Whew - PRO-TAK is Much Better Now

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  • urlacher51
    Tom Brady, L.O.A.T
    • Oct 2002
    • 611

    #151
    Re: Whew - PRO-TAK is Much Better Now

    What worries me from the E3 vids ive seen so far, the front four dont get any pressure on the QB. Did anyone else see this too?
    Rise of the Sim King (Striving for Sim Supremacy)https://youtu.be/TalUkHIEnOM

    Quote From one of EA Sports Game Changers
    ( None of us have the power to control when EA Sports will implement/fix/address things in their games after we suggest them)

    Comment

    • lolfalconsbeatu
      Pro
      • Apr 2009
      • 886

      #152
      Re: Whew - PRO-TAK is Much Better Now

      Originally posted by LBzrule
      The only thing people can say is what they were or were not able to do. All EA is going to say is they worked their best to remove that and to their knowledge it is out. For all of us that have played the game, CD and people at E3, no one has been able to do it. Nobody. Now does that mean that somebody out there is not going to play around and try to find a way to do it? Nope, there are no guarantees that people are not going to find a way. But at this point everything seems great, with nobody being able to do it. But of course give people time, like 4 days and 10 hours a day of play and I'm sure somebody is going to find something I hope not though. We'll see.
      yeah i hear that--but coming from a CD member is great to hear...

      I realized EA, and Ian kinda shied away from talking about the touchy topic of Rocket Catching -- and I figured something would change, or be altered to make the physics more realistic because Ian's number 1 goal this year was delivering "Authentic Sim", and him being a madden gamer himself, makes us feel like he's one of us, and realizes our concerns and major issues...

      but like I said, coming from a person that has actually played a early build of it -- ill take that, and it looks like ill have to wait like that first week before anyone truly knows...

      Thanks for the info tho!!

      Comment

      • LBzrule
        Hall Of Fame
        • Jul 2002
        • 13085

        #153
        Re: Whew - PRO-TAK is Much Better Now

        Originally posted by ch46647
        LBZ what is your take on the passing game when you played?

        1. Are the velocity of the throws back to where you think they should be?
        2. Is the touch passing up to where you think it should be?
        3. Could you tell a big difference between the different QB's in terms of accuracy?
        4. Could you squeeze a pass in between the LB's and safeties with a touch pass?
        5. Whats your general opinon of Madden 10's passing game? (I thought 09 was pretty bad IMO)

        Thanks!
        Here was my CD take. http://www.operationsports.com/LBzru...y-impressions/

        Comment

        • ch46647
          MVP
          • Aug 2006
          • 3515

          #154
          Re: Whew - PRO-TAK is Much Better Now

          AWESOME!! That was a great read LBZ you are the man! Do you have any more of those blogs?

          Comment

          • LBzrule
            Hall Of Fame
            • Jul 2002
            • 13085

            #155
            Re: Whew - PRO-TAK is Much Better Now

            Originally posted by lolfalconsbeatu
            yeah i hear that--but coming from a CD member is great to hear...

            I realized EA, and Ian kinda shied away from talking about the touchy topic of Rocket Catching -- and I figured something would change, or be altered to make the physics more realistic because Ian's number 1 goal this year was delivering "Authentic Sim", and him being a madden gamer himself, makes us feel like he's one of us, and realizes our concerns and major issues...

            but like I said, coming from a person that has actually played a early build of it -- ill take that, and it looks like ill have to wait like that first week before anyone truly knows...

            Thanks for the info tho!!
            I think one of the reasons why it was hard to do in the CD build was due to tighter physics. I think they've had to scale back a little since then because of pursuit issues. But as Ian posted, they've tightened the physics again, so that is refreshing. As long as they are able to keep the physics tight and not have any pursuit bugs and to me I'd like to see more jostling down the field, if they have that, then I think the RC will be something difficult to pull off.

            Comment

            • LBzrule
              Hall Of Fame
              • Jul 2002
              • 13085

              #156
              Re: Whew - PRO-TAK is Much Better Now

              Originally posted by ch46647
              AWESOME!! That was a great read LBZ you are the man! Do you have any more of those blogs?
              Nahhh, but I'm going to do one when the game comes out. From CD to Release will be the title I think. I'll just focus on what I think has changed, for better or worse. I hope the guys at E3 start talking about playbooks soon. I can't wait to talk about some things I already have a blog ready to roll for a certain defense

              Comment

              • ch46647
                MVP
                • Aug 2006
                • 3515

                #157
                Re: Whew - PRO-TAK is Much Better Now

                Where did Ian say it has been tightened since the E3 build? I must have missed that..

                Comment

                • ch46647
                  MVP
                  • Aug 2006
                  • 3515

                  #158
                  Re: Whew - PRO-TAK is Much Better Now

                  Good to hear LBZ, the playbooks looked almost identical to 09 from the E3 videos. I am a Baltimore guy as well so I hope they have done a lot to the defense!

                  Im praying that this is the year I can play great defense and field position football and be a very competitive Madden player! I want to build my team from the defensive side of the field

                  Comment

                  • LBzrule
                    Hall Of Fame
                    • Jul 2002
                    • 13085

                    #159
                    Re: Whew - PRO-TAK is Much Better Now

                    Originally posted by ch46647
                    Where did Ian say it has been tightened since the E3 build? I must have missed that..
                    Here it is: locomotion, momentum, and acceleration.


                    Originally posted by Ian_Cummings_EA
                    Locomotion, momentum, acceleration, etc is all still being worked on so once we get locked in I'll do my best to let everyone know how it panned out (positive and negative). Though the game was more 'weighted' at community day than it is now, it was also the primary cause towards all of our broken gameplay (600+ rush yards per game with fast players, easy money 100% completions on curls and slants, etc). I am still definitely happy with the strides taken this year. Every single person felt the changes immediately at E3...and that was a great goal to reach.

                    Just so you all know, compared to the build at community day, as of right now the turn rates are about 4% tighter, and acceleration/deceleration are about 8% faster. The direction change animations (they are still there) were trimmed to be about 7% shorter.

                    Even with us having to slightly back away from the CD values to help fix all of our AI issues, I just thought it would help to compare the current Madden 10 values against Madden 09..
                    Turn rates = 46% wider than 09
                    Acceleration/Deceleration = 32% slower than 09
                    Direction change animations = can't compare, there really weren't any in 09

                    I am honestly the most concerned with the actual bugs at this point where players blip around and face the other direction without having to cut or slow down and follow ANY laws of momentum...it is a much more rare occurrence now but it is still happening (mostly with blockers). Momentum is still very important to me though - we are doing our best to balance the game to not have money plays and AI issues while still keeping that "SIM" feel at the fore-front. Will update soon.

                    Comment

                    • Valdarez
                      All Star
                      • Feb 2008
                      • 5075

                      #160
                      Re: Whew - PRO-TAK is Much Better Now

                      Originally posted by shotgun styles
                      Here's the quote Val, uncut and in it's entirety.



                      If this list is still true, this will be a great game. If Ian broke his word then this game will be a shadow of it's true potential.
                      Ok, then it's not for skill levels, I wasn't sure on those, but I do know in one interview Ian said there is speed alterations with the adaptive AI. I personally don't see this as a bad thing. How else is the game supposed to get more difficult if you don't alter all the ratings, including speed?
                      Follow Me On Twitter: http://twitter.com/Valdarez
                      Read My Blog - Vision Is Everything

                      Comment

                      • LBzrule
                        Hall Of Fame
                        • Jul 2002
                        • 13085

                        #161
                        Re: Whew - PRO-TAK is Much Better Now

                        Originally posted by ch46647
                        Good to hear LBZ, the playbooks looked almost identical to 09 from the E3 videos. I am a Baltimore guy as well so I hope they have done a lot to the defense!

                        Im praying that this is the year I can play great defense and field position football and be a very competitive Madden player! I want to build my team from the defensive side of the field
                        I know we should have 3 new defenses in our book. One is shared by a few other teams. As adem pointed out in the run blocking video. Ware is down in a 3 point stance, but it is the 3-4 defense. They are calling it Predator. I can't say the other two just yet, but we share these two with only 1 other team. I wonder if they will do a blog on it.

                        Comment

                        • Da Bears
                          Rookie
                          • Apr 2009
                          • 457

                          #162
                          Re: Whew - PRO-TAK is Much Better Now

                          Nice blog LB.
                          STR8 UP SIM MADDEN FRANCHISE (MNFL PS3). Commish.
                          http://excoboard.com/exco/forum.php?forumid=121516

                          Cincy still open.

                          Comment

                          • lolfalconsbeatu
                            Pro
                            • Apr 2009
                            • 886

                            #163
                            Re: Whew - PRO-TAK is Much Better Now

                            Originally posted by LBzrule
                            I think one of the reasons why it was hard to do in the CD build was due to tighter physics. I think they've had to scale back a little since then because of pursuit issues. But as Ian posted, they've tightened the physics again, so that is refreshing. As long as they are able to keep the physics tight and not have any pursuit bugs and to me I'd like to see more jostling down the field, if they have that, then I think the RC will be something difficult to pull off.
                            Well, like you, I also hope the physics stay tight, and they find a 'medium' to fix the pursuit issues, as well was RCing...

                            And yeah, jostling down field would make it really difficult to pull of a RC, because most of the time, RC is done using a 5-7 yard hitch (curl), or 5-7 year out route, so if the DB's got physical at the line, it would really be difficult for the user to quickly take control of the WR and perform the RC.

                            Im assuming the technology just isnt there yet, but if the DB could manage to jump with the WR on a RC, and attempt to jar the ball loose or take out the knees when the WR is in the air, the 'spectacular catch' would be fine, and there wouldnt be a such thing as 'Rocket Catch', it just the simple fact that the WR is literally turning on a dime, like "hey look what i've found", and the DB just keeps fading back, and often misses the tackle after the catch has been made..

                            really frustrating situation if u ask me...

                            Comment

                            • Blueblood53
                              Rookie
                              • May 2009
                              • 113

                              #164
                              Re: Whew - PRO-TAK is Much Better Now

                              Great news, Ian.

                              Looking forward to being able to play Online Franchise this year!
                              This is My House.


                              Comment

                              • Bump101
                                Rookie
                                • Mar 2009
                                • 183

                                #165
                                Re: Whew - PRO-TAK is much better now.

                                Originally posted by Ian_Cummings_EA
                                Locomotion, momentum, acceleration, etc is all still being worked on so once we get locked in I'll do my best to let everyone know how it panned out (positive and negative). Though the game was more 'weighted' at community day than it is now, it was also the primary cause towards all of our broken gameplay (600+ rush yards per game with fast players, easy money 100% completions on curls and slants, etc). I am still definitely happy with the strides taken this year. Every single person felt the changes immediately at E3...and that was a great goal to reach.

                                Just so you all know, compared to the build at community day, as of right now the turn rates are about 4% tighter, and acceleration/deceleration are about 8% faster. The direction change animations (they are still there) were trimmed to be about 7% shorter.

                                Even with us having to slightly back away from the CD values to help fix all of our AI issues, I just thought it would help to compare the current Madden 10 values against Madden 09..
                                Turn rates = 46% wider than 09
                                Acceleration/Deceleration = 32% slower than 09
                                Direction change animations = can't compare, there really weren't any in 09

                                I am honestly the most concerned with the actual bugs at this point where players blip around and face the other direction without having to cut or slow down and follow ANY laws of momentum...it is a much more rare occurrence now but it is still happening (mostly with blockers). Momentum is still very important to me though - we are doing our best to balance the game to not have money plays and AI issues while still keeping that "SIM" feel at the fore-front. Will update soon.
                                If you you guys can get the halftime(play by play commentating during the halftime show) and weekly wrap up show(actual highlights being shown)right, and can fix the momentum thing that has plagued madden since whenever, this will be the best football game ever made.

                                Comment

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