Whew - PRO-TAK is Much Better Now

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  • shotgun styles
    Banned
    • Sep 2008
    • 1693

    #166
    Re: Whew - PRO-TAK is Much Better Now

    Originally posted by Valdarez
    Ok, then it's not for skill levels, I wasn't sure on those, but I do know in one interview Ian said there is speed alterations with the adaptive AI. I personally don't see this as a bad thing. How else is the game supposed to get more difficult if you don't alter all the ratings, including speed?
    If the physics work properly, and guys are taking the correct angles, you should not need to cheat.

    Is there a speed cheat in the real NFL? No. Well then how come no one just runs the sweep all day? Because there are many ways to stop it without being superhuman. Run support assignments need to work. Momentum needs to work for both the ball carrier and the defender.

    You can't catch a pass or take a pitch without slowing down to secure the ball. That gives the defense a step or two to catch up. Difficulty should be increased by making the LBs recognize the play more quickly, pursue more efficiently, and make use of their DL and the sideline to funnel ball carriers to them. The DL needs to penetrate weaker blockers, set the edge, and cut off the rushing lanes. That's how real football works.

    Comment

    • vannwolfhawk
      MVP
      • Jun 2009
      • 3412

      #167
      Re: Whew - PRO-TAK is much better now.

      I never said anything about catch up speed, but if Ray Lewis is sprinting to the sideline and barely gets there or is late getting there to meet Chris Johnson then there is a problem. I think guys like Ray Lewis, Urlacher, Willis, etc. should be the exceptions because they are all animals and play sideline to sideline but if Chris Johnson gets a step then it's already over. I'm not saying catch up speed but lateral movement should be a rating and the LB's speed for at least these guys should be higher than your normal MLB and not off of a 40 time.

      Speaking of 40 time, ever here of something as game speed. I am a coach and there are kids all the time that are slow as hell, but once they hit the field or court they have that intangible which is game speed. Even though they ran a horrible 40 they were the quickest and best on the field... So what does the 40 time mean? Quickness maybe but speed? What needs to factor in is... Speed, quickness, lateral movement, reaction, awareness, play recognition, etc... The thing is if they say AI is better now and Ray Lewis will read the offense and react that doesn't do me any good if I'm him and playing with him and I read play but still can't beat Chris Johnson running straight for him if he has a 99 in speed and hits the corner. Watch the videos from E3. You can see how fast RB gets to outside and once they beat the defense it's a TD every time. Even Ian posted awhile ago that guys with 88 speed were consistently breaking long td runs when the EA guys play eachother. I like that occassionaly but not all the time with guys of low caliber. Not realistic. There needs to be a happy medium.

      Also, as I posted before about D-line and big guys like Albert Haynesworth should be able to be a gamechanger! I know they are trying to differentiate the superstars with lowering ratings but lets not lower them to much. But we do need to have strength moves, smim moves Left and Right, along with swim moves on the Right analog stick to break a block animation at anytime to plug a hole, gap, etc. with either a D-lineman, or linebacker. We need to be able to shed blocks quicker and let defense play a bigger role in this game. Defense wins championships! We always change the offense but rarely make improvements on defense. I love the offensive changes don't get me wrong but we need more defense! I realize that shedding blocks and using your swim moves, spins, power moves, etc would depend on OL strength and blocking ability compared to Dlineman's but he can keep pushing us one way while we are still shedding assuming that we didn't get free off of our spin move...

      Following me?

      We need to be able to want to pick a DL as a player to be if we so choose and be able to do something with him. I see playing Ngata, J. Williams, Haynesworth, Umenyiora, J. Tuck, Peppers, C. Hampton, etc... and changing a game with them! Make this happen please!

      D, D, D, DEFENSE! D, D, D, DEFENSE!

      "If it's in the game, it's in the game!"

      Thanks for listening! And again, Great job Ian and crew, just throwing out some stuff and some constructive critisicm. I know you guys work hard. Read earlier post on page # 10 in this thread for other ideas... THX!
      Basketball Playbooks
      http://www.nextplayhoops.com

      Comment

      • vannwolfhawk
        MVP
        • Jun 2009
        • 3412

        #168
        Re: Whew - PRO-TAK is Much Better Now

        1 more thing...

        DLineman should have individual ratings such as what i stated before with, swim moves, spin moves, power moves, run stuffing, speed rushing from edge, power, pass rushing strength, shedding blocks, player requires consistent double teaming, etc.

        So guys like D. Freeney will have speed rushing as well as a high spin move rating but that is basically it. C. Hampton will have high power moves, strength, and run stuffing abilities. Guys like old M. Strahan would have it all... This would add to the defensive line play and make it realistic. I realize that this might be something for madden 11 though?! Each player (DL) should have individual ratings...

        What do you guys think?
        Basketball Playbooks
        http://www.nextplayhoops.com

        Comment

        • KyGamerLT
          Pro
          • Jun 2008
          • 572

          #169
          Re: Whew - PRO-TAK is Much Better Now

          Originally posted by vannwolfhawk
          1 more thing...

          DLineman should have individual ratings such as what i stated before with, swim moves, spin moves, power moves, run stuffing, speed rushing from edge, power, pass rushing strength, shedding blocks, player requires consistent double teaming, etc.

          So guys like D. Freeney will have speed rushing as well as a high spin move rating but that is basically it. C. Hampton will have high power moves, strength, and run stuffing abilities. Guys like old M. Strahan would have it all... This would add to the defensive line play and make it realistic. I realize that this might be something for madden 11 though?! Each player (DL) should have individual ratings...

          What do you guys think?
          Finesse/Power move basically fits all that you named into 2 ratings saving space.

          Comment

          • Valdarez
            All Star
            • Feb 2008
            • 5075

            #170
            Re: Whew - PRO-TAK is Much Better Now

            Originally posted by shotgun styles
            If the physics work properly, and guys are taking the correct angles, you should not need to cheat.

            Is there a speed cheat in the real NFL? No. Well then how come no one just runs the sweep all day? Because there are many ways to stop it without being superhuman. Run support assignments need to work. Momentum needs to work for both the ball carrier and the defender.

            You can't catch a pass or take a pitch without slowing down to secure the ball. That gives the defense a step or two to catch up. Difficulty should be increased by making the LBs recognize the play more quickly, pursue more efficiently, and make use of their DL and the sideline to funnel ball carriers to them. The DL needs to penetrate weaker blockers, set the edge, and cut off the rushing lanes. That's how real football works.
            Ratings are ratings. To get the items you suggested to work you're altering ratings. All of which make the game less realistic because players are playing above their ability in one area or another. If you're going to allow unrealistic ratings for the other skills then why prejudice against speed? From my perspective, it's all the same. Ratings are ratings, and skills are skills. Once you start mucking around with the skill ratings to make the game more difficult, it's no longer realistic, so why introduce an unnecessary artificial constraint on how that difficulty is increased?
            Last edited by Valdarez; 06-07-2009, 08:09 PM.
            Follow Me On Twitter: http://twitter.com/Valdarez
            Read My Blog - Vision Is Everything

            Comment

            • shotgun styles
              Banned
              • Sep 2008
              • 1693

              #171
              Re: Whew - PRO-TAK is Much Better Now

              Originally posted by Valdarez
              Ratings are ratings. To get the items you suggested to work you're altering ratings. All of which make the game less realistic because players are playing above their ability in one area or another. If you're going to allow unrealistic ratings for the other skills then why prejudice against speed? From my perspective, it's all the same. Ratings are ratings, and skills are skills. Once you start mucking around with the skill ratings to make the game more difficult, it's no longer realistic, so why introduce an unnecessary artificial constraint on how that difficulty is increased?
              Better to mess around with ratings than to mess around with physics. The adjustments should be to how smart the players are, and how good their technique is, not how strong or fast they are. That's the difference.

              Comment

              • vannwolfhawk
                MVP
                • Jun 2009
                • 3412

                #172
                Re: Whew - PRO-TAK is Much Better Now

                Originally posted by shotgun styles
                Better to mess around with ratings than to mess around with physics. The adjustments should be to how smart the players are, and how good their technique is, not how strong or fast they are. That's the difference.
                Agreed! Game speed doesn't always equal out to 40 times... all the above is a factor as well...
                Basketball Playbooks
                http://www.nextplayhoops.com

                Comment

                • mikeacard
                  Rookie
                  • Jul 2007
                  • 157

                  #173
                  Re: Whew - PRO-TAK is Much Better Now

                  Originally posted by LBzrule
                  I know we should have 3 new defenses in our book. One is shared by a few other teams. As adem pointed out in the run blocking video. Ware is down in a 3 point stance, but it is the 3-4 defense. They are calling it Predator. I can't say the other two just yet, but we share these two with only 1 other team. I wonder if they will do a blog on it.

                  i am optimistic about the jets chances of being the other team.

                  Comment

                  • njd.aitken
                    Rookie
                    • Mar 2009
                    • 255

                    #174
                    More good news for Madden, I hope they don't blow it like they always do.

                    Comment

                    • mars85042
                      Rookie
                      • Apr 2008
                      • 252

                      #175
                      Re: Whew - PRO-TAK is Much Better Now

                      Thanks for all the hard work, I can't wait for the finished product!

                      OSUFL Philadelphia Eagles 9-4(2-2)

                      Comment

                      • mars85042
                        Rookie
                        • Apr 2008
                        • 252

                        #176
                        Re: Whew - PRO-TAK is Much Better Now

                        Originally posted by njd.aitken
                        More good news for Madden, I hope they don't blow it like they always do.
                        It's nice to see your positive attitude!!!
                        OSUFL Philadelphia Eagles 9-4(2-2)

                        Comment

                        • Skyboxer
                          Donny Baseball!
                          • Jul 2002
                          • 20302

                          #177
                          Re: Whew - PRO-TAK is Much Better Now

                          Originally posted by njd.aitken
                          More good news for Madden, I hope they don't blow it like they always do.
                          Yeah that was really helpful and appropriate.
                          Where do some of you come from. I'm glad I don't live such a misrable life as a lot of the posters on here obviously do. Can any of you ever just be happy. Even when you want to say something "nice" and uplifting you have to get your misery in at the end.
                          Joshua:
                          "D.O.D. pension files indicate current mailing as: Dr. Robert Hume,
                          a.k.a. Stephen W. Falken, 5 Tall Cedar Road, Goose Island, Oregon"


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                          • Hellisan
                            Fan of real schools
                            • Jul 2002
                            • 1893

                            #178
                            I agree with this - It's probably too late for this year, but they need to make running backs like they've made the QBs this year, where you can tell the guy just by the way he moves around. I'm happy what they've done with the QBs though. I'm gonna be happy with that for now but hoping for the best on the running animations next season.

                            Comment

                            • boritter
                              Pro
                              • Mar 2006
                              • 917

                              #179
                              Re: Whew - PRO-TAK is much better now.

                              I think Ian has been great for Madden. As a NCAA guy I am jealous that he is working on Madden.
                              EA: Please add in-game saves.

                              Comment

                              • will12203
                                Rookie
                                • Apr 2009
                                • 279

                                #180
                                Re: Whew - PRO-TAK is Much Better Now

                                awesome news Ian my hats off to you and your Madden team!
                                Lets Go Buffalo!!!

                                great Buffalo Bills talk
                                http://boards.buffalobills.com/forumdisplay.php?f=4

                                the official Madden 12 messageboard
                                http://forum.ea.com/eaforum/forums/show/396.page

                                the official EA Sports World Video Site
                                http://www.easportsworld.com/en_US/profile


                                gamertag: will12203

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