm just giving suggestions and not trying to nitpick the game... I love what you guys do and I realize it isn't easy to keep everyone happy! Motto is though, "if it's in the game, it's in the game"!!! All these ideas need to be IN THE GAME cus there in the game!
Excellent post.. Very nice..
I agree with the 1st suggestion about the DE not being able to get penetration or any pass rush! Ian this is a huge priority and really needs to be tweaked and looked at closely. There must be more of a pass rush from the entire Dline especially the higher rated ones.. And the other high priority is the WR vs DB animations or jostling.. Where has it gone?? In most of the vids it was not noticable.. Aside from the Dline vs Oline I thought that the WR vs DB was also high in the priority list this year for madden 10, and so far has not been noticable? Would love to have an update on both of these areas of gameplay..Comment
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Thanks for the update Ian. You guys are really turning the franchise around and have added a new buyer this year, Appreciate the work the Madden team is putting in this year, its unbelievable.Seattle Pilots GM (2011 - ) Record: 152 - 195
Operation Sports OOTP LeagueComment
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Re: Whew - PRO-TAK is Much Better Now
welcome back ian. cant wait til august, the game is look so much better.this band is pretty cool. u should check them out: http://www.myspace.com/revolutionofthedeadComment
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Re: Whew - PRO-TAK is much better now.
Novel worth material, if in length only. This is one of the reasons there should be catch up speed at some level in the game. There is, it's just not by default. Catch up speed is triggered by the adapative AI I believe.#4 - I saw alot of runs broken to the outside with rb's flat out beating LB's all day to the sideline once they got around a tackle. Guys like Ray Lewis should be sideline to sideline players who can get there consistently. Are the MLB's just not fast enough in this game to get out there to stop that from being abused online or in the game?
One of the silliest things you can do in Madden is grab a fast HB, do a run to the outside, break it for a clean break away and then circle the field with all of the guys chasing you. I lapped the field a couple of times (250+ yards) and never got tackled once just to see if it could be done. Needless to say this could never happen in real life. A lot of this is persuit angles, but a lot of it is speed issues as well.Comment
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Re: Whew - PRO-TAK is much better now.
Come on man stop spreading bull****. That's absolutely impossible on any decent difficulty. That's the stuff you see by people with no lives who edit ratings and play on Rookie just to prove 2k5 is their lord and savior. You're better than that. I understand your gripes with Madden but saying something like this is just laughable.One of the silliest things you can do in Madden is grab a fast HB, do a run to the outside, break it for a clean break away and then circle the field with all of the guys chasing you. I lapped the field a couple of times (250+ yards) and never got tackled once just to see if it could be done. Needless to say this could never happen in real life. A lot of this is persuit angles, but a lot of it is speed issues as well.
I can say with 100% certainty that that is impossible on All Pro or All Madden difficulties with standard ratings. If you post a video proving that you can do that (and no, don't post one of the doctored videos on youtube) I'll buy you a copy of the game.Comment
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Re: Whew - PRO-TAK is Much Better Now
Ian, I really love you guys, and really hope this Madden is all about the substance. Just remember, today's critic can become tomorrow's convert, just as easily as today's convert can become tomorrow's critic. Is it unreasonable to have so much pressure upon your team's collective shoulder's? Maybe, then again, there are many years that I think many would say need to be made up for. The main question, I really think, is, when will an actual demo be coming our way? And before you say anything, just remember this, what better way to test what you have, than by putting it into the hands of thousands of people and seeing what they have to say? Maybe too much for your team to do, however, is there truely a better way to test a game? Just a random thought tucked into an unrandom thread.
"Do, or do not, there is no try." Yoda, Jedi master.Comment
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Re: Whew - PRO-TAK is much better now.
Thanks for your input.I'll keep that in mind.Nice comment considering it wasn't in the subject line of the thread so you shouldn't expect it to be addressed in it.
You could always have Option B: Developers who don't take community input, release a subpar game, and still sell millions of copies in the process. Rinse and repeat.
This game is light years ahead of where it has been. Be thankful for what you do have.....or you could simply cut out the middle man and not buy the game.STR8 UP SIM MADDEN FRANCHISE (MNFL PS3). Commish.
http://excoboard.com/exco/forum.php?forumid=121516
Cincy still open.Comment
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Re: Whew - PRO-TAK is Much Better Now
Welcome back Ian I wanna say thank you I still can't get over how much you guys did in one year I love all the new animations and catching on stride looks fantastic, oh and another a huge thank you for online franchise that is huge man. Just remember most of us on these boards just want the same as you and your staff and that is the best Madden game ever, and I think I speak for most of us on here when I say glad your the man leading the charge keep up the great work and I hope you get your much needed vacation soon thanks again bro
MADDEN 10 GOTY!!!
Don't look back it may slow you down.Comment
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Re: Whew - PRO-TAK is Much Better Now
O man, thats awsome and all but I got excited when you said Vikings. But there is no video.I was a bit concerned with the E3 build (like most of you probably were) that were a lot of times where defenders would just bounce off instead of wrapping up. I am happy to say it is much improved...just played a full game against Donny (I was Vikings, he was Cardinals - he killed me BTW), and it was WAY better ... much more predictable and reliable than the E3 build.
I dug deeper to see what happened and found out that before E3 there was some tuning being done to dictate when gang tackles could be triggered, and the primary criteria was the angle of the ballcarrier in relation to the ground. Meaning, if a player was about to fall / touch the ground, he shouldn't be able to be gang tackled (obviously because he would warp back to upright). Apparently there were a few bugs in this calculation though, so often times it would think he was leaned over when in fact he wasn't. Now it has been tuned much more appropriately, and the gang tackles are really looking great.
As a side note, the momentum in PRO-TAK is also much more pronounced as well (and also finally doesn't stop when the players engage...it keeps moving throughout the tackle) Both Beanie Wells and Peterson really felt like they were carrying those first 2 defenders when they had a head of steam...which looked and felt great. Unfortunately I don't have vids but I'll try to get some soon.
Thought you'd like the update...on to looking at everyone's other favorite issue - the pass rush!
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Re: Whew - PRO-TAK is much better now.
Sorry, I tried this last night with Jordy Nelson on 09 on All-Pro on a kick return. I didn't go backwards too far at all before being tackled.Novel worth material, if in length only. This is one of the reasons there should be catch up speed at some level in the game. There is, it's just not by default. Catch up speed is triggered by the adapative AI I believe.
One of the silliest things you can do in Madden is grab a fast HB, do a run to the outside, break it for a clean break away and then circle the field with all of the guys chasing you. I lapped the field a couple of times (250+ yards) and never got tackled once just to see if it could be done. Needless to say this could never happen in real life. A lot of this is persuit angles, but a lot of it is speed issues as well.Comment
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Re: Whew - PRO-TAK is much better now.
NO NO NO....and um, HELL NO!Novel worth material, if in length only. This is one of the reasons there should be catch up speed at some level in the game. There is, it's just not by default. Catch up speed is triggered by the adapative AI I believe.
One of the silliest things you can do in Madden is grab a fast HB, do a run to the outside, break it for a clean break away and then circle the field with all of the guys chasing you. I lapped the field a couple of times (250+ yards) and never got tackled once just to see if it could be done. Needless to say this could never happen in real life. A lot of this is persuit angles, but a lot of it is speed issues as well.
There is no "catch up speed" in real life, so there shouldn't be any in this game. If you want to stop outside runs, your DL should not allow the end to be sealed, and your LBs should flow to the ball and take good tackling angles.
NO MORE CHEATING SPEED. EVER!Comment
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Re: Whew - PRO-TAK is much better now.
I wouldn't say no categorically here. The speed ratings are supposed to be based on 40 times, but they do not account for lateral movement. How else can they account for an aging Ray Lewis vs Chris Johnson on a swing pass? In real life Ray cut him off and blew him up. In Madden however, Johnson easily beats Lewis to the corner and runs up the field (this happened in the CD build actually and it was Lewis but the back was Lawrence Maroney; Lewis just couldn't get out on the swing pass. I was like ummmm we got a problem). They do not have a closing speed rating/attribute, so they have to account for it somewhere or else swing passes with fast HB's would be money.NO NO NO....and um, HELL NO!
There is no "catch up speed" in real life, so there shouldn't be any in this game. If you want to stop outside runs, your DL should not allow the end to be sealed, and your LBs should flow to the ball and take good tackling angles.
NO MORE CHEATING SPEED. EVER!Comment

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