NCAA Football 10 Video: Powerhouse vs. Weak School (AI vs. AI)

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  • KG
    Welcome Back
    • Sep 2005
    • 17583

    #31
    Re: NCAA Football 10 Video: Powerhouse vs. Weak School (AI vs. AI)

    Not too bad.

    Things I like:

    1) I liked how @ 3:54 on the TD pass by Tebow the HB picked up the blitzer correctly.

    2) Liked seeing incompletions.

    3) EA doesn't know how much I appreciate the fact that the WR "catchup" animtion is dead. The one where your WR would magically gain 5yds to catch a pass and create separation.

    4)It also looks like LB speed is back to normal.

    Things I didn't like:

    1) The running animation is horrible. Whether or not it's running between the tackles or on the opening KO it looks bad. NCAA needs to add momentum to the game badly.

    2) The QB from USU still had one jump completion off his backfoot right on the money to a WR. I wish they kill that animation.

    3) The QB choice plays still develop to slow. The first couple were stuffed immediately when Tebow pulled it back. That QB-HB interaction needs to be smoother.
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    • Drocks
      Rookie
      • Sep 2006
      • 209

      #32
      Re: NCAA Football 10 Video: Powerhouse vs. Weak School (AI vs. AI)

      Yeah, about the lack of pass rush, there weren't a lot of deep routes during that video. I mean, there was some quick passes more, which kind of negates pass rush. But I like that in doing this, there were multiple off throws, as there should be IMO. Not surprising that USU couldn't get a lot of shots deep as I'm sure their receivers struggled to get open really.

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      • legendkiller5
        The Lord of #Hashtags
        • Jun 2008
        • 7731

        #33
        Re: NCAA Football 10 Video: Powerhouse vs. Weak School (AI vs. AI)

        Overall, I liked the video.

        Couple gripes though:

        1st: I think junit alluded to this earlier, but the lack of atmosphere bothered me. No team celebrations after TD's and big plays.

        2nd: This really bothered me from '09: the lack of substitutions when a team is deep at a position. Florida is the perfect example: they have at RB Jeff Demps, Chris Rainey, Emmanuel Moody and even though he really doesn't play a lot at RB, Brandon James. Yet that entire video the only RB I saw playing was Jeff Demps, unless it was the Gator Heavy formation where Rainey was in with Demps. Unless you had 2 RB's that were impact players, the only time a backup would get on the field is if the starter was a IP and lined up in the slot, fatigued or injured. It may not seem like a big deal and I'm not saying it is, but it doesn't make any sense how Demps is rated 90, Rainey is 90, Moody is 89 and James is 86, but yet none of the last three will get any carries, 2 or 3 at the most.

        I have this same problem b/c there still aren't any formation subs in the game.

        Idr if this could be changed in the sliders for the cpu?
        Rice Owls - Houston Astros/Dynamo/Rockets/Texans - Arsenal - PSG

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        • stoncold32
          MVP
          • Jul 2002
          • 3588

          #34
          Re: NCAA Football 10 Video: Powerhouse vs. Weak School (AI vs. AI)

          Originally posted by Steve_OS
          Actually some of the audio will be tweaked before it hits retail, so no worries there.
          Does this include the commentary that doesn't seem to have changed much since 2001?

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          • KingVMSU
            Banned
            • Jul 2008
            • 170

            #35
            Re: NCAA Football 10 Video: Powerhouse vs. Weak School (AI vs. AI)

            Meh, just more of the same.

            * No pass rush out of base 4 rush...none.

            *Pre determined CPU throws, like Tebow into triple coverage early or over the middle late, play never even developed.

            * Awful CPU playcalling logic, a 3rd and 9 dive? A third and 6 dive? C'mon, how hard is this to fix?

            *CPU read option is pointless, O-Line is clueless as to who to block and how.

            The one positive was the CPU RB's are smarter about getting up field.

            This video scares me more than anything we've seen. Very disappointing.
            Last edited by KingVMSU; 06-16-2009, 11:20 AM.

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            • fincane
              Rookie
              • Mar 2009
              • 107

              #36
              Re: NCAA Football 10 Video: Powerhouse vs. Weak School (AI vs. AI)

              Ripping the CPU's logic for running on 3 and long is faulty. It happens all the time IRL and coaches come under the same scrutiny. Why wouldn't it happen in this game? Overmatched teams will try to limit the damage in blowouts all the time. Protect their QBs. Now you can argue that this is not being done here. But running on 3rd and long doesn't mean the AI is screwed up. Plenty of coaches who think they are smarter than anyone else run in those situations.

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              • KingVMSU
                Banned
                • Jul 2008
                • 170

                #37
                Re: NCAA Football 10 Video: Powerhouse vs. Weak School (AI vs. AI)

                Originally posted by fincane
                Ripping the CPU's logic for running on 3 and long is faulty. It happens all the time IRL and coaches come under the same scrutiny. Why wouldn't it happen in this game? Overmatched teams will try to limit the damage in blowouts all the time. Protect their QBs. Now you can argue that this is not being done here. But running on 3rd and long doesn't mean the AI is screwed up. Plenty of coaches who think they are smarter than anyone else run in those situations.
                Yeah...it;s called a drawe, a trap, or a delay...not a dive.

                Nice try kid.

                Comment

                • mjussawalla
                  Pro
                  • May 2008
                  • 775

                  #38
                  Re: NCAA Football 10 Video: Powerhouse vs. Weak School (AI vs. AI)

                  Originally posted by fincane
                  Ripping the CPU's logic for running on 3 and long is faulty. It happens all the time IRL and coaches come under the same scrutiny. Why wouldn't it happen in this game? Overmatched teams will try to limit the damage in blowouts all the time. Protect their QBs. Now you can argue that this is not being done here. But running on 3rd and long doesn't mean the AI is screwed up. Plenty of coaches who think they are smarter than anyone else run in those situations.
                  Good point. Sometimes running on 3rd and long catches the D off guard - resulting in a 1st down. But this needs to be used sparingly.

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                  • fincane
                    Rookie
                    • Mar 2009
                    • 107

                    #39
                    Re: NCAA Football 10 Video: Powerhouse vs. Weak School (AI vs. AI)

                    Its called limiting damage and protecting your team. Prime example Miami vs. Florida this past season. Patrick Nix was a below average OC but Miami did everything they could offensively to not make a mistake and get the game to the fourth. Did a good job of it to. It was 9-3 going in. Coaches won't admit it but plenty of them know they have no shot to win a ball game and at some point its about cutting your losses. I doubt that applies to this game. But running the ball when its third and medium or long is not evidence of bad logic. The Panthers v Raiders video has Ian running on 3rd and medium multiple times.

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                    • Tovarich
                      Hall Of Fame
                      • Jul 2008
                      • 10910

                      #40
                      Re: NCAA Football 10 Video: Powerhouse vs. Weak School (AI vs. AI)

                      Utah State's first drive where they pass on 2nd and 16 or so...the USU WR has AMAZING versatility/reaction time. He has his momentum going inside, but in one step, jumps in the other direction to catch a ball that's thrown well behind him. It's nice that passes appear to be less accurate, but if all these dumb things are going to happen, it's pointless. All 3 times that the QB has been hit in the various videos, it's been caught by someone and it's gone right to them.

                      Screens still look bad. Utah State's QB had a couple plays where he could have run 15 yards up the middle because there wasn't anyone in sight, but he still chucks it into double coverage anyway.

                      As for all that atmosphere talk...everyone is spot on. Someone at EA go watch that Florida-Georgia game a couple years ago, and see what teams look like when they score and make a big play. I would pass it off in this video as being Florida doesn't get too excited about Utah State, but I know it has nothing to do with that.

                      Comment

                      • nxt
                        H**sm*n
                        • Jun 2003
                        • 1893

                        #41
                        Re: NCAA Football 10 Video: Powerhouse vs. Weak School (AI vs. AI)

                        Finally, a video that shows some decent incompletions.

                        Comment

                        • TreyIM2
                          MVP
                          • Apr 2009
                          • 1424

                          #42
                          Lots of good points in the comments, here. I liked the vid, overall, myself. Questioning the playcalling of an obviously overmatched Utah team and without knowing what skill level this is being played on is a bit premature, imo.

                          The best thing that stood out for me was the running animations. They run like human beings, for once, but the only thing, like was mentioned, that bothered me a little was the zig-zag running. Other than that, I cannot complain since it's the hand me down bro of Madden although NCAA does get new innovations, at times, like the game plan feature. I thought Madden would have put that in, by now, but they still haven't. I wonder if I will like the linking of plays. The new animations look good but the other thing, now that I'm thinking about it, they need is either the cutscenes of celebrations like Madden 10 or using the actual players to be able pull those off. Madden 09 tried it on TDs where if u didn't go to the blue spots on the field, u could run your player toward a teammate and they would celebrate. The only bad thing about it was that the game moved too fast and they either didn't let the cam zoom in on the celebration or wouldn't let u get to the teammate to celebrate, in time.

                          Anyway, I think I'm pretty much sold on this one and I will try to play it more than I used to when I used to buy NCAA. Madden just always seems to eclipse it once it comes out and this year, I think Madden will definitely cut my NCAA playing time, completely. Eh. What's 60 bucks? Lol.
                          Just cuz you pour syrup on ish....

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                          • Dame
                            Sweettouch
                            • Jul 2004
                            • 1246

                            #43
                            Re: NCAA Football 10 Video: Powerhouse vs. Weak School (AI vs. AI)

                            I'm with agreement with everyone else they really need to work on the atmosphere. I would even take a cut scene of the players celebrating
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                            • GigemAGGIES13
                              Rookie
                              • Jul 2006
                              • 206

                              #44
                              Re: NCAA Football 10 Video: Powerhouse vs. Weak School (AI vs. AI)

                              Definitely my favorite video so far, thanks Steve. It just felt like a lot of stuff worked like it should have.
                              last.fm

                              Comment

                              • Strummer101er
                                Banned
                                • Jul 2008
                                • 597

                                #45
                                Re: NCAA Football 10 Video: Powerhouse vs. Weak School (AI vs. AI)

                                Originally posted by fincane
                                Ripping the CPU's logic for running on 3 and long is faulty. It happens all the time IRL and coaches come under the same scrutiny. Why wouldn't it happen in this game? Overmatched teams will try to limit the damage in blowouts all the time. Protect their QBs. Now you can argue that this is not being done here. But running on 3rd and long doesn't mean the AI is screwed up. Plenty of coaches who think they are smarter than anyone else run in those situations.
                                Uh, no.

                                "Smart" coaches who run on third and long when they're losing 20-0 will find themselves unemployed in a hurry.

                                The occasional draw on third and long is fine if you have the lead or you're in a tight game and you're clawing for field position. But when you're trailing by that much at the start of the third quarter?

                                It's bad playcalling AI. Nothing more, nothing less.
                                Last edited by Strummer101er; 06-16-2009, 12:43 PM.

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