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Thoughts about ball physics, momentum etc.

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  • jdrhammer
    MVP
    • Feb 2008
    • 1287

    #1

    Thoughts about ball physics, momentum etc.

    Ball Physics On an errant pass in the AU/UT vid the ball just stopped like it had a weight in it. The physics are off. The ball is much more active on a bounce, even if it's off a player. The ball movement should be much lighter and realistic.

    Release Point/Arm Angle for QB'sThe release point of the QB has to be fixed. That's one of the problems on 09. On one video, may the UT/AU one, the QB threw into the back of a lineman 3 yds in front of him. The release point is much higher and even then, the ball comes out at somewhat of an upward angle. This is the problem with TO fest in 09. I was playing Plex, who is a hell of a defender BTW, but he was in a zone and I had a guy open12-15 yds down field and he had a LB in between us. I lightly tap the WR's button and the LB does the superman for the INT. The Dev's should be sick to their stomachs to see gameplay so un-realistic and bogus such as this. The cheesiest thing about D on 09 is people can sit back in Cover 3 zone and play rover with one of the safety's to cover the middle of the field. If teams did this all the time IRL, they would get picked apart all day long. FIX THIS!!! ASAP!! This is the way people play though because they have to combat chessy WOG.

    Running Animations Fix the dang zig-zag. If a user tries this, he should be able to attempt it but he should flip and go down on about the 3rd zig. Make realistic angles like it used to be. Now we have the right and left stick for better jukes so let that be how you move laterally and make it more important but if you try to run to the side there should be pressure on the analog and the arc should slow you down.

    I know nothing about Euphoria but EA needs to take some notes. The size, weight, strength, speed, momentum needs to come into play for nearly everyone, including OL and DL when they burst off the line. It should affect the QB when he makes his drop after snaps and it should affect the WR/CB interaction after the snap.

    EA Dev's, gameplay and the understanding of football basics and fundamentals has to get much better really soon.
  • sportzbro
    MVP
    • May 2008
    • 3892

    #2
    Re: Thoughts about ball physics, momentum etc.

    Dude, I completely agree.. It has been terrible since next gen. Its like you are throwing a brick & look like an idiot doing it.

    I PM'd Adam about the ball physics & the overall shape/proportion/color of the ball, and got nothing substantial back.

    Also, a few different generic throwing styles would be awesome to see.. Look what it has done for Madden.
    Last edited by sportzbro; 06-17-2009, 11:55 AM.

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    • GigemAGGIES13
      Rookie
      • Jul 2006
      • 206

      #3
      Re: Thoughts about ball physics, momentum etc.

      I'm pretty positive that we are going to get all of Madden 10's player momentum and physics for NCAA.

      Edit: Next year of course.
      last.fm

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      • utahman19
        Rookie
        • Jul 2006
        • 199

        #4
        Re: Thoughts about ball physics, momentum etc.

        Can we all agree the game engine for next gen is broken beyond repair? Madden and NCAA need to build again from the ground up and be much more physics-based in the future be it with the current consoles or the next wave whenever they come out.

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        • GigemAGGIES13
          Rookie
          • Jul 2006
          • 206

          #5
          Re: Thoughts about ball physics, momentum etc.

          Originally posted by utahman19
          Can we all agree the game engine for next gen is broken beyond repair? Madden and NCAA need to build again from the ground up and be much more physics-based in the future be it with the current consoles or the next wave whenever they come out.
          It's definitely had a lot of growing pains. I think the Madden team is finally starting to figure things out, but I was always an advocate of simply having last-gen gameplay with next-gen graphics.
          last.fm

          Comment

          • sportzbro
            MVP
            • May 2008
            • 3892

            #6
            Re: Thoughts about ball physics, momentum etc.

            Originally posted by GigemAGGIES13
            I was always an advocate of simply having last-gen gameplay with next-gen graphics.
            FTW

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            • MattP598
              Banned
              • Apr 2009
              • 204

              #7
              Re: Thoughts about ball physics, momentum etc.

              It's not going to be fixed just like every other year. Oh, there is a mascot game though.

              Let's face it Madden is way behind the other sports games, and NCAA is way behind Madden. Sad.

              Comment

              • Striefer
                Rookie
                • May 2009
                • 69

                #8
                Re: Thoughts about ball physics, momentum etc.

                To me, the insane turning on a dime is the developers quick lazy fix for the players always running out of bounds accidentally right after a catch.
                The zig-zag i'm guessing is the computer ai trying to adjust to the new pursuit angles.

                Everything is simply lacking proper development and polish. Eventually they will have to redesign from the ground up like Madden has done this year.

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                • Boucher
                  Banned
                  • Nov 2008
                  • 1774

                  #9
                  Re: Thoughts about ball physics, momentum etc.

                  The devs don't want sim!

                  Comment

                  • jdrhammer
                    MVP
                    • Feb 2008
                    • 1287

                    #10
                    Re: Thoughts about ball physics, momentum etc.

                    I figure we'll get Madden's engine or whatever it's called next season.

                    Another thing, they wanted to give you more control of the player so people can defend better so that's part of the reason the players can turn so well. I think this needs to be toned down as well as the user catch because that has caused way too much trouble as far as unrealistic gameplay. The odds of catching the ball on user pick and user catch sky rocket for an unfair advantage. I'd also like to see pass interference called more frequently if a user is too clumsy around the WR.

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                    • GTheorenHobbes
                      Banned
                      • Jul 2002
                      • 2572

                      #11
                      Re: Thoughts about ball physics, momentum etc.

                      I'm really glad you started this thread, as I thought I was the only one annoyed by the terrible ball phyics. On errant passes and punts that aren't caught, it's like the football turns into a brick...one or two bounces and then it completely stops.

                      How any play tester could fail to notice this within 5 minutes of playing the game is simply beyond me.

                      Comment

                      • Bigdmo9999
                        Banned
                        • Jan 2008
                        • 5318

                        #12
                        Re: Thoughts about ball physics, momentum etc.

                        Ball physics on next gen have always sucked. Its the same as on their basketball series. You can tell if a shot is going in or not because all made shots have the same trajectory, which is more arced than the missed ones

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                        • sportzbro
                          MVP
                          • May 2008
                          • 3892

                          #13
                          Re: Thoughts about ball physics, momentum etc.

                          Originally posted by Bigdmo9999
                          Ball physics on next gen have always sucked. Its the same as on their basketball series. You can tell if a shot is going in or not because all made shots have the same trajectory, which is more arced than the missed ones
                          you wouldn't be talking about NBA Live would you?

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                          • jdrhammer
                            MVP
                            • Feb 2008
                            • 1287

                            #14
                            Re: Thoughts about ball physics, momentum etc.

                            Any other problems not mentioned yet?

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                            • WisconsinSports414
                              Banned
                              • May 2009
                              • 319

                              #15
                              Re: Thoughts about ball physics, momentum etc.

                              I definitely agree with the OP and folks who have posted here. I never really understood why they just didn't keep the old engine for this gen, and I don't get why it's so difficult for the NCAA team to improve on this stuff while 2k has been doing it for years now. I also would like to see eventual fixes for lead passes.

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