As a result, I really struggled with running using the Colts overall. But here is the kicker; the Colts finished near the bottom of the NFL in rushing last year in real life so despite the bugs... where my results justified?
Here it is guys, THE ultimate Madden question. Should teams, if bad in a certain area such as the Colts in rushing last year be basically unusable in that area (like in 09) or basically only have slight differences giving every team a chance to be successful despite their ratings/real performance (like in the PS2 version where you had a good chance of success with any team)?
Let's spin it forward a bit. Let's say a user's favorite team is the Lions. Now in past gen (PS2) a player could run a season and dominate with the Lions due to the condition mentioned in the above paragraph (basically all teams only slightly performing differently), but now (thanks to gang tackling and break tackle potential) it's becoming more and more difficult to take that team and succeed. I have to say that getting the teams to perform like themselves is a step in the right direction, but the result is rendering teams difficult to play with (even my Colts who everyone thinks is a top tier team, but with very little run ability it's not the case).
Additionally, I think as Madden becomes more sim and the teams are differentiated, this has led to the fact that only a few teams are used online. It is getting harder and harder to play as the bad teams and we are seeing some results of that.
So the question remains... Should teams play like themselves (most of them having big holes in the three phases of the game) or do we want a PS2 like experience where every team has a chance to perform well.
Thoughts and comments are appreciated. Thanks for reading.
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